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carmel_andrews

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Everything posted by carmel_andrews

  1. Sente and Bally/Midway are both under the umbrella of WMS, Williams Midway Sente I seem to remember that Chuck E Cheese and Pizzatime Theater/Showbizz theater has something in common Re:Atari/Nintendo and the Nes... Negotiations apparently tailed off/broke off after Kasser resigned/left atari as he was the main instigator of these negotiations, although their were rumours the coleco put a spanner in the works by releasing donkey kong for the Adam computer, at the time of the atari/nintendo (after atari had just acquired the home gaming and computer rights to donkey kong) Interesting thing is that most of all the companies bushnell started up after leaving atari, all featured ex atari staffers as managers/directors __________________________________________________________________
  2. It's a mixture of both, Mt. Fuji and the game 'Pong', Logo was originally designed by some US Advertising company, although Bushnell came up with the name Atari, along with Sente and Hanne, it was a secretary working for some Californian company/patent registration office that chose the Atari name for Bushnell ____________________________________________________________________
  3. A few of points regarding the trivia section According to various text's or documents I've seen and heard of, Chuck E Cheese was already established and up and running so to speak, before bushnell left Atari, Bushnells fist venture after atari was either sente (which eventually ended up being bought out by the same company that now owns the coin op part of Atari) or Catalyst technologies/Axlon Jay Miner was One of the Directors/Managers, not the founder of Amiga corp, but was one of the first ex atari staffers on Amiga's payroll Atari didn't decline the chance to manufacture the NES console, they just couldn't afford to invest in it (which isn't the same thing as 'declining') Imagic was started up by both Atari and Mattel ex staffers, not just Atari
  4. The Dutxch/Aacksoft version of BBSB, is that any different to the big5/USG deal, or is it the same game under a different labe ____________________________________________________________________l Yes, I bought it on tape here in The Netherlands when I was a child. Later I converted the tape version to disk (not an .exe but a bootdisk with the original tape loader screen. I just replaced the tape loading code with disk sector loading code.) I've attached it to this message. Oh, yes, it runs on a standard 64K machine. Robert P.S. When I tried to attach the .atr file I got an error saying: "Upload failed. You are not permitted to upload a file with that file extension.". Since when is that? Tried it as a .zip file now. 863728[/snapback]
  5. The main problem with most of the atari 8bit archives on the web is that about 60p/c of the software in the archives are either public domain or mag listings and less then 40 p/c were commercially available software Another problem i've noticed is that most of the software archives are poorly hacked,especially the comnmercially available games, i.e it contains a small loader, then a small binary file and then a reverse engineered version of the original game data/code, or alternatively a small loader and then a binary file The annoying thing is is that which ever version you've got of a particular atr file, it has some built in protection which prevent's the user from finding out when in memory the indiv. sectors of the atr image is being loaded into, i.e if you load in a particular disk sector from an atr into atari800win/win+, go into the MLM, do the command that tells you to display the contents of DCB (device control block, locations 300h to 30bh),these are the locations the atari always uses to control disk i/o data transfer, the locations we're interested in at 304h/305h (location of memory the sector data is loaded into) and 30a/30bh (start sector or number of secotrs to load) and i've noticed that on all the Atr's that ive got (over 5000, it always says that it's loaded xx disk sector into location 880h, load a few more sectors, and it will still say that it's loaded xx secotr into location 880h... which, from a perverse viewpoint is kind of strange considering that they've already hacked the porgram in the first place and removing the protection, only to replace it with another form of protection Sort of screwy mentally... don't you think ___________________________________________________________________ Man, what kind of avatar is that that you have? That looks like some seriously old school Ultima. What is that like Ultima 2 or something? Damn, that's pretty sad... I guess I should just accept the fact that we are all huge nerds (myself greatly included). I used to play the ultima serious growing up, with the first one I played being Ultima 6. I REALLY tried to get into 1-5 but the graphics were just soo horrible. Growing up, I did really like the Dragon Warrior series on the Nintendo... I don't know if you've ever looked for them, but they made 3 Ultima games for the NES. Ultima 2, 3, and 4. Those three ultima games are vastly superior to the computer version. Same plot, same gameplay.. etc... but the User Interface is the one they used on the original Dragon Warrior... so it's actually easy to play. They also made Ultima 6 and Ultima 7 - The Black Gate for the SNES. I bought those, but those are still much better to play on the PC. I don't know if you care at all... but I just thought I'd mention it. 863320[/snapback]
