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Posts posted by Tinman
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Since I've been playing them all over the last few days, I thought I'd give my list of my
favorite first-person space shooters. I should start by saying that Star Raiders on the Atari
800 is my all-time favorite video game on any system ever. And it has been since I first
played it way back in the 1980's. No other game has pulled me in like Star Raiders on the 800
did, making me feel like I really was flying around in a space ship fighting evil aliens. So,
for the 2600, a lot of what makes me like the space shooters there are how well they compare to
the original Star Raiders. Does this mean that the 2600 version of Star Raiders is my favorite
on that system? Not necessarily...
This is not an all-inclusive list of space simulations on the 2600; I know there are others.
But these are the ones that I tend to play the most and are my Top Five. Here they are in
descending order:
5. Star Voyager (Imagic)

Star Voyager is decent, but a bit plain. I love how you can select between lasers or photon
torpedos, although having to use the right dificulty switch to do it means that you can't do it
as quickly or as often as you might like. Besides which, I've never really figured out a good
strategy for using one over the other. Like most of these games, you can warp from one sector
to the next for your battles, however there is no "galactic map". Instead you simply warp by
flying through the star portals which appear, and you can't choose to navigate to different
sectors; you simply move to the next level.
The worst part of this game are the colored borders around the screen. I really HATE them!
They totally take you out of the simulation and remind you that you're playing a game and just
really seem out of place to me. Generally speaking the graphics on this game are the worst of
the bunch, simpler and more blocky.
Star Voyager (and all Imagic games) does get bonus points for the coolest box and cartridge
artwork. It also gets bonus points for having a couple of two-player modes, something none of
the others have.
4. Space Attack (M-Network)
The Atari version of Intellivision Space Battle is fun and a good port of the original. Unlike
all of the other games in this list, in Space Attack you have more than one ship battling the
bad guys. In fact, you have fleets of ships that you must send out to meet the alien fleets.
When one of your fleets meets one of theirs, you do battle. Unfortunately, sending out your
fleets is much more complicated on the Atari than it is on the Intellivision, as the Intelly
version made good use of the keypad on the controllers. I wish the Atari version had shipped
with a keypad controller like Star Raiders did! That said, it is very fun to have to manage
the multiple fleets, especially with the "A" difficulty set which lets the computer manage some
of the battles while you're fighting others.
In battle mode, Space Attack is the least simulator-like of all of these games. The star field
is colorful (love that!), but static. Instead of moving through space, you simply move your
gunsight around the screen, avoiding the enemy fire when it turns red (if it touches your
gunsight, you lose a ship from your fleet). Learning to "lead" the enemy ships with your fire
takes some practice, but once you get the hang of it, it's pretty straightforward.
If you really like Space Attack, you need to play the original Space Battle on the
Intellivision. If you can handle the INTV's hand-cramping controllers, you'll enjoy that game
quite a bit.
3. Star Raiders (Atari)
Oh, I had such hopes for this game! Having loved the original version on the Atari 800, I knew
that this one wouldn't be as good (how could it be on the more limited 2600 hardware?), but I
figured it would come the closest. Plus, it shipped with the very cool Video Touch Pad (the
old Atari keypad controller with an overlay), which would make accessing the various features
much more easy than on the other games here, which all rely on the 2600's various console
switches.
So some of the features were changed or missing; the aft view (which I almost never used) and
the slick little animation where the astronaut floats out to meet you at the starbase. I can
live without those. And the galactic map is far smaller with many fewer sectors. But some
other changes seemed less necessary but more glaring. Your targeting crosshairs are now a long
horizontal line across the screen. And the flicker! Why so much flicker?? Far more than on
any of the other games here. Perhaps because Star Raiders tends to have a lot more on the
screen than the other games (except Phaser Patrol, but that's a different story...) Also, if
you read the manual, the backstory has been changed as well. You're now fighting "Krylons"
instead of "Zylons", for example. Weird.
One of my big problems with Star Raiders is the movement of the aliens. They seem to fly only
in loops, moving towards you and then back away, and hitting them is just a matter of timing
your left-and-right shots to intercept them. And while the movement of the stars across the
screen is very well done, overall everything seems just a bit too jerky and not smooth enough.
Again, I wonder if that's because of all the stuff on the screen at once. Trying to emulate
the original a little too closely may have been the problem here.
In fact, that may really be my biggest issue with the game. It's too easy to compare it to the
original and it suffers for it. Taken for what it is, it is very fun, it does a good job of
simulating space battles and has most of the features I love on the original. You have to
protect your space stations by attacking the aliens closest to them, you have to manage your
energy reserves and dock to replenish them, and you can lose or damage systems like your
shields or targetting computer and engines.
2. Phaser Patrol (Starpath)

