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RG Dev Rel

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Everything posted by RG Dev Rel

  1. The supercharger support was originally planned. In the original design the different parts of the game were different menu entries with a system to leave the current game and re-enter the next one. For some reason the support got dropped. I do not recall why but it is too late now. The CPU is completly accurate, including what is on the bus in the middle of an instruction (dummy writes on read-modify-write instructions, etc). There are two instructions added though (0x02 = RST : initiates the reset sequence of the CPU and 0x03 = JAM : 'crash' that quicks the device back to the menu system). If you have code you would like us to try, please email it to us. Everything we have tried works, including the interlaced display demo. Just make sure it works on a real 2600 because we have seen some stuff working on emulators and not on a real 2600.
  2. I'll answer a few points from this thread: - the product supports both NTSC and PAL; no SECAM - it supports all bankswitching modes, but Supercharger; this does include cartridges with RAM onboard; it includes BurgerTime that is the cart we've tested with the most embedded ram. - the firmware has a complete menu system but it is flashable as well. We will document the hardware address mapping; the font and code are flashable. The cpu is a 6502 that runs the menu system; it becomes essentially a 6507 when a game is running. - The retail unit will be in a custom case on an ASIC. Battery life shouldn't be an issue, although the unit will not allow to be powered through the USB port. We understand that it may look like this project had been dropped; this was never our intent but many changes happened and as an IP developer we had to focus on other products in the meantime. As the system is running, production is now out of our hands. We'll do our best to answer questions, etc and we can still take suggestions for the firmware as it can be changed until the last minute. thanks.
  3. In reference to the original post, the 2600-On-A-Chip project has not diseappeared. It is now owned by RetroGames and has been finished for quite some time. The company has moved to other products. The production part is lagging behind but this is out of our control right now. There is support for all modes but supercharger games; This includes cartridges with RAM, etc. Paddle support is included, there is a full menu system and the storage space is flash-able. Here is a link to the prototype's first demo: http://www.protectedfromreality.com/BennuA...ari2600Demo.avi The quality is low, but it was simply to show the prototype running. As we design IP, we do not have control over the rest of the production process. At this point in the process, we can not promise anything related to production (release date, etc), but we can answer over features, provide more screenshots, etc
  4. Actually, it is possible to release some information. We have two lines of products, one focussing on the pre-'84 systems, the other one based on an original hardware design. The classic consoles are custom hardware with identical characteristics (vs, an emulator or rewriting the software) which means that, unlike the competition's, our units can play all the games and will let customers do so (for the 2600, all common bankswitching modes are supported) We are still looking for new Atari 2600 titles to license. Ken is currently swamped with work, so please allow some time for the answers. Developers can contact us directly if they want to apply for the NDA, but, please, no general questions.[/b]
  5. Ken has been provided with the NDA documents. If you have contacted him since this thread started, make sure you get the documents processed through him, and then we will start to contact people individually. We are also looking for developers on other platforms; Please contact Ken as well to get more information. Thanks for your interest.
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