  6. Not many people know this but.... I was reading a local history book for my area of London (UK), specifically Islington (Central/North London) and they had an entry for Douglas Adams (He scribbled the original book, radio and television screenplay for Hitch hikers guide to the galaxy and the follow up, the restaurant at the end of the Universe), i guess that Mr Adams made it into this book as he either used to live in Islington or was born in Islington Anyway, the history book stated that while he (Douglas Adams) was writing the original hitch hikers guide book, he was living just off of Upper Street (the main road to holloway and Highbury, otherwise known in motoring as the 'A1'), the local history book that i was reading goes on to say that, as he was living in Islington at the time, the original book contained many litteral, lateral and tenous references to Islington, allegedly the title of the followup book 'the restaurant at the end of the Universe' was a dead giveaway, which refers to the fact that when he was living in Islington, upper Street was becoming known as the gastronomic centre in London, as there were probably more restaurants in this street then anywhere else in London (although, since then Soho in the west end has caught up) And if you lived in what is now upper street before the 1850's, then technically you weren't living in London as, at the time That part of Islington formed part of what used to be called 'the county of middlesex' (middlesex no longer exists as a county) in the 1850's, because of the growth of Londons population the boundary commision redrew the map of London to encompass Large swathes of what is now North and north west London, as london had apparently less stringent planning laws for building on greenfield sites then Middlesex had, and subsequently Islington became part of London (hence the title, the restaurant at the end of the Universe) What makes me curious about the computer adventure game of Hitch hkiers guide was, why was there two versions of the same game released by the same company (INFOCOM, now owned by ACTIVISION), written by the same people (Steve Meretzsky and Douglas Adams), released at different times (within a year/18 months of each other) ___________________________________________________________________ wouldnt it be faster to run the software thru an emulator on a modern pc at the fastest speed then to run it on even the fastest Atari hardware (I assume it's 68060 cpu)?? 860520[/snapback] Actually, I kind of worded that wrong; he has an ST and a Falcon, and wanted to know if he could upgrade his Falcon and also wanted a faster emulator to run his Cyberpaint/CAD 3D package than his old version of GEMulator or ST can. I don't think the programs will even run on the Falcon, the falcon is almost totally incompatible with ST software, especially graphic oriented packages, I think only some TOS productivity progams will still run on a Falcon if anything at all from the ST. He's just been a solo Atari fan for years not knowing that there was an active internet community and all kinds of current upgrades and emulators available for our old Ataris. You would think he would have done a search of some kind on the net to see if there were others out there like him, but nope. 860684[/snapback]
  7. I created quite a few (about 20) atari .exe files using atari800win+'s built in mlm (it is a modd'd version of v31 that allows you to tag on run/init addresses) My problem is that because my pc doesn't know the difference between an ATARI exe file and a MS DOS PC exe file i cannot view the files created with atari compatible dos's (i.e mydos/spartados) through the emulator as the files show up/or are displayed as msdos executables Is there a way of converting the msdos exe's to atari exe's so that i can vfiew the file(s) like look at the directory etc through atari compat. dos's (i.e mydos) Also, does anyone have what is called a binary file splitter, as some of the files i created are longer the 31k and i want to be able to pack the files using super packer (bewesoft) Another problem I have is finding run/init addresses using atari800win's mlm, i know that the run/init addr's are stored in 9/10,2/3,B,C and also 2E0-3, my problem is that most of the games i have, they seem to either overwrite the run/init address locations with dodgy locations, i did try the jumps command and try and make exe's from the jmp addresses shown, most of the time i was getting 'the atari has crashed' or words to that effect and offering the option of entering the monitor, i get similar messages when i attempt to use the addresses shown up by the h/history command and using these locations in my exe's run/init addresses (same problem) Additionally I have qiet a few of those polish games that seem to have their run/init address buried somewhere in hi mem. (above bfff) , as well as some of the program/graphics code, however when you enter the atari800win mlm i understand that the code loaded into memory above bfff ansd screen ram (bc00 onwards) is over