It seems almost unfair to include Phaser Patrol, since it requires the Starpath Supercharger,
which gives the game more RAM and better graphics to use. It has as much detail on the screen
as Star Raiders, however none of the flicker. It also uses the extra memory to good effect,
with a much larger galactic map (including sectors where you have no knowledge of what's in
them until you warp to them), and a gorgeous colorful starfield in the battle mode. Sadly, the
stars don't fly past your cockpit in this game, but they do scroll left and right and up and
down as you fly around.
Of all of these games, Phaser Patrol is probably most similar to the original Star Raiders (as
well as to the 2600 version) with a sector map, long range scanner, a targeting computer, and
shields; and it has the coolest Atari 2600 animation I think I've ever seen as you activate or
deactivate your shields! The shields slowly collapse from the top and bottom of the screen,
making the black of space look dark grey instead. It's a really need effect.
The targetting computer is also more advanced here, giving you the distance to the aliens as
well as the ability to "lock on" to one of them. If you fire when the torpedo sight turns red,
your torpedos will chase the aliens across the screen to hit them.
Really the only negative about this game is the fact that the starfield doesn't whiz past your
cockpit as you fly. Had they included that effect, I think this game would be number one on my
list.
1. Starmaster (Activision)
Now, I admit that Starmaster probably has the most sparse graphics of all of these games.
Activision definitely kept it simple on this game, but it works very well. In fact, so well
that this is my favorite of the bunch.
Like the others, you have a galactic chart as well as your cockpit view. And you have aliens
from which you must protect your starbases. You do have shields, but no way to turn them on or
off manually, and there is no change in the graphics to indicate when they're off, except an
"S" which appears on your damage computer. But, like the other games, you never really want to
turn them off, so this is not an issue for me.
The graphics are sparse, as I said, but very smooth and fast. There aren't many stars to see,
but they whip past your cockpit as you fly. The aliens as well whip around the screen as they
shoot at you and dodge your fire, occasionally coming close to you (making them much easier to
hit).
Much of Starmaster is a pure shoot-em-up with fast gameplay and graphics, but you do have to
use some strategy, particularly managing your energy reserves and trying to kill of the enemies
closest to your starbases. If you lose all your energy or all your starbases (or take a hit
without shields), it's game over. In gameplay, I think Starmaster stands up best to the
original Star Raiders, even if it doesn't match it feature-for-feature, and for this reason it
is my favorite of the bunch.
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I can see the games, but from the ads on your site, it looks like there was some sort of game system as well, and a keyboard attachment? And what is the attachment that the game cartridges appear to be inserted into?
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Very nice. Although from the photos it appears that the keyboard was a Packard Bell, not an HP.
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The original version of this game was Base Attack from Home Vision:
http://www.atarimani...tack_s7272.html
A Taiwanese original, obviously with game elements stolen from Imagic's Atlantis.
My French isn't very good. What was the Home Vision exactly?
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If you try to use the driving controller, it won't work. If, on the other, you plug in an Intellivision II controller and try that... it still won't work, but hey, at least you tried something kinda cool.

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- Joust+Donkey Kong (first played on a mate's 600xl on Cart) and I thought they kick ass
- Star Raiders, too (but I was more into Star Master on the 2600)
Starmaster pales in comparison to the original Star Raiders, in my opinion. That said, it's one of my two favorite games on the 2600 (the other being Adventure). So, while not up to Star Raiders, it's still one VERY good game, and better, I think, than the 2600 version of Star Raiders.
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@potatohead -- Fantastic response. Well said, sir.

