nintendo
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Posts posted by nintendo
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I just saw this on Craigslist and thought I'd share it with you guys. I've never seen this before.
https://sfbay.craigslist.org/sby/clt/d/sunnyvale-super-rare-atari-cx-2000/6823861792.html
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Went to Goodwill today and bought a Nintendo Famicom system. It has RF and Audio/Video jacks. Is this a bootleg system? It looks just like all the original Famicoms I see online except the 2nd controller has no microphone and both controllers have turbo switches for the A/B buttons.
It even has HVC-001, Nintendo Co Ltd. 1983 and Made in Japan on the bottom and also has the silver serial# sticker. So it really looks original, but most of the info online says the original Famicom only had an RF jack.
This is not a mod because I opened it up and the A/V jacks are stock. The back even has a sticker that labels all the jacks.
Could this be just a very good bootleg?
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Thanks for the reply.
I know motion control was done before Nintendo did it. I just meant that they are really the first to make motion control a major factor of the game play; unlike the CD-i which wasn't developed as a dedicated system for using motion control in most if its games. By the way, did the CD-i or any other console use a sensor bar that interacts wirelessly with the gamepad like the Wii?
And about that Atari 3D gameplay without glasses. That's a laugh! Here's what I found on Google:
"They claimed it was 3-D or holographic, when in reality it was just a small grid of LEDs (7x6) with a dual-image hologram used as a background. There were two lights inside of the game shining on the hologram at different angles, and that would cause one of two images to light up".
Nintendo is not using a holographic sticker as part of the 3DS system. That Atari holographic sticker has nothing to do with 3D VIDEO imaging or how you play.
And Atari never used/marketed their wireless communication from the prototype Lynx. But Nintendo did, thus making it available to the public in a portable console first.
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Howz about Taz for the Atari 2600 (Asterix outside the USA)? You eat plenty of food in that. In fact, it most likely will make you hungry from playing it; more so than any of the other food-related games.
We're talking ice-cream, root beer, hamburgers...popsicles?
You've been warned!

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Don't ask for roms on the forums. Just google it.
I've found most of the ROMs that I'm looking for but can't seem to find some. I'm looking for the following ROMS:
Metroid
Balloon Fight
Ms Pac Man
Tennis
baseball
Trick Shooter
Warrio Woods
Any help in finding them?
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What innovations have Nintendo really brought the industry? Since innovation means a new or different way of doing something, I would say it's their way of approaching the evolution of video games and how we experience them.
Compare Nintendo's way of adding something new to each new console that they develop to what Sony and Microsoft do.
Sony's and Microsoft's consoles have only really offered better graphics and processing power over their previous consoles. Not much has changed as far as offering players new or better ways to control the on-screen action. Dual analog sticks and shoulder buttons are commonplace. PSP is just a portable gaming system with the most processing power for now. But nothing new as far as how you play the games.
So Nintendo's way of innovation is how they make it a point to give the public new ways to play and experience video games. It seems Playstation and XBOX really just focus on giving you better graphics/sound, and a faster processor to support better graphics and sound and a faster online connection. Watching Blu-Ray or DVD HD on a game console isn't offering much in the way of game play. These consoles seem more like PCs. And everyone has heard about overheating problems.
As far as firsts in the video game industry, I think Nintendo was the first to have a microphone built into a console controller (Famicom), they had the first dedicated video game system (not computer) to use disks (Famicom), the first to have shoulder buttons on a console gamepad (SNES), the first to have built-in wireless communications (GB Color), the first to have shoulder buttons on a hand-held (GBA), the first to have stereo sound on a hand-held (original Gameboy), the first to use a rechargeable lithium battery in a handheld (GBA SP), the first to use 2-speakers and 2-screens on a hand-held (NDS), the first to use SD memory cards on a console (Wii), and the first to use motion control as a major part of game play on a home console (Wii). And now here comes the 3DS for 3D game-play without the use of 3D glasses.
Just remember the Nintendo name has been in the game industry longer than Playstation and XBOX. Nintendo is OG (original gangsta) and doesn't follow, they lead and innovate. Once they started into the video game market, they never left. Never forget that, lest I have to remind all of you again!
Let's save some server bandwidth and please close this topic now.

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How about gray bats, brown frog/toad, and cyan balloons?
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I have a nice, new and sealed, SEGA CD memory cart for $65 shipped in the USA. Let me know if you want it. Box is perfect too. Just think, you could be the only person in the world opening a new, unused, memory cart for your SEGA CD this holiday season!

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The Miracle Piano is a nice piano teaching system. I bought a complete one a while back for $15 and it came with the PC software and NES cart/cables and manuals. I played it hooked up to an old laptop with Windows 98 and it's pretty fun. Still haven't tried it on the NES but I will eventually. Using a MIDI connection on a PC or Mac, you can use the Miracle keyboard with any music software.
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Please put me on your list for the red cart version. I hope I made it in time.

EDIT: If taking requests for numbered copies, make mine 69 ! Thanks.
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Please put me on your list for the red cart version. I hope I made it in time.