written by whats supposed to be there, this prevent's me from creating a proper memory dump/ binary file as I can't see where the code loads in mem and also where ther run or init addr is, is there a way of getting arround this I can't refer to the atr itself as most of my ones a v.poor hack jobs, i.e a short dos loader, a short binary file and then a reverse engineered version of the original data which propbably doesn't look anything like the orig. data that the atr is supposedly based on What i am looking for are ATR files that have the orig game loader and game data still present, if anyone knows of any website that has these atr's and preferably friendly towards download helpers like flashget/getright/mass downloader, forget atarimania dot com, that site's not v. friendly to download helpers mentioned above and i dont have to time to keep on d/l'g individual files as i don't have a bb connection, not only that, it saves time downloading things with the above download helpers, as you can resume downloading at a later time Lastly, i downloaded some of the files on fandals website, they are all XEX's (not Atr's) AND QUITE A FEW OF THEM DON'T WORK, I tried them with atari 800win+31, v4, 4b3, 4b4 and b5, in various a8 modes (except 5200) with and without basic and i get that immortal legend 'the atari has crashed' message please find enclosed the exe's created as a zip file exe.zip
  8. ____________________________________________________________________ Jaskier Is there a version of the built in MLM for this version that had the proper write to binary file option (incl. adding run/init addresses) i.e write x addr y addr somename.exe x run addr y init addr, i have this version of the mlm with this option for v31, can you supply me the equiv. for v4.05
  9. Although US Gold announced the game on disk as well, it only made it to tape on the Atari. What you saw is probably the C64 version. The US Gold scrolling adverts also stated Summer Games II was available so draw your conclusions... Never trust printed matter either, many games in the Silica Shop catalog were never released in the end. BTW, does anybody have the rare Dutch release of Bounty Bob Strikes Back! by Aackosoft? Edit... Sorry for hijacking the thread... -- Atari Frog http://www.atarimania.com 862620[/snapback] Was that the special 128k version that 'wrathchild' was going on about, or was it a re-release
  10. Thanks, I do know about locations 2/3 a,b,c d, or 2E0-3 (software/applic. run or init addr), unfortunately most programs these days load their code over the original loader which most of the time overwrites the above locations which means you cant see the run or init address, so ther only way of test run/init addr is by looking into the various JMPs or was it JSRs I do use the latest beta Atari800win+ but i mostly use a modd'd version of atari800win+ v31 that allows me to create proper binary files with run/init (not mem dumps) thanks to stephen/steven tucker, although I would like to see this mod on the latest beta
  11. I pretty sure that i am correct in what i said that BBSB was also released on disk, as I am sure thst I did see one when I bought by tape original, also on the scrolling advert that's displayed during the loading of the tape version of many USG games it is started that BBSB was released (is available) on tape and disk Even the old sillica shop catalog had it listed on tape, disk and rom (the text only version) although, i accept that the rom version was an import (I also remember seeing the cartridge box for the 5200 version, when i used to go to sillica shop when they first opened in TCR (tottenham court road)
  12. Does anyone have contact details (pref. email only) of nir dary happy atari'ng CA
  13. Sorry about that 'wrathchild' couldnt' quite remember the name re: bbsb, firstly, and i'm going from memory here, bbsb loads very little into hi mem. i can't remember where exactly it loads but it was in the pg cxxx region, i remember this when looking at the bbsb loader code thru omnimon on a pucker 130xe, i remember that it was less then 10 sectors and strangely enough it gave a dodgy run address again somewhere in the pg cxxx region, the proper run address is in pg 6xxx region Also do taker into account that what loads into memory will not correspond with the data what's on the tape/disk, various other atari games do this type of loading as well Also the various hacked versions of bbsb i've seen will load happily in standard 64k xl mode (atari800windows+), the only 1 i use is the multiboot split file version (it doesn't crash like the other ones do) These 128k versions of BBSB must be newer versions or heavily modified How about trying some of the Polish proggies or A collection of mastertronic/byteback/atlantis/activision games on a cart with a nice rob c/howfen type menu loader The game that i'd like to see on cart is Mercenary 1/2 and mediator (once you'd got round the non standard loader, even transdisk had a problem with this one)
  14. can some kind atari user out there please tell me the syntax for using the 'setpc' command within atari800 win +'s built in mlm please include syntax and actual examples I need this because i want to try and find correct run/init address for some of my atr games i have your's atarilly CA
