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Atari-Jess

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Posts posted by Atari-Jess


  1. Do the 2600 trackballs work with every game?

     

     

    Yes, but in Joystick mode.

     

    No game for the 2600 works in true trackball mode (except for the aforementioned hack)

    the 2600 is a very delicate machine and it takes a lot to ask for more control command on a complex game.

     

    So Joystick mode, definitely every game.


  2. Atari was founded by a man who himself enjoyed video games.

    He hired people who loved electronics and later on hired more people who loved programming and of course games.

     

    As a result of that love for their product, the early products of the Atari company are loved by millions across the globe.

     

    When Atari was sold to a company who simply looked to make money selling product, the love that was in Atari was gone, and without it products that were questionable had all failed in the market place by about the mid 80s.

     

    But the love of the consumer tried to keep the company afloat, but it takes two in a relationship and as a result we had the Atari brand and history juggled around by numerous companies before finally settling into what we see today.

     

    When you introduced the Flashback line of products, people were very excited. Upon the release of the first Flashback device people were upset, why? To the best of my judgement and understanding, it was the desire of the new Atari to have a product ready. The key phrase here is product. The Atari community did not want a product, they wanted a good quality electronic containing picture perfect memories and interesting design.

     

    But despite the reaction to the first one, you made a brilliant decision to allow the development and release of the critically acclaimed Flashback 2. This device was what not only the community, but the consumer had in mind when news about the line first came to public attention.

     

    The success of the second flashback was due to a group of people who were not only dedicated to designing a great piece of electronic magic, but have the same "love" that helped the original Atari flourish.

     

    Thus, It is a very shared opinion and hope that not only should their be a Flashback 3, but that it be designed by the same individuals behind the Flashback 2. To have a product designed by another possibly "cheaper" team would no doubt create a product to become infamous, even compared to the "rush-job" the Atari Flashback 1 was.

     

    Same team, new product. This is what we the community, and we the consumer, want.

     

    Sincerely,

     

    Jesse LaFleur

    Consumer, Purchaser, and Community member.


  3. I have the table top version, I had hoped this system was a lot better than I remembered it :P

     

    A kid in my school had the eye patch version and I recall it being much better than it was.

     

    How disappointed I became to see that no, it just is an lcd game machine.


  4. If you want more proof of japanes lust for RPG famitsu gave like 18 of the top 20 games ever made to RPGs and the other 2 were zelda games. And if memory serves like half of the games was square soft crap.

     

    Perfect scores

     

    Only six games so far have received perfect scores. They are listed in chronological order:

     

    1. The Legend of Zelda: Ocarina of Time (Nintendo, for Nintendo 64)

    2. Soul Calibur (Namco, for Dreamcast)

    3. Vagrant Story (Squaresoft, for PlayStation)

    4. The Legend of Zelda: The Wind Waker (Nintendo, for Nintendo GameCube)

    5. Nintendogs (Nintendo, for Nintendo DS)

    6. Final Fantasy XII (Square Enix, for PlayStation 2)

     

    Games that received a near-perfect score of 39 include:

     

    1. The Legend of Zelda: A Link to the Past (Nintendo, for Super Famicom)

    2. Virtua Fighter 2 (Sega, for Saturn)

    3. Ridge Racer Revolution (Namco, for PlayStation)

    4. Super Mario 64 (Nintendo, for Nintendo 64)

    5. Tekken 3 (Namco, for PlayStation)

    6. Cyber Troopers Virtual On Oratorio Tangram (Sega, for Dreamcast)

    7. Gran Turismo 3: A-Spec (Sony Computer Entertainment, for PlayStation 2)

    8. Final Fantasy X (Square Co., Ltd., for PlayStation 2)

    9. Resident Evil 4 (Capcom, for Nintendo GameCube)

    10. Dragon Quest VIII (Square Enix, for PlayStation 2)

    11. Gran Turismo 4 (Sony Computer Entertainment, for PlayStation 2)

    12. Metal Gear Solid 3: Subsistence (Konami, for PlayStation 2)

    13. Kingdom Hearts II (Square Enix and Buena Vista Games, for PlayStation 2)

    14. Dead or Alive 4 (Tecmo, for Xbox 360)

    15. Ōkami (Capcom, for PlayStation 2)

     

    Now, if by famitsu, you meant the READERS of the magazine, then its a little different.

     

    Mind you this doesn't validate your argument because at the same rate, when you check gamefaqs "greatest games of all time"

    often enough they happen to have been made all in the past 5 years.

     

    anyway, here is the reader list:

     

     

    1. Final Fantasy X (2001)

    2. Final Fantasy VII (1997)

    3. Dragon Quest III (1988)

    4. Dragon Quest VIII (2004)

    5. Machi (1998)

    6. Final Fantasy IV (1991)

    7. Tactics Ogre (1995)

    8. Final Fantasy III (1990)

    9. Dragon Quest VII (2000)

    10. Legend of Zelda: Ocarina of Time (1998)

     

     

    11. Dragon Quest V (1992)

    12. Far East of Eden 2 (1992)

    13. Sakura Taisen (1996)

    14. Dragn Quest IV (1990)

    15. Final Fantasy V (1992)

    16. Xenogears (1998)

    17. Dragon Quest II (1987)

    18. Sakura Taisen III (2002)

    19. Kingdom Hearts (2002)

    20. Streetfighter II (1992)

     

     

     

    So if you looked, Famitsu itself invalidates your claim, but the readers of famitsu are pretty close. Your argument still fails.


  5. I "get" how hard Go AI is, I understand that the game is literally orders of magnitude more indepth of difficulty in comparison to games like Chess

     

    Regardess, I feel a 9x9 grid (the smallest "serious" grid) should still be possible to employ on the VCS especially now that we no longer have worries over cartridge size for the most part.

     

    Besides, Video Chess was a FIRST GENERATION 2600 game, it has a text label variation!

     

    So even if we date it at merely 1980, we're 25+ years ahead of this game, not only has VCS programming gone a long way, but so has gameboard programming.

     

    I still think its more than possible.

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