carmel_andrews
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Everything posted by carmel_andrews
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They were too busy trying to turn Atari into another Commodore... remember the calculators
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I am looking for properly functioning images for the following Omnimon-xl/e version(david young/CDY cons.) Ultimon xl/xe(John Lawson -UK), also Latest version of mydos with ramdisk and superdos 5.1 I want to try and get these images to work with atari800win+ (latest beta) I have having problems with my present omnimon image, it wont allow me to use dos and a separate ATR image and the game Atr image, as it crashes/locks up after the second time you enter dos Alternatively if anyone has an image of Qmeg, Speedy o/s or that built in monitor o/s that had a built in c simulator, that can be used on the above emu's any help is greatly appreicated
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The Blitter Chip and Nintendo
carmel_andrews replied to Ferris's topic in Atari ST/TT/Falcon Computers
take away all the technology that can be directly/indirectly traced back to something that atari design, invented, created or pioneered and take it all out of the modern set of games systems since the jaguar, and machines like ps1/2,gc, xbox, psp,ds etc all you'll end up with is a case with a pcb screwed into and some of the shelf chips (i.e processor, support chips) and perhaps the cd/dvdrom player, all the bits and pieces that makes these machines tick (graphics/sound etc etc, will be missing...) figure it out for yourselves When you buy an ps1/2,gc, xbox, psp,ds etc all your really buying is Atari technology in someone else's box. wouldn't you rather buy ATARI technology in an ATARI box -
It's going to be an Arsenal Vs Newcastle Utd. FA Cup final... any takers
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an Atari 800/xl/e or c64 flashback type device The main hardware would be no bigger then 3, 1.4 meg disk mech’s (3.5inch type). on top of eachother The first 2/3rds of the space would be taken up by the hardware electronics (including the emulator) the emulator itself will be on flashrom/ram, so that it can be easily updated automatically, the last 3rd of the space will be taken up by a 3.5 inch disk mech for loading in software So far as the firmware is concerned will include, built in basic, and/or assembler , built in Dos (Atari/mydos or c64 equiv) and various emulation versions, i.e 800, xl, xe (or c64/v20, c128 equiv) and, mem sizes up to 1-2 meg, the cartridge port will form part of the PCB it will have slightly protruded housing for holding the cartridge in place Connections at the back will be the following, 1, usb-keyboard connector, 2 IDE or USB connector (for connecting h/d’s or CD/DVD drives) 3, USB i/o connector for connection to usb to original i/o connector (i.e, usb-sio, or usb-c64/128 i/o), allowing the user to attach original i/o devices to his system, 4, pc and standard Atari/c64 joystick conn’s, 5, a commslink, either Atari lynx type or usb/firewire The Keyboard itself will be a condensed version of the original (slightly smaller then a notebook keyboard) properly emulated Software to be supplied on following formats, 3.5’ 1.4meg, 720k, CD and/or DVD (if the cd/dvd format proves popular) Will encourage companies to re-release software on new disk format as value compilations (selling for between 5-10 GBP per piece of s/w), and due to the extended mem. Capacities and storage capacities will lead to new complex, better designed disk based games, cartridge format will also be supported, this will also lead to new 3rd software developments, due to improved i/o storage capacity support The h/w emulator will be able to support new versions of hardware chip set (when released), new CPU’s (such as 65816 etc) and additional memory support thru SIMMs (in updated versions) Typical price would be 25 GBP 1meg, 30 GBP 1 meg and k/b, 40 GBP 2meg and k/b, the various i/o connectors/adapters etc would be available as accessories that you can buy
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The Blitter Chip and Nintendo
carmel_andrews replied to Ferris's topic in Atari ST/TT/Falcon Computers
they also designed the chip h/w for sam coupe (MGT) -
which one, jaguar or amiga versions... and a def. port/conv. to A8
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Any chance of you hacking kick off (st version) to the A8 Forget porting microprose soccer... didn' t like it anyway I saw an 'official'[ arsenal game on my younger brothers PS2, it looks like another version of the fifa games, except from codemasters (he plays it all the time) If you saw the official kick off conversion to the a8, it's a bit like converting ST kick off to the zx81, you'd be better of with thorn emi a8 soccer game (which in turn looks similar to intelivison soccer) and also Glenn 'the 5200 man' conversion of 5200 soccer to the a8 (again a'la intelivision soccer)these are better soccer/footie games for the A8 (dissappointing i know)
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Is their any difference between the A8/5200 and coin op version of the pokey chip, both from a design and capabilites aspect (as i would guess that the 5200/coin op version would'nt have to concern itself with i/o and baud rates and communication with the SIO bus)
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I remember this game... and the sequel, except the scrolling is reversed I remember there being a little easter egg built in that allowed you to crash the game by crashing/landing or something like that
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2010 Space Odyssey for Atari 800....