  15. can some kind atari user out there please tell me the syntax for using the 'setpc' command within atari800 win +'s built in mlm please include syntax and actual examples I need this because i want to try and find correct run/init address for some of my atr games i have your's atarilly CA
  16. nto wishing to be rude or to discourage Wrathman from his good work BUT, I remember reading one of the first UK reviews for one of the AR series, and i remember that they had a quote from Philip price saying that he used non standard or customised SIO routines (not the standard atari ones) as he wanted to prevent people from using his software on modd'd 1050/810 disk drives and that they could'nt be copied So i'd be interested in finding out how wrathman hacked his way round the non standard/customised sio routines to get the required data ANother game he could try hacking to cartridge is BBSB, which was strangely enough supposed to have being released on cartridge, i've only ever seen it on tape and disk... the only problem is though is that the game only worked on an xl/xe (as it was one of the first games to use xl/e 'bank switching' and also going by memory only, the data on the disk/tape will not correspond where it loads into memory
  17. i got a similar message whilst looking at atari's corp. w/s Are you people using the popular download helpers like flashget/getright or mass downloader to download the files... that might be half your problem, as some websites dont like flashget or those types of programs I've never downloaded anything from that site (lgd/atari.st) as i have found an ftp/website that handlers all atari formats (a8/a16/games systems etc) it's called atari.art.pl, i've never had any probs with this website and it's compatible with all download helpers (although you might have a problem with flashget) this site has virtually ALL the ST pirate menu disks and some original single boots, also the 'Axel F' compilations (over 3gigs in 5 zip files) as all as st action/st format, start mag disks etc
  18. Well, All I can say is that when we played PP in the HSC 105K was the highest on PP NTSC and I think someone got 110K in PAL mode - That is a huge scoring difference in PP. 848428[/snapback] try it with the throttle option enabled on Atari800win+ and you'll sh*! yourself, either that or it's unplayable
  19. If memory serves me right Solaris was also done by Mr Star Raiders himself, Doug Neubauer, who co-designed the pokey chip (a8/52xx and coin op)
  20. I've recently been reading a couple of books on videogames, namely the second ed. of phoenix and also a blue hardback book called 'Zap' the fall and rise of Atari They made mention of something that i'd often heard about, mostly regarding Atari's mass dumping and 'burials' of unsellable goods The most famous mass burial was apparently the site in new mexico called 'Alamorgordo' Has anyone ever managed to half inch (swipe or nick) any of the so called 'unsellable goods' that Atari were allegedly or supposedly mass dumping/burying I'd even be interested what was available when they cleared out Atari corp's former head quarters in Borregas Ave. Sunnyvale CA
  21. Unfortunately, this board/forum doersn't allow uploading of my .exe files (perhaps they are accusing me of spreading viruses etc... which clearly is not the case) If you wish to see my .exe files created using atari800win+'s mod'd mlm you will have to send me an email with your address and i will send you the files at attachments
  22. No... it's all there, otherwise i wouldn't be able to load it with atari800 win+'s load executables option
  23. I have made/created atari .exe files using a mod'd version of atari 800 win+'s built in MLM/Machine lang. monitor (vers.3.1)- it also allows you to add run/init addresses to the file my problem is, is that although i can load these .exe's into atari 800 win+, either by dragging/dropping the file into atari 800win's display or by selecting the file from the 'load executables' tab I cant get to see the file through atari dos (or compatible) or any of the binary packer utilities (cruncher 5/magnus or superpacker/bewesoft) Is there a pc packer/packing utility available that allows me to pack atari .exe files created using atari 800 win+'s built in mlm any help would be appreicated
  24. I have made/created atari .exe files using a mod'd version of atari 800 win+'s built in MLM/Machine lang. monitor (vers.3.1)- it also allows you to add run/init addresses to the file my problem is, is that although i can load these .exe's into atari 800 win+, either by dragging/dropping the file into atari 800win's display or by selecting the file from the 'load executables' tab I cant get to see the file through atari dos (or compatible) or any of the binary packer utilities (cruncher 5/magnus or superpacker/bewesoft) Is there a pc packer/packing utility available that allows me to pack atari .exe files created using atari 800 win+'s built in mlm any help would be appreciated
  25. I seem to have big difficulty in running my rtype game (automation and misc other menu versions) with steem vers. 32 (normal and debug version) the problem i have is that it would'nt recognise the fire button (which you need to start the game) It also doesn't work with winston and stew emu's It does work with saint if memory serves me right
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