Jump to content

Tinman

Members
  • Content Count

    296
  • Joined

  • Last visited

Posts posted by Tinman


  1. I saw this on Amazon.

    http://www.amazon.com/gp/product/B007ZS35CU/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&tag=atariage&creativeASIN=B007ZS35CU&linkCode=as2

     

    Anyone buy these and have a review? I plan to use them with Altirra and Stella. I basically allows you to connect two of your original Atari CX-40 joysticks to your PC via USB. This would be great for Missile Command and other games that need that CX-40 eight position digital joystick.

     

    I have one. It works well with Stella.


  2. The Genesis controller is great for some games (ie. Pitfall, Asteroids, Centipede, Galaxian, Defender, Demon Attack) whereas the CX-40 controller is best for others (ie. River Raid, Starmaster, Yar's Revenge).

    Overall, the Genesis controller is my favorite of all-time.

     

    Agreed, it is a great controller indeed. I went through a phase where I used it exclusively on my Atari, although lately I've been using the CX-40-like controllers from the 'Flashback 2' and '3'. (I like the ones from the '2' better.) I probably ought to dig up one of my Genesis controllers, though, and work it into the mix...


  3. Nice job with the emulator, but it seems that it remapped my keyboard when I ran it; I'm guessing so that it would match the old Atari keyboard. Unfortunately, it didn't unmap my keyboard when I shut it down and I had to reboot to get everything back to normal.

     

    Strange, will look into it. Perhaps Rainbow needs to map the keyboard when it gets focus and unmap it when it loses focus...

    That would be fantastic if you could do that! That way all my other apps would behave normally with the keyboard.

  4. On IE 10 (Metro), there is no error message, and you get the little green box at the top of the page like it's thinking about posting, but it never does. Again, the desktop version of IE 10 works just fine (that's what I'm using now). I suppose this could be an issue with the Release Preview of Windows 8 and maybe it will be fixed in the RTM version.


  5. Just thought I'd let you know that there is a problem with the forums running on IE 10 (Metro) in Windows 8. The Post option does not work. Fortunately, there is a workaround. You can run the desktop version of IE 10 and everything works fine. EDIT: You can post a new topic, but not post replies.


  6. True, and I've done that. But I was thinking of those times when the bat's also locked up somewhere and you can't get to him.

     

    Hmm, that raises a question. Has anyone ever stuck the bat in a castle while he's carrying some unneeded item, then locked the castle behind him to keep him trapped?

    I used to do that quite a bit.


  7. I've certainly seen Rhinde being hard to kill where there is a lot of flicker, but it sounds like you're seeing something new. I've also seen items in those rooms to the right of the White Castle, but perhaps it is, as you suggest, the bat moving things around.

     

    I've never seen the bat not moving, though! That is definitely weird.


  8. I think Star Trek: SOS is base more on Star Trek: The Motion Picture than the T.V. show. It was released near the same time as the movie and uses the same font as the movie for the "Star Trek" title.


  9. Sure. Here's my ROM of Phaser Patrol, one of the ones I have to manually set for it to work.

     

    OK, this looks like a bad dump. Supercharger ROMs have a file size which is a multiple of 8448 bytes (so 8448, 16896, 25344, 33792, etc). This one is one byte shy of 32K (32767), so the autodetection fails. Maybe try downloading the correct sized version?? I'm wondering, where did this ROM come from?

    I have no idea. I didn't dump it myself so I'm sure I downloaded it somewhere, but I can't remember where. I will look for some better ROMs.


  10. Turning on the phosphor mode did the trick. For some reason, auto-detect has never worked for me with Supercharger games, so I have to manually change the settings for them. I am already running the newest version. Nice job on it, by the way! :)

     

    Can you provide the ROM? It really should have defaulted to the correct behaviour.

    Sure. Here's my ROM of Phaser Patrol, one of the ones I have to manually set for it to work.

    PHASOR.BIN


  11. It's not that bad! Game 4 with ufo's. :thumbsup:

     

    Now... What do you all think of starpath's sucide mission??? :)

     

    I like Asteroids better. For one thing, on Stella (which is all I have to play on at the moment), Suicide Mission is really glitchy and hard to see. But I miss having momentum when you use the thrusters and there is just too much flicker (rare for a Starpath game). Still, I like that they tried to give it a vector graphics look and it's cool how the Asteroids, or whatever they're supposed to be, change shapes as they fly around.

     

    This game shouldn't be flickering in Stella. Make sure you're using OpenGL rendering with vsync turned on (both in Video Settings), and make sure phosphor mode is turned on (which is the default for this game anyway). What version of Stella are you using? Version 3.7.2 was just released; I recommend upgrading if you're using an older version.

    Turning on the phosphor mode did the trick. For some reason, auto-detect has never worked for me with Supercharger games, so I have to manually change the settings for them. I am already running the newest version. Nice job on it, by the way! :)

  12. It's not that bad! Game 4 with ufo's. :thumbsup:

     

    Now... What do you all think of starpath's sucide mission??? :)

     

    I like Asteroids better. For one thing, on Stella (which is all I have to play on at the moment), Suicide Mission is really glitchy and hard to see. But I miss having momentum when you use the thrusters and there is just too much flicker (rare for a Starpath game). Still, I like that they tried to give it a vector graphics look and it's cool how the Asteroids, or whatever they're supposed to be, change shapes as they fly around.