carmel_andrews replied to Clint Thompson's topic in Atari 8-Bit Computers
Andrew... any chance of an english translation (UK english), that would be brill (is/was it a graphic adventure... a'la level 9 etc) -
How about hacking out the source code for one of the better A8 emu's, find out where the antic/gtia code is and it's relationship with the rest of the emulator, and build some xtra capability into it, and bob's your auntie and uncle, a new graphics chip or even better hacking out the source code for one of the better STE/amiga/snes/n64 or PS emu's out there, finding out were the source code for the respective sound/graphics chips are and their relationships with the rest of the emu's and hacking that back into the A8 emu's or even better, hacking the code into a programmable processor or FPGA tech. and 'et viola' a new chip set for us A8 users, or users of another flavour of computer You can do this because all the hardware, the CPU, PIA, Freddy, P,A,G is now in code, and like you prog. a videogame the code should be laid out in a logical format, just ripe for improvement, just imagine a 64bit 6502, Antic/Gtia capable of 16.7m colour range, polygon graphics, T&L shading, z or x buffering, 1900/1600 hi rez modes etc etc... anything is poss as it's now in code, not hardwired
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sorry for being a ignoramous but who or what is PES4, not really into GC, XBOX or PS/PS2, i've got a decent spec'd pc as well as most of my orig. Atari 8bit setup (less d/d's) I do remember kick off on the ST (i owned it, as well as the machine), and an A8 port would be brill As for Lehmann vs Kahn... I say bring back David Seaman... wasn't there once a German Goalie that used to play for Man City (apparently he once played in an FA cup final carrying a neck injury with he got, playing in the said match) Dont forget Christian Ziege (ex liverpool) and Dietmar Hamann (liverpool i think) and ofcourse Juergen 'the diver' Klinsmann (Ex spurs)
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don't bother... pokey can do most of what sid can do anyway, better options would be the amiga 'paula' chip or the a1200 aga version, alternatively if our american cousins know anyone associated with the original xe/st design team, and half inch a design spec or schematics for amy/amie s/c that would be brill or even better, ther chip itself
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just to correct one of the previous postees (re: 65816 u/g) The original 65816 and o/s upgrade was done by Chuck Steinmann c/o Dataque (he also was responsible for the first 'stereo pokey' upgrade called gumby) apparently, so the story goes Atari C. themselves were offered this upgrade, but turned it down (they wanted too bigger slice of the cost, as the upgrade use a modified Atari o/s)) those were the original 'official' reasons, i guess the other reason's being the processor itself (Atari originally designed it, and sold it of to wdc) and secondly people thought that it might be compatible with the st (an impossibility), and Atari didnt feel like associate itself with a product that might cut into ST sales as a result the product was held back for a year whilst steinmann was writing a new O/S, the fabled 'turbo' o/s, from what i understand the early versions were a bit buggy, only the later versions were okay, the upgrade apparently worked ok but nothing special on a standard a8 (unless you had the o/s u/g as wel)l it was ram upgradeable thru simm's if mem. serves me right, cant rem. what the ram cap. was The turbo 816 as the unit was known as, was to that being the centrepiece for extending the a8 platform as he (steinmann) had plans to build tower versions of the a8 to carry hard drives and also 1.4 and 720k d/d's, plus the turbo 816 os and proc., and hack jobs for the then pc sound and graphics cards and somehow merge them into the atari mem.map and address space, the syatem had a built in sytandard atari xl/xe mode with bolt on atari 800 mode (for incomp. 800 software) Also the turbo 816 was supossedly atari 800 compatible I trust that this clear things up
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only if it's ported from an st or amiga... when i was playing it on my older bro's c64, the screen layout was well too small as it looked as if you were playing 5 a side A better game to convert would be a proper version of kick off or kick off 2, not the pile of crap that Anco tried to palm us of with, even the c64 version was better then the a8 (and that's saying something)
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Poll: Better graphics -- Hardware upgrade development
carmel_andrews replied to analmux's topic in Atari 8-Bit Computers
Didnt Bob Wooley try this one out 'successfully' at the back end of the 80's, i do remember this because it was mentioned in Atari User and/or page 6, chuck steinmann tried something similar with pokey, hence the original pokey stereo upgrade 'gumby' I cant remember the exact spec's of the unit he did, all i remember is that it did 4096 colours/colors (a'la Amiga/ste) someone on one of atariages forum mentioned the c65 from cbm which used an upgraded/updated vic2 chip called vic3, it too had high rez modes and amiga/ste style colour/color range (4096 colours) -
1.77mhz only applies to US systems 1.79 mhz is standard in all non ntsc markets
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There's always next year...Arsenal for the FA cup (and the league... for the super optimistic)... England... World Champions next year (after all we did it in rugby, against a vastly better team), London to win the 2012 Olympics... see you on the next red bus/black cab Chelsea to get thrashed in the q/f's Foreign coaches coaching english sides (as least Arsene Wenger has won things, and by foreign coaches do you consider scotland as foreign, if so, i guess you can include a certain Mr Ferguson as well)
