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jwierer

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Everything posted by jwierer

  1. The source uses score33.asm. Is that something you created because I don't have it with my default bB install and it won't compile without it. -Jeff
  2. 1. What OS? 32bit or 64bit? 2. Are you able to compile it from the command line? 3. Are you setting the environment variables in the settings tab? -Jeff
  3. That would mean that the bB compiler never compiled your source file. Most common problem is a space in the path to the .bas file. Alternatively you can try using an updated batch file, which I believe you can grab from here. -Jeff
  4. Well if that is the file then it should work. I'll PM you a version with some debugging data that might help me figure it out. -Jeff
  5. That's correct. Sorry the code tag must drop the percent and it should be 8 zeros. If you post it as a .txt file we can take a look. -Jeff
  6. From the project explorer, find the new sprite you added, right click on it and open in Notepad. You should see something like this. test player0: %00000000 %00000000 %00000000 %00000000 %00000000 %00000000 %00000000 %00000000 end If you don't see something like that then something is going wrong when it's trying to create the initial sprite/playfield. -Jeff
  7. I think I found the problem, check your PM. -Jeff
  8. My guess is you don't have admin rights to write to the registry which is causing those errors. I use it on Windows 7 on my personal laptop with no problems. You could try running by right clicking Run as Administrator and see if you get different results. UAC in Vista and Windows 7 can interfere if you have it really locked down. -Jeff I am administrator. I also tried run as administrator but nothing changes. I think you're the first user to use on a non-English setting. I wonder if it's having trouble with the dates given month/date are swapped in the U.S. Let me check the code. -Jeff
  9. My guess is you don't have admin rights to write to the registry which is causing those errors. I use it on Windows 7 on my personal laptop with no problems. You could try running by right clicking Run as Administrator and see if you get different results. UAC in Vista and Windows 7 can interfere if you have it really locked down. -Jeff
  10. What build are you using because I just tried and nothing happened. If you compile and test you'll get an empty bin which might make the emulator you're using go crazy, but vbB does nothing. -Jeff
  11. Shawn Sr. did the original hack and the original thread is here. This new thread should probably be killed since it's causing confusion. -Jeff
  12. Glad you got it working. I wasn't looking forward to debugging that one -Jeff
  13. That's pretty awesome. I had always wanted to do that, but I don't have video editing skills and don't have a good radio voice. Thanks for sharing! -Jeff
  14. Send me an example so I can see what's happening. -Jeff
  15. Here is a quick hack of Pacman Collection just to see what a larger Pacman would look like. Personally I think the original has the perfect size already as it looks more symmetrical. PACCOLL_LARGE.bin -Jeff
  16. Looks great, Jeff. I tryed it out on multiple Pacman titles and I didnt have a trouble. Nice job! Thanks! In my haste last night I forgot to disable the title tab for Crazy Otto. Since it doesn't have title graphics like the others it just loads garbage. I'll disable that in the future. -Jeff
  17. Since I have absolutely no musical talent this might be slightly out of my current capabilities -Jeff
  18. I just realized I haven't updated Visual bB for over a year and I have quite a few bug fixes and new features in my private build so I'm sharing it with the rest of the world. You can download from the first post. New Features Added Image Converter accessible from View->Graphics Converter. This will open gifs, jpg, bmp, etc.. and convert to bB sprites or playfields Ability to export/import environment settings a registry (.reg) file. This makes it easier to move setting between multiple machines. Added the ability to customize the code editor with different font and background colors instead of just black and white Added the ability to right mouse click edit to open sprites, playfields, code, etc.. Warning added when trying to create a sprite wider than 8 pixels. Warns when heights are too high for non-superchip playfields Fixed Bugs At times compilation would complete successfully, but was reported as having failed. Plafield X's would periodically go lowercase when typing. TEMP Variables are now properly lower cased. Clicking on buttons in sprite animator when no sprites exists would crash. Cleanup post compilation files was deleting everything, now only removes: 2600basic_variable_redefs.h, bB.asm, includes.bB, and *.bas.asm. Opening TIA Palette periodically crashed Hitting enter on multiple lines results in duplicate label error Upper case variables were not discovered by intellisense Find and Replace periodically crashed Fixed Undo/Redo buttons always being disabled. Warning of unsaved code changes was not being displayed. known Issues Periodically warning messages not be cleared, locations will be off, or are just plain Wrong. You can hit Refresh, or F5, to force a full check of an open code file should clean it up. Happy New Year, Jeff
  19. Updated first post with a new version including bug fixes and support for Crazy Otto. -Jeff
  20. I fixed the hat in that hack. I added it to the original post in my blog. Also added .a78 for folks who need it. Pacfan97 there is no reason to re-post files when you can simply link to it elsewhere. -Jeff
  21. That doesn't cause an error in the version I have so either I recently fixed it or you're using an older build. Not having a default project nor an emulator might cause that in older versions.
  22. Same ting when you click file-Exit? I am guessing it might have something to do with having no projects? PM me a screenshot of what it looks like before you close and it might give me a clue to what is going on. -Jeff
  23. I don't think there was ever enough interest for carts. If you want though you can use this to hack up either the 5200 or 7800 Beef Drop roms. -Jeff
  24. I use Atari800Win Plus 4.1. I believe the official 4.0 distribution is here, but there is an update to 4.1 here. It's a bit old, but it's always worked for me. -Jeff Sorry dude, I can't get Atari800Win Plus 4.1. to work on my system. It's probably because you didn't download the BIOS roms and boot it into a 5200. -Jeff
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