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bornstedt

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  1. So here is a short PC demo scene that we can use to emulate certain games on a VR tv. We have several different rooms like 1960' 80,s and modern. What do you think? https://drive.google.com/open?id=0B7K26LcPqqb1TzVfNDI3ODBocjA
  2. Certain games lend themselves to VR ports. Mostly any game with 1st person perspective such as b-17, space spartans, space battle, star strike, trucking, etc. Games which are top down shooters, mazes will be more difficult and may be emulated within a VR scene. More importantly, If we implement Night Stalker as a 1st person game are you really playing Night Stalker as you remember it or is it just an entirely new game? Its a balance between keeping original gameplay but making it compelling in VR. For shark shark for instance you could be sitting in front of a large fish tank in a VR living room but play an emulated original game in 2d with the back of the VR fish tank being the screen.. For Space Spartans we plan full VR mode and will take the strategy map and place it in cockpit so you never have to leave that view and we can add hyper space effects for enhanced gameplay not in the original. So some games may be emulated in a VR space and some will place you in the game depending on gameplay of original. I will post PC based example scenes of simulated environments which we will emulate and play certain games and hope for some feedback from this community.
  3. No problem...This is not an emulator. It was built from the ground up in Unity 3D specifically so it took some time to recreate everything. For example each maze consists of 4 random maps out of a possible 16 so each map had to be hand made from scratch in 3D exact to the original, same with models although some are sprites. Also, this is one of the few titles that did not have annotated source code so some things had to be reverse engineered as the original programmer Tom Loughry could not be reached for Input but there are many comments of his game design on the web that were referenced. I posted another VID with actual gameplay in Gear VR. Sorry for quality as our studio is still WIP. Nurmix, if this game makes you sick then truly you may have to sit out the VR revolution:) It is very comfortable due to turn based play. Regards, Brian
  4. Hi Rev, Thanks for posting this thread! Im the founder and developer of Minotaur and all future Intellivision titles for VR ports. You already have the most relevant links but wanted to add my Youtube channel which is really my Dev Log with some gameplay videos. https://youtu.be/K_EILqHk2GM. I will start posting in-game mixed reality Gameplay soon. To answer a few questions on this post, this game is completely comfortable in a VR environment as movement is turn-based and methodical like the original. You are actually in the game with 360 degree views. Some changes to original gameplay were required due to the new VR medium but it holds true to the original as much as possible. We will be updating and adding additional content over the original gameplay like global leaderboards for timed quests i.e. (collect x crowns, kill x dragons, etc) To Nurmix, to bad you couldnt get to play the demo with Keith and Karen. I hope he is doing better... We want to upload a build to the android playstore for google cardboard play soon but need to convert game to completely gaze-based due to lack of controllers for that platform. We have many more titles planned with Astrosmash, Shark Shark, B-17 bomber, Night Stalker, Multiplayer Auto Racing and Space Spartans in the pipeline. It is a challenge to determine the best way to port each game into VR space so any feedback you have would be great. Certain trademarked titles and games cannot be used or ported due to additional licensing issues but all original titles are fair game. Either post here or send direct email to contact@solomonslair.com and please spread the word! Happy gaming... Brian
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