nobody
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I have created an International Karate Version with the new backgrounds available here in this thread...
http://www.mushca.com/f/atari/index.php?search=karate(130xe)
Some more Backgrounds are welcome...
ps. Could someone please test it on real hardware (PAL and NTSC if possible, i don't have any at the moment)...
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Here are some modified versions which center the (REALLY BEAUTIFUL) Title Screens like all other RastaConverter Title Versions at my site...
Silent Service http://www.mushca.com/f/atari/index.php?search=SilentService(TitleVersion)
Yogi's Great Escape http://www.mushca.com/f/atari/index.php?search=GreatEscape(TitleVersion2)
Zorro http://www.mushca.com/f/atari/index.php?search=Zorro(extendedVersion)- 1
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I changed my conversion a little so it runs on a PAL System with orginal speed and colors...
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I like the tune of The Last V8 very much! I have integrate it to my extended version...
http://www.mushca.com/f/atari/index.php?idx=T#051|THE_____
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8 hours ago, glurk said:
I'm pretty sure they are both only the NTSC palette versions, though.
These two versions from my site will detect the video system and set the corresponding colors ...
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Just to explain ...
Sometimes I create fixed, improved file versions of older games which are not in my collection yet to fill the disk images (for example "Lode Runner" (you can switch between color and monochrome with console keys, all levels of the original version are integrated in the fileversion).
Otherwise it would possibly take years until an image is full because unfortunately not so much new games appears ...- 8
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7 minutes ago, matosimi said:
Yes i know, that's why was I asking ... i have checked too many executables these days so I had no energy to check once more since I already found the solution.
...however I was curious if the check was completely removed or just inserted required value compared with the checksum.
I found 3 locations where someting was checked:
$9847..., $a176..., $a217... - all checks are disabled now...
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8 hours ago, matosimi said:
It's ok now.
Could you get the info what did the trick? Maybe $240 ?
They create a checksum from memory at $501-$5ff (original boot loader) and compare the result with $240. The address pointers are build with indirect addressing and bit operations so there was no direct access to the relevant meory (have a look at $a217) ...
http://www.mushca.com/f/atari/index.php?idx=L#138|LASEANIA
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I have compiled a (hopefully complete) list of games with speech / samples.
http://www.mushca.com/f/atari/index.php?search=sample
If you use a fairly current browser and have Flash Plugin installed or at least javascript activated, then you are able to use the play button at the respective entry to hear the samples (press play again for next subsong).- 3
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1 hour ago, patjomki said:
So, did you patch the samples in or were they already there but not activated?
I convert the sample data from C64 and integrate it to the A8 version which got no speech until now...
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Use an Emulator and change the byte at adress $1935 to #$ad and you got every time you need to finish the game...
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I create a version with the speech from C64...
http://www.mushca.com/f/atari/index.php?idx=T#051|THE_____
Looks like they "forgot" it in the good old times
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http://www.mushca.com/f/atari/index.php?idx=S#117|SESAOUND
1 = Grover, 2 = Barkley, 3 = Cookie Monster
4 = Slow Down, 5 = Speed Up
SELECT = Level, START = Play / Select Character, OPTION = Menu
P = pause, Space Bar = Drop
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for Lode Runner's Rescue try this version: http://www.mushca.com/f/atari/index.php?idx=L#314|LODE_XE_
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And that includes titles on older disks, there is no changelog other than the "latest updates", so every now and then re-download everything again to get the latest improvements.
There is a kind of changelog. Enter any year between 2005 to 2019 and you will see the images which was updated in this year. On the fileversion part of the site you will find by "latest updates" the games which dont have a diskimage yet.
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I'm not crazy about the altering of the original graphics with the Homesoft graphic.
Just in case you didn't notice it... I removed all the "Homesoft loaders" and all other cracktros too, you wont find none of them at my images anymore...
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Anyone able to make this into a XEX file for us? It was an updated ROM done a few years ago.
see here:
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I create a conversion of "Scramble" from 5200 - hope Playsoft won't be to angry about that
see:
http://atariage.com/forums/topic/281372-scramble-5200/
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The content of my collection is always changing.. I remove the crack texts/intros, fix some bugs, remove the packers, optimize the loading process and make them 'clean' as far as i can... Disks 001- 200 are nearly done...
If i live long enough and have been finished this things, i will put a 'download all' link to my site
btw. if you move the mouse cursor over the disk picture on my site, you see the release date of the image ...
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I changed the content of many images in my collection last time - and still do, it's a process in progress...
There should be only five games left which will need to load data from disk (65,66,68,71,170)...
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Emerald Isle (with graphics)
Growing Pains of Adrian Mole (Part 2 and 4 undumped, Part 3 - fixed graphic problems)
The Worm in Paradise (Text Only)
Lords of Time (Text Only)
Red Moon (Text Only)
Price of Magik (Text Only)
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I did some more conversions of Level 9 Adventures, which was not available or dumped. I think, the list is complete now...
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I'm not sure, if someone is being interested in...
I have finished removing the OS-B requirement of the games around with that "issue" (at least i think so) - see list in post #25.
If i'm wrong let me know...
you can find the fixed ones here: http://www.mushca.com/f/atari/index.php
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Images generated by RastaConverter
in Atari 8-Bit Computers
Posted
Normally I wouldn't respond to insults...
@tebe
I understand how RastaConverter works and my ears are still good enough to hear the difference of sample quality.
@all other
Just to explain...
International Karate was the favorite game in my childhood. My friends and i played it for so many times.
My motivations were to create a version that integrates the really beautiful new backgrounds to the original code. It wasn't as easy as one would think.
It is clear to me that more than half of the available CPU time is now used for displaying the background graphic. And yes, something must suffer, in this case the sample quality. But I found that happens in a tolerable way. If you want, you can deactivate the samples with Ctrl+S.
This version merges the almost 40 year old code with the current possibilities. In my opinion there seems to be no better way to implement the backgrounds without completely reprogramming the game...