@[email protected] -- I was the same way with Star Raiders! Never before or since has a video game hooked me like that. It remains my all-time favorite video game on any platform anywhere.
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I learned to program on Commodore PET computers that we had at school, so when the VIC-20 was released, I was immediately interested since it was based on the same platform, but with improved (color!) graphics and sound. But the 20-column text mode was a big turn-off. That was a step backwards even from the PET. When the Commodore 64 was released, that pretty much ended any interest I had in the VIC-20. Of my friends, I recall one of them ended up buying a VIC-20 and later replaced it with the 64. The rest waited for the 64, or did what I did: buy an Atari 800 instead.

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Very cool. Thanks for posting it!
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I agree. I hate the idea of killing carts, even commons. But they're so cheap it seems it old be hard to build new ones at a competitive price.
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Not a very good game, especially compared to Astroblast, but still fun to try.
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I'm glad you were able to get your joystick working! I never was as mine had a bad USB plug on it. Unfortunately, after I sent it back, I still have never received a replacement or a refund, and this after more than a year of emails and trying to convince the guy to send it. He always promises he'll get the replacement out "tomorrow" and has even promised to send a better model, but I'm not expecting to ever get anything from the guy. I've just decided to write it off and accept that I got ripped off. But I am telling everybody I can to be VERY wary about doing business with the guy.
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Not just airports, but all airports in California, I believe. Not sure about SMS but the others are:
LAX - Los Angeles
SFO - San Francisco
SAN - San Diego
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Thanks again, guys, for the help! I finally did find a solution, but it's an odd one. I moved vBB (and bB) from the c:\batari_BASIC folder to c:\Atari, edited the new .bat file to match, and re-ran the config wizard.
Weird! But it did it.

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Thank you so much for posting the collection! I love the long filenames; they help me see exactly what game is what.
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When I'm reading the forums on my iPad or phone, I don't see any way to follow a topic (without replying) from the mobile theme. I have to click on the Full Version button and then follow the topic there.
Is there any way to do it from the mobile version?
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THANK YOU everyone who has responded! I'm making good progress. I still cannot compile or run my program from within vbB, however I can compile it using the command line and I can run my .bin file in Stella directly. I'm now learning about collision detection...

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Hi all,
I'm looking for a bit of help getting bB to work. I just installed it, and Visual bB today, and was trying to get my first little program to compile. Unfortunately, when I try to compile or run it, I'm getting the following error message:
[12/21/2011 5:50:36 PM] saving C:\batari_BASIC\SampleProject\default.bas succeeded.
System path does not include C:\batari_BASIC\bB
Precompilation failed, aborted at 12/21/2011 5:50:37 PM
I have checked my environment variables, and I do indeed have the bB folder in my PATH. I searched this forum for others who may have had the same problem and I found a couple of messages, but no definite solution other than to make sure that the path to bB has no spaces in it (which I did).
I admit that I'm new to this and have probably missed something obvious. I'm not a very experienced programmer. I used to do some coding for work, but that was a very long time ago. I appreciate any help I can get! Thanks!
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I remember way back when, when I used to write code for the Atari 800 and also the Commodore 64. Although it was possible to write better programs (and much faster ones) in assembly, doing so was far more difficult than using BASIC, so I and many others used BASIC. I never did really get the hang of assembly.
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Exactly. And I'm just saying you should try out Space Armada which has ever more (and progressively changing) differences which make it even more juicy.
And of course it's fine that you prefer it, I also was just saying why I don't (although it is one of my all time favorite 2600 games). 
Point taken. Although I've never been as big a fan of Space Armada. The sprites always seemed too large. Besides which, was that one ever released for the 2600? I only remember it being on the Intellivision.
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However, definitely NOT Space Invaders. There's just zero chance the 2600 version matches the arcade. And if you think it does you might as well play Intellivision Space Armada because it's about the same as the arcade as the VCS version is and maybe it will be better for you.

I, for one, never claimed that the 2600 version of Space Invaders matched the arcade, only that I like it better. In fact, it's the differences that make me prefer it.
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Looks like that screenshot was from a Supercharger game.
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Space Invaders, Warlords.









Best and worst games?
in Atari 2600
Posted
Years Revenge is definitely one of the best, but I have to disagree about Football being among the worst. Yes, the graphics are pretty laughable and it sucks that it's two player only, but the game is actually a lot of fun to play!