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You should of told the clerk to just Google the game, that would of shut him up. They do use the internet in-store don't they?
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Some quality games that I recommend are -
These games almost feel like you're playing a CDrom game with plenty of voice acting and cut-scenes:
Resident Evil 2
Spider-Man
James Bond: The World is Not Enough
Indiana Jones and the Infernal Machine
These games are fun and have a uniqueness in game-play that stands out from N64 games, in my opinion:
Goemon's Great Adventure
Sin and Punishment
Castlevania:Legacy of Darkness
And I was never into wrestling games, but WWF No Mercy has in-depth customization of your wrestlers with many moves to chose from, as well as other character options, and is a very fun game to play on the N64. It has a story mode too which keeps things interesting with dialogue between wrestlers. And it's cheap now too, so it's worth buying without worrying about it being a crap game. You will spend a lot of time with this one once you start playing.
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I don't have a ColecoVision, and the Pac-Man games aren't really my cup of tea, but I still find this amazing from a technical achievement perspective. From what I've seen of it in the YouTube videos, it does appear to be the most faithful versions of Pac-Man and Ms. Pac-Man ever ported to a home console (emulated versions for modern consoles don't count, as they are not actually "ports").I never really played Pac-Man or Ms. Pac-Man games that much or had much interest in them either. Not until this collection was released. Now I play the games more than I ever have.
I think it's just because it's cool playing a near arcade-perfect version on a Colecovision; playing an 80's game on an 80's system that really does look and sound (for the most part) and play like the arcade! You even press a button to "put in quarters".
I would say the emphasis of this port is not merely having a Pac-Man game for Colecovision, but having the actual arcade game on Colecovision. Thanks Opcode!
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The ideal would be , to have a dual console that could in the same box play MSX cartridge and a Coleco.
(even if you can not plug directly MSX cartridge, it would be go to be able to upload game as i suggest for coleco ones). I know, i dream , but i'm sure you can do that !

I suppose that can be done, as the source VHDL code for the MSX2+ is already available. Even a SG-1000 would be possible for the matter. My only concern is about diluting the OCCV into a multi-system box...
But if you could add MSX2+ and SG-1000 for close to the same cost as just OCCV only, then it's that much more appealing! And that much more worth paying for! I don't think it would "dilute" the OCCV, but just be considered an extra feature over the original CV. Just don't advertise or talk about the the OCCV as "multi-system" and you'll be fine.
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I just played my copy this weekend. Very nice work! Impressive to see what you can do on Colecovision.
Ummm, posting the same response every 2 to 5 minutes isn't exactly necessary to represent your strong enthusiasm for the game.

Oops! My computer has been going slow and I didn't think my posts were going through, since nothing was showing after I posted. That damn svchost.exe is wrecking my computer!
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I just played my copy this weekend. Very nice work! Impressive to see what you can do on Colecovision.

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My picks are Flying Warriors, Bucky O'Hare, Zen Intergalactic Ninja and Monopoly.
Flying Warriors requires getting used to the controls; but once you do you'll enjoy the depth and technique needed to beat it. Good storyline and gameplay with some fighting and rpg elements.
Bucky O'Hare has good variety of game play levels and you can use 4 different characters. A challenging game not easily beaten (at least not by me).
Zen Intergalactic Ninja is fun to play with smooth character animation, cut scenes, and 3/4 view perspective on some levels. Bonus levels also keep your interest. Doesn't get boring.
Monopoly on the NES is a game I never notice anyone mentioning, but it is an addicting game. Digitized voices and a good reproduction of the gameboard. Smooth gameplay and has a game editor. It even seems better than the Genesis and SNES versions.
Also, Princess Tomato in the Salad Kingdom is and under appreciated NES game for those that don't know. Along with Gun-Nac and Over Horizon (PAL).
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AFAIK, you should use a CR2032 battery.
But besides that. I didn't see anyone here mention that you should format the internal memory of your SEGA CD unit to see if that helps things. Have you tried that option yet? And do your best to get that SEGA CD backup RAM cart.
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Wait a minute! There was NO Paper Mario on the SNES.
Super Mario RPG for the SNES is not part of the Paper Mario series. The Paper Mario series started on the N64.
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Yes, actually they did! Just kidding. I don't know why they used that music, but it is interesting that they did.
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You should get it anyway. The amount of NES/Famicom games that are playable are still more than than those 128-in-1 carts that only have Mapper 0 games. And you can play games from some other emulators as well.
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As much as I like the coolness and fun of Ninja Gaiden, Mega Man, and Castlevania, I voted for the Super Mario Bros series.
Compared to the other series, it had the most noticeable changes as the series progressed; most notably in graphics and in game play. It basically shows more "evolution". Each game in the series really feels and plays different from it's predecessor. The other series also have changed the graphics over time and added a few moves/options, but each of the other series as a whole doesn't have the wide variety in game play mechanics as the SMB series.
Yes, each SMB game always has you running and jumping. But in SMB2 you got a new ability to pickup and pull objects and throw them, levels were laid out vertically and horizontally, and you had 4 characters with different abilities. And in SMB3 you had different suits and items you kept in inventory to use, mini games, world map, and way more levels than it's prequels.
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Do you plan on making a SNES portable with A/V out and a headphone jack?


ATARI CX-2000 PROTOTYPE - "VAL"
in Atari 2600
Posted · Edited by nintendo
Let me know if I need to delete my post, and how to do it. I didn't realize this same console already had it's own thread.
http://atariage.com/forums/topic/285823-own-a-rare-piece-of-atari-history-a-working-cx-2000-prototype/