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jwierer

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Everything posted by jwierer

  1. Not portable to Mac, never going to happen. Did you confirm that you can compile from the commandline? If you're not able to compile at the commandline then it's not a problem with vbb, just means bB was never installed correctly. -Jeff
  2. More than likely it's not vbB but that bB isn't configured correctly and nothing is happening. vbB will just wait for the compilation to complete. Assuming you're using the latest, right click on the project and launch the commandline. See if you are able to manually compile that way. If that doesn't work then the problem is actually with your bB installation. -Jeff
  3. For those new to bB, bblint comes in really handy for checking syntax errors like this. -Jeff
  4. Sure but in the meantime I am not sure why flipping the bits from upside down to right side up doesn't work in the interim. -Jeff
  5. ...I took a quick look, but don't quite understand what needs to change. Do sprites support heights like playfields now? -Jeff No, though honestly it would kick ass if the new kernel could be made to do that. Unfortunately it's not going to happen due to the large number of virtual players and limited number of fractional fetchers. In a nutshell, the 2 things you need to support are... 1) the sprite data needs to be written out right-side up. 2) the display of the sprite data needs a checkbox to toggle to display the sprite at half-height. ie. with non-square 2:1 pixels. Thanks that helps. If you create a normal sprite and paste it into the code editor, you can select the sprite data, right click and flip text. That will take a normal sprite and convert it it to a DPC formatted sprite. The 2nd piece is just something I need to fix in the display of the sprite in the editor which is more cosmetic -Jeff
  6. I have been waiting on the sidelines for somebody to post a consolidated list of all the new functionality. I took a quick look, but don't quite understand what needs to change. Do sprites support heights like playfields now? -Jeff
  7. Probably I sent him a PM earlier in the week.
  8. a netbook, an Acer Aspire One, to be more specific. That is your problem. A single core Intel Atom processor was not meant for software development. I also have one of those and if I'm doing anything other than browsing the web it's damn slow. Sorry you'll need a real laptop to get any performance. You're probably out of memory by the time vbB loads. -Jeff
  9. Are you running this on a netbook or something really old?
  10. Everything looks correct. Load times will depend on the speed of your computer. Slower models are simply going to take longer. I have a dual core 32-bit laptop and most items, with the exception of long pieces of code, load in less than a second. If you disable color coding in your settings tab, code should open instantly. If you get an error message be sure to post it, otherwise I'd say it's functioning as expected. -Jeff
  11. Please describe freezing up. Are you in the middle of some action when it happens. If you post a screen shot perhaps we all get a better idea of the problem you're having. -Jeff
  12. I'm still having some trouble, but the I appreciate the help. 1. Open up the .reg file with a text editor. 2. Go from Start->Run and then type regedit 3. Using the Regisry Editor browse to the hive and make sure the settings in the registry match the .reg file, if not manually make the changes Try vbB again. -Jeff
  13. Close Visual bB. Double Click the .reg file. If it asks if you want to do this, click yes. Make sure you don't an A/V program blocking registry changes. Reopen Visual bB. If it doesn't work, you're running something that blocks editing the registry and/or you aren't a local administrator. -Jeff
  14. Sounds about right. The next step is to create something I recommend RT's vbB to help get you started. -Jeff My apologies, allow me to be more specific. I've created (and loaded) a project, afterwards things like double-clicking default.bas or creating playfeilds and sprites don't work. This is actually covered in Post #1 If you're having trouble using the sprite/playfield editor go here for a registry fix.
  15. Sounds about right. The next step is to create something I recommend RT's vbB to help get you started. -Jeff
  16. Sounds like you never configured the settings. http://www.randomterrain.com/atari-2600-memories-batari-basic-vbb.html#settings -Jeff
  17. jwierer

    bblint

    I can integrate this into visualbB so that it's really easy to launch it and capture the output into the IDE for folks that aren't as comfortable with the command-line. -Jeff
  18. UAC all the way down and it's a 64-bit version of Ultimate. A bit weird hum? Is there something else I could check within Win 7? Thanks, Diogo Zip up your folder and email it to me. I can try it on two different machines to see if I can reproduce the problem.
  19. Hello Jeff, it's version 1.0.0.1 (attached picture confirms that). I took the same folder and put it on a Win XP and the sound editor worked. Can it be something related to my Win 7? Thanks I'm using Win 7 right now. Are you on 32 or 64-bit and what edition of Windows 7? Also is UAC turned on or off? -Jeff
  20. Hello Jeff, here is my actual VbB folder. Thanks for your attention, Diogo If you check the properties of VisualbB.SoundLib.dll is it version 1.0.0.1 or 1.0.0.0?
  21. Correct. Checked that, re-installed the whole system... hm... still not working. I'll try my Visual bB folder on my Vista system at the studio, see what happens... What are all the files in your vbB folder?
  22. That seems like the kind of error that would occur if you didn't install the sound library. I use Windows 7 no problem. -Jeff
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