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Posts posted by Jetboot Jack
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I've just got this latest version up running - awesome.
Because I am awkward I tried under Big Sur, had to jump thru a few hoops, but eventually got it to boot 🙂
sTeVE
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On 12/11/2020 at 4:39 PM, Mclaneinc said:Computer Cavern, I used to go up to there to get bits for a mate..Small old world..
My shop from late 80's to early 90's...
sTeVE
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On 12/8/2020 at 8:42 PM, abbotkinneydude said:I'd reach out to @Jetboot Jack
For now, all we have is a 7800 screenshot glued onto an XEGS setup.
This actually originated from press material provided by ATARI UK at the ATARI SHOW of April 1987 taking place at the Novotel Hammersmith.
It leaked in Pokey! issue #3 (Summer 1987, French language).
I saw Winter Games running on an XEGS at Atari UK in Slough, alongside UFO...
Sadly I have no evidence of my experience (it was a way before camera phones) - and to be honest I was there to sign a contract for some software I was developing, little would I know the games I saw would never be released.
sTeVE
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Outstanding - really nice work!
sTeVE
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Very nice!
Not having played/seen this game before is the burst scrolling part of the original product?
sTeVE
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That's very sad to hear, a real loss to the community...
I really enjoyed Business Is Fun.
sTeVE
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19 hours ago, MrFish said:Yes, I was playing the GameBoy version yesterday, after having seen the video. I don't think it's bad at all.
Can you be a little more specific as to what you find "horrific", and what "magic" you find lost that you feel keeps it from being a worthwhile conversion?
I guess I am over dramatic 🙂
The original Genesis game is was so smooth and animation rich that every time play a lesser version I am always reminded what is missing. So for me the low frame rate, small enemies and visually indistinguishable scenery all makes it so meh on the GB...
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"PC original" - nope Genesis/Medgadrive original 🙂
Have you played the gameboy version OMG it's horrific, very little of the magic of EWJ left in that!
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10 hours ago, Kyle22 said:I know this is a long shot. Question: Has anyone thought about porting Earthworm Jim to the A8? This is a big game, so it would require hard disk, etc. But: My question is Is this do-able at all?
Thoughts?
Ideas?
Comments?
Might as well start with a system closer to ours for comparison - look how crappy the Master System conversion was - and that machine is way more powerful (10Mhz custom Sega VDP) than an A8. It can put 64 hardware sprites on screen and addresses unto 4MB of cart space!
sTeVE
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On 7/2/2020 at 8:45 PM, Faicuai said:You are correct about that Antic-E total-hack.
But what is interesting is that, in my library, I found multiple versions, but NONE are artifacted with black-background.
Do you have a link to that version?
I will go and have a look - being UK based I may have PAL memories 🙂
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1 hour ago, bandit said:I found my original lode runner disk, and it has red back ground on both 800 and 1200xl, the later release has black,
there is no version number, both has 83 date both using CRT 1702 and 1084.
I took pictures , will need to downsize them if you want to view them.
But they are all in mode 8 and so artifacted, not mode E 4 color (Ralf Bertenburg hack)...
I wonder if that red is purple on XL/XE?
sTeVE
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3 hours ago, Faicuai said:Broderbund disk-based with does not rely on artifacting, and runs at a lower resolution, both on NTSC:
I beg to differ - the Broderbund original is 100% colors by artifacting in the play area - it just has a black backdrop.
There is a HACK that uses Antic E so you get a 160 horizontal resolution and 4 non artifacted colors on screen...
sTeVE
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20 hours ago, phaeron said:Can't tell either way as I don't have the latest fast build installed, but Insider builds can occasionally be broken. There was a spat of builds that caused all major web browsers to render off-center, and then there was the series of builds that broke all D3D9 windowed mode applications (which they then shipped anyway despite the bug reports, and no I'm not bitter).
I have some changes to add more logging, especially in the graphics system, but it's not ready yet. One thing you can do is try the various display API modes, GDI, D3D9, and D3D11. They're either accessible in Options > Display or you can force it on startup with /gdi, /d3d9, and /d3d11. And yes, /opengl and /ddraw still being in the command line help is a bug.
So that's solved it - if I select Open GL or DX11 it works perfectly - thanks for the help...
However if I have DX9 checked alone or combined with any other options - my system soft locks every time with 60HZ or NTSC video settings!
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Thanks for the suggestions phaeron - I will try the various options to see what happens!
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6 hours ago, Mclaneinc said:Steve, just tried your PAL60 FS, close with File/Exit and it just closed fine..
Is there anyway the launcher could be holding it open / affecting the process? Just a wild guess....Also does it work without using the launcher and just Altirra...