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the original postee said 1010, are we sure he didn't mean 1050 or 810, as 1010's were Atari tape decks in UK
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you mean like binatone and grandstand (the ones with built in pong variants (like football, tennis, squash etc)
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if your ever in london, i think i saw one going at computer exchange (CEX) rathbone place (just off t.c.r. and oxford street), just can't remember how much they were asking for it
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Introduction: 2600 Programming for Newbies
carmel_andrews replied to Andrew Davie's topic in 2600 Programming For Newbies
i am interested.. count be in, i am also interested in anything to do with assembler on the A8 (especially 130xe), prefereably from the very begining -
Who would have thought that putting out a Pong type gaming system (from a design/technological viewpoint) would be considered a good business move And yet we have Infogrammes/Jakks bastardizing Atari's technology (so far as the 2600/7800 are concerned) and reproducing it in a pong type machine which essentially play 10-20 different flavours of pong How would infogrammes like it if we took one of their leading best selling software titles and began porting it over to the spectrum or ZX81 and selling the software under the infogrammes name If Steve mayer and Joe Decuir (the main 2600 h/w designers) were dead today, they'd be turining in their graves I was lead to believe that the idea behind the 2600 (and laterly the 7800) was to advance the games systems technology beyond 'dedicated gaming systems' (AkA PONG machines) by producing 'programmable games sytems' And yet it would apear (according to infogrammes/Jakks) that the 2600/7800 might as well have never existed (so far as technology is concerned) Is it no surprise then that 'gamespot's website recent reported that infogrammes (Atari) are loosing money (Again), not surprising when they want to screw their customer base by releasing/selling them 'substandard' or '2nd rate' products like the infogrammes/jakks devices And further more, insulting Atari users (computers and gaming systems) by demeaning and denigrating the very technology Atari were founded on People and consumers might have wanted 'Pong' type products 30 years ago, they certainly don't want them now If infogrammes/Jakks were serious about releasing these types of devices, a better solution would have been to have added a cartridge port (hence keeping in with the design/technology capabilites of the aforementioned emulated systems) Alternately bringing out an official Atari endorsed version of one of the more popular, cross platform emulators, and supplied the disk with a small selection of between 4-500 legal roms, and providing an internet link so that users of this product could acquire additional roms (for a small charge) or updated versions of the aforementioned emulators, at least this solution wouldn't have been as substandard or 2nd rate a product then the SHIT they released But there again i guess that Jakks/infogrammes are more interested in screwing their customer base and don't believe in retaining their existing customer base But there again, what DO i know about the videogame business
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Who would have thought that putting out a Pong type gaming system (from a design/technological viewpoint) would be considered a good business move And yet we have Infogrammes/Jakks bastardizing Atari's technology (so far as the 2600/7800 are concerned) and reproducing it in a pong type machine which essentially play 10-20 different flavours of pong How would infogrammes like it if we took one of their leading best selling software titles and began porting it over to the spectrum or ZX81 and selling the software under the infogrammes name If Steve mayer and Joe Decuir (the main 2600 h/w designers) were dead today, they'd be turining in their graves I was lead to believe that the idea behind the 2600 (and laterly the 7800) was to advance the games systems technology beyond 'dedicated gaming systems' (AkA PONG machines) by producing 'programmable games sytems' And yet it would apear (according to infogrammes/Jakks) that the 2600/7800 might as well have never existed (so far as technology is concerned) Is it no surprise then that 'gamespot's website recent reported that infogrammes (Atari) are loosing money (Again), not surprising when they want to screw their customer base by releasing/selling them 'substandard' or '2nd rate' products like the infogrammes/jakks devices And further more, insulting Atari users (computers and gaming systems) by demeaning and denigrating the very technology Atari were founded on People and consumers might have wanted 'Pong' type products 30 years ago, they certainly don't want them now If infogrammes/Jakks were serious about releasing these types of devices, a better solution would have been to have added a cartridge port (hence keeping in with the design/technology capabilites of the aforementioned emulated systems) Alternately bringing out an official Atari endorsed version of one of the more popular, cross platform emulators, and supplied the disk with a small selection of between 4-500 legal roms, and providing an internet link so that users of this product could acquire additional roms (for a small charge) or updated versions of the aforementioned emulators, at least this solution wouldn't have been as substandard or 2nd rate a product then the SHIT they released But there again i guess that Jakks/infogrammes are more interested in screwing their customer base and don't believe in retaining their existing customer base But there again, what DO i know about the videogame business
