so I had a chance to play the demo rolling 5 level version thanks to the tournament hosted in A2600 section and as a casual gamer all I can say is this is actually one of the best games I ever played for VCS. well done guys, super impressed, and already a strong contender for a number of atari 2019 awards.
i know it wont be a popular opinion on this forum, but I am not a fan of most of games for the system - unforgiving game mechanics, unattractive visuals is what usually puts me off, and that includes the homebrew games too. Its not a complaint per se, I just understand that most of these games are for experienced arcade gamers, and for someone like me the nintendos of this world were made.
However - saying all that - Aardvark stands out. Visually attractive, with slow learning curve it is perfect for a casual gamer - something that the console library is missing. ok, you may argue that this means the game is too easy (and I realise we are talking about demo version, with the programmers stating above in this very topic, that final release would present tougher challenge in the later levels) - but I hope that the first five levels stay as they are now.
for those 5 levels the tactic is relatively easy - all you need to do is train your ants. in practice for me this meant:
-clear two top rows, come back up.
-clear top four, come back up
-clear five-six, come back up
-start clearing bottom rows, kill one of the queens, stay low
-finish off bottom rows, kill second queen in the meantime for bigger bonus.
no idea if I was clear describing my tactic, but what it means is that you order your ants to come out in order, so you kind of prepare the ants to come out one by one, row by row. It worked for all five levels, just assuming that full version will be bit harder to beat. btw. working this tactic means that spider is absolutely no threat to you, so I never worried about the night time - I am just too low by the time he comes out, so he never has a chance to get to me.
I dont even know why I wrote all of this, haha - just probably my way of saying its a brilliant game and I love it - dont remember last time I was so fixated on the game tactic that much.
Brilliant work guys, honestly.
Just one more thing - if you plan to increase the difficulty please dont fall into easy trap of making the controls harder. I actually sometimes thought that tonguing down the next hole could be maybe even slightly more responsive, because there was couple or a few times that I got stuck during todays session. nothing serious, so it may stay as it is, but if you plan to increase the challenge in the future dont do so at the expense of almost perfect controls.