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Jetboot Jack

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    Guildford, UK

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  1. TBH its just a few days until we can find out for certain πŸ˜› My thoughts... A $100 plug and play device will not be a perfect thing, expectations need to be kept realistic... Since all 5200 games have A8 ports I'm not sure there is an issue with real 5200 games - and yes I know some actual 5200 games use proper analogue controls - I doubt The400 will support that... The carousel will not be editable based on the previous hardware (A500), but I have found that is largely irrelevant since you can just load anything off USB - I have all their other machines and whilst I dabbled with the carousel alternatives on the C64Maxi (and it was a fun time sink), I went back to stock and found loading off a well organised USB stick is much easier... I have found that some 3rd part controllers work, lots do not - the supplied one(s) with their other devices have been pretty solid IMHO, so not really a worry... sTeVE
  2. Sadly not... I managed to keep some of the Harlequin projects, but sadly a fair few slipped thru my fingers, including some neat demos from developers we did not sign... sTeVE
  3. Yes we got a ways into the conversion - planning our screen design was the tough bit. We decided on all players for the bike and rider and missiles for the newspapers. All other sprites done with character graphics (Antic 4)... Raster not DLI interrupts for occasional colour changes - however the diagonal scrolling made that a little complex, so it was limited in use/impact We got a scrolling section of the "street" working with player bike and RC car obstacle - but no collision or gameplay... And it was developed in 1988, so I imagine it would be easily bettered today πŸ˜› sTeVE
  4. The previous devices by Retrogames have included nice manuals with clear instructions on how to access games stored on a usb device - super simple... sTeVE
  5. Annoyed me every time I played from the day I bought my original cart! I find it funny how something so visible to me is invisible to others - I guess we all have slightly different wiring in our brains πŸ˜› And now it is gone πŸ™‚ sTeVE
  6. Nice - clearly showing the "controller ring" buttons on the UI there! Glad to know it's the A500 Mini that is the basis of The400 Mini - that customisable controller buttons for keyboard mapping will be very useful! sTeVE
  7. Just go look at TheC64 and The A500 mini - side loading is simple and file type support is detailed in the manuals with the hardware - expect the same….
  8. For those still unsure about the new THECXSTICK layout for 7 buttons, plus fire functionality... The400 Mini will also work with THEGAMEPAD from the same company - where the 8 buttons plus d-pad layout is perhaps easier to appreciate - https://retrogames.biz/products/thegamepad/ & listed as compatible here https://retrogames.biz/products/the400-mini/ sTeVE
  9. Indeed - various pre-maps to support the 25 carousel games perhaps? sTeVE
  10. Just like TheC64 mini you use the onscreen keyboard (useless for miner 2049'er IMHO) maybe, or like the A500 mini you can create custom mappings whenever you like for whatever game you like?
  11. I genuinely don't understand you @MarquisDeSang it seems perfectly clear how the stick functions, and where the extra buttons are, as @Albert has said... And from that URL: Access game functions through the unique four-position button ring Additional action and function buttons discretely incorporated into the corner and rear
  12. The C64 Maxi does not have a working cartridge port (or any other authentic C64 ports) - so I would not hold my breath for that functionality IF a The400 Maxi ever appears - the A500 Maxi is still not here... sTeVE
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