  13. For one thing, they're a lot easier, since I've played them so much more.

     

    It's not because you've played them more. They ARE easier, full stop. Home games, unlike arcade games, do not have a profit motive to kill you as fast as possible.

     

    Fair enough. Regardless, I enjoy them more than the arcade originals whether or not they are empirically "better" or not.


  14. I never spent that much time in arcades, so most of my experience with "arcade" games was on our Atari. So I still prefer the Atari versions of most games, including Asteroids, Space Invaders, and even Pac-Man, to the arcade originals. For one thing, they're a lot easier, since I've played them so much more.


  15. Asteroids was one of the very first games I ever got on our Atari, and I've always liked it. When we got our 2600, of course it came with Combat, and my parents bought us Space Invaders to go with it (really, the reason I wanted it in the first place). Then my sister and I were each allowed to pick out a game for ourselves. She picked Missile Command and I picked Asteroids. I've never regretted that decision. :)

     

    Still, Space Rocks is pretty cool! The sheer number of objects flying around on the screen at times is impressive.


  16. I like the fb2 joysticks and they have been my main joysticks for awhile now. I just recently picked up an fb3 for the joysticks because I had heard that they have a longer throw. They do and I think I like them but I'm not sure yet. I may go back to the fb2 sticks. I love my CX40's the best, but I try to save them since they're harder to replace.


  17. Heh. Commander Kramer! Am I the only one picturing Rex Kramer from the movie "Airplane!"?

     

    "Ted, do you know what it's like to fall in the mud and get kicked... in the head... with an iron boot? Of course you don't; no one does. That never happens. Sorry, Ted, that's a dumb question. Skip that."

     

    Well done on the interactive book.


  18. Thanks everyone for your kind words about my reviews. As I said originally, my list wasn't meant to be all-inclusive, but I did go back and play a few of the other games mentioned.

     

    Star Ship / Outerspace: Obviously this game is very primative, in graphics, sound, and gameplay. I suppose it's a decent port of the arcade game, although it has been so long since I've seen that one, I can't be sure. Didn't the original use a vector display? The Atari port has horrible graphics, especially the starfield, which just look like randomly moving white squares. And the game itself, like the original, is very simple: Just shoot down aliens, most of which look like they came from Star Trek, to collect points.

     

    Star Fire: Excellent homebrew! I wish I had the coding skills to do something like this. It has great graphics, too, especially with multiple aliens on screen at once with very little flicker. The warp effect and the title screen and slick, too. But unfortunately, this game resembles Star Voyager a bit much for my tastes. There really isn't any strategy required; you just blast away at the aliens and then find a portal to go to the next round. It also has the color screen border like Star Voyager, which I really dislike as it takes me out of the simulation. That all said, it is very impressive, especially for a homebrew.

     

    Solaris / Radar Lock: These aren't quite first-person simulators since you see your ship / plane on the screen, but they are pretty cool. Solaris is crazy complex, maybe too complex with all of the various types of aliens and worlds involved. I think I need to spend some more time with it.

     

    I sure do wish I had the coding skills to build one of these types of games myself. There are bits and pieces from all of them I'd "borrow":

     

    - I love the notion of sending out fleets to do battle, so I'd copy this from Space Attack, only I'd use a galactic map more like Phaser Patrol. Perhaps each starbase could have it's own fleet to send out.

     

    - Star Fire seems to do the best with multiple on-screen aliens flying around, although Phaser Patrol does too. I would definitely want to be able to battle more than one alien at a time (unlike Starmaster).

     

    - I do love Starmaster's lasers better than the torpedos of the other games, so I'd want them, although I do like how you can lock on to an alien in Phaser Patrol and have your torpedo follow it to kill it. Perhaps you could have lasers for most of your shots, but when you've locked on to an alien (with the gunsight turning red), you would shoot a torpedo instead that follows the alien for the kill.

     

    - From Space Attack, I'd borrow the idea of an exploding alien being able to take out other aliens.

     

    - I love the moving stars from Starmaster and Star Raiders, but I'd make them colorful, like Phaser Patrol and Space Attack.

     

    - The shield effect from Phaser Patrol is amazing, so we've got to have that, but I think I might make it blue, like in Star Raiders.

     

    - And I would love to make the Video Touch Pad usable in the game, with a great custom overlay to mark the buttons for turning on and off your shields, computer, galactic map, etc.

     

    So which awesome programmer wants to make this happen??? :)

    • Like 1

  19. Best (the games I played most often): Adventure, Starmaster, Space Invaders, Pitfall!, Warlords

    Worst (but I still loved them): Superman, Pac-Man, Star Raiders, Football

    Worst (just bad): E.T., Swordquest - Earthworld

×
×
  • Create New...