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Fragmare last won the day on December 26 2017

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  1. Went ahead and compiled all these into a single video.
  2. Corrected an error in a couple of the patterns near the end Megalovania_POKEY01e.xex Megalovania_POKEY01e.zip
  3. Because I felt like having a bad time XEX and RMT attached below Megalovania_POKEY01d.zip Megalovania_POKEY01d.xex
  4. Hmm, maybe 3-4 days with a couple hours of work each day? Something like that. Lots of instruments in there...
  5. Cowabunga it is! 4-Channel, Mono, NTSC XEX and RMT file attached below... TMNT_Title01c.xex TMNT_Title01c.zip
  6. Does the MARIA chip have a set number of sprite/character pixels it can display per scanline before flicker/dropout starts occurring? Most older systems seem to have set limit on how many sprite pixels can be displayed per line? Does the 7800 work this way?
  7. That wasn't an insult, it was a general statement not directed at anyone in particular. But i guess that shoe fit, so you decided to put that thing right on, didn't you? 😆 Buh-bye!
  8. I see absolutely nothing wrong with creating (or not creating) games that take advantage of secondary expansion chips on the cartridge to enhance the experience. NES games did it (especially for sound), SNES games did it, and even a few commercial Atari games from the back in the day used expansion chips. If you feel it's needed for the type of game you're making, then do it. People who piss and moan about using or not using expansion chips are just elitists/purists fishing for something to bitch about...
  9. Just tried the demo... this might be the most insane thing I've ever seen pulled off on the 2600! 😮 And there's a lot of insane homebrew for ye olde VCS! How did you manage so many sprites on a horizontal line?! Even with flickering and the phosphor fade effect, it's still absolute madness!
  10. Yea, pulling off soft, mellow, relaxing stuff on the POKEY isn't easy. It's like the YM2612, in a way, in that it likes to BANG and be loud. The 2A03 or even the SN7 is much better at being soft and mellow. The POKEY is better for loud, banging tracks, though.
  11. Oh! That! Yea, it's really noticeable when the percussion starts kicking in... i was pleasantly surprised by how the bass sounded with the polycounter being reset after every percussion hit. The original actually has some funky stuff going on with the bass, and this ended up sounding similar.
  12. Nice! What is the "bass orbit" effect you mentioned? There might be a weird note or two compared to the SNES OST, i don't know. The song data is loosely based on the 2A03+N163 cover that comes with Famitracker, but obviously needed to condensed and changed a bit to fit on the 4-channel POKEY. I went to some pretty great lengths to wage total war against the POKEY's tendency to cancel/amp when two of the same note on different channels, including doing some "arp detuning" among other things, so maybe that's it. <shrug>
  13. BLEEP BLOOP! RMT and XEX attached below... DKC2_StickerbrushSymphony01b.zip
  14. Just some Ys-ter leftovers, lol... RMTs and XEXes below Ys - Feena01d.zip
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