The gamepack I was part of also fed Altirra command lines galore but I've never seen that sort of behaviour from the gamepack or Altirra and I do keep the emulator side of the gamepack up to date and run the GP all the time.
Thanks for the suggestion...
I tried running Altirra from windows w/o my FE or CL options - booted to an NTSC 800 - loaded an xex (DK) - selected File/Exit and my system soft locked 😞
Now it does NOT lock up if I am in window mode when I exit, only exit from Full Screen causes the lock up.
I get the same behaviour if I try 5200 games (which when loaded force NTSC) - File/Exit - locked up PC 😞
If I select Config System from the menu bar sometimes the FS switches to a window the the dialogue appears and sometimes the screen turns grey and the system is soft locked again.
At this stage I understand it is my system, but where to start to look to fix it, I have no diagnostic information from the lock ups, I don't know where to look.
I am running Windows 10 and I am on the insider program for updates...
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So - I am still trying to understand under what circumstances the use of File/Exit causes Altirra to hang and soft-lock my system.
I believed I had tracked it down in my last post and now find if I run an instance full screen with PAL-60 as video mode on exit it hangs too, always using File/Exit and sometimes when I use ALT-F4. If I set the emulator to PAL it works perfectly 😞
Has any one else had any issues with Altirra like mine, I launch from a FE (Launchbox) largely so invoke with a command line, the programs always run just fine, whatever the format, including multi-disc games.
sTeVE
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On 6/22/2020 at 8:18 PM, Mr Robot said:Because of a love for tomato ketchup?
I thought named after his son...
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What a great game - awesome, huge thanks for bringing it to the wee Atari!
sTeVE
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5 hours ago, gnusto said:Ah gotcha, two different maps might be a better way to manage it. Thanks.
I use Xpadder to do that across a number of emulators - map the second analogue stick or the face buttons to keyboard inputs defined in the emulator (like Altirra) for the 2nd stick and then use a hotkey toggle on the controller in Xpadder to switch between regular mappings and Robotron mode 🙂
sTeVE
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5 hours ago, phaeron said:Run Altirra with /startuplog, it will output timestamped startup/shutdown events to a console window. Typically an unkillable program means that a driver is holding one of the process's threads hostage. Make sure you are trying to stop the program from Task Manager's Details tab, as that is more forceful than trying to stop from Processes.
Ok - I did as you said, and discovered that there are no errors in the console window, as far as I can see, it seems to close instantly on exit so I have only seen the startup log, and that looked fine.
BUT the lock up is limited to one configuration of the Atari Hardware, specifically if I run a full screen NTSC 48K 800 with the patched (or unpatched) OSB rom and artifacting enabled. When you exit, either by the File/Exit or ALT-F4 the screen turns grey (or if you invoke the Config menu) and the PC is unresponsive until you sleep and wake it.
If I use PAL OS or no artifacting the system is fine!
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I have a query about 3.90...
If I exit the emulator (usually launched from a CLI with portable or portablealt arguments) using the File/Exit dropdown it hangs my PC for a variable amount of time, I see my desktop, but nothing can be controlled. Basically Windows become complexity unresponsive and Altirra is sat in the menu bar as if still running, despite being exited. Task manager cannot be invoked to close the app either...
I have to sleep my PC using the hardware button and then waking it from sleep 100% restores the system to my control and Altirra is closed...
I am willing to believe it is a quirk of my machine, but wanted some corroboration 🙂
I have a pretty standard intel and Nvidia based system (i9700K OC at 5Ghz and a 2070 GPU) running windows 10.
Is there a log file somewhere I can open to see what is happening?
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I would also 100% recommend Jon's work - he did a lovely Jon on a rather kitted out 1200XL for me 🙂
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Not a solution to your Hatari problem, but more a comment on ST emulation via Launchbox - I gave up on Hatari (and the Hatari Retroarch core) as my ST emulator of choice and switched over to STeem SSE. I just found Hatari awkward to configure and use (the GUI is painful TBH, issues like you experienced).
I found STeem easier to configure and work with in Launchbox - works well with multi-disc games and HD images, emulation seems more accurate (sound is MUCH better IMHO) and I found it easier to use (particularly the use of profiles to setup unique configs, like say an STE or Falcon for individual/awkward games). I also use xpadder to configure the Xbox One Pad'd right stick as a mouse with shoulder buttons as mouse buttons to get thru them pesky crack intros...
I am using the STeem SSE 3.9.4 Win64 with the latest version of Launchbox - and have a library of pretty much every ST game running just fine...
sTeVE
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Fantastic - thank you so much!
sTeVE

PRO ( C ) ATARI - Issue #15 AVAILABLE
in Atari 8-Bit Computers
Posted
Mine arrived today 🙂
The slightly puerile/sexist writing aside, and other engaging edition...
sTeVE