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Everything posted by Jetboot Jack
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Step By Step here - http://www.recalbox.com/diyrecalbox sTeVE
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I use both - but prefer RecalBox... Retropie is more flexible, has more things you can twiddle and supports more systems - RecalBox is very stable, it's simpler (less systems and less config options) approach makes it just more robust and it has much better support for the BT 8bitDo controllers (which I use). I swapped between the two for a while, but have now settled on RecalBox (latest WIP beta) and it runs 24/7 without a hitch. sTeVE
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Not exactly useful or really in answer to the original post - but kinda useful for non Windows users... I use OSX and use Automator to pair a file and application to create executable apps for emulator software - works with both Atari800MacX or Altirra running under Wine - so I have native OSX apps for my favourite A8 games which run directly from launcher, Steam or finder sTeVE
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No Carmen Sandiego... what else never made it A8?
Jetboot Jack replied to akator's topic in Atari 8-Bit Computers
Fek me that's some OLD memories there! sTeVE -
Both ST and Amiga as soon as they were available - Amiga 1000 and 520 ST - before UK release from friends in Slough & Maidenhead... sTeVE
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No Carmen Sandiego... what else never made it A8?
Jetboot Jack replied to akator's topic in Atari 8-Bit Computers
The title screen we had for the demo - was a rather lovely confection by a talent chap called Robert Swan - it was scrolling and was two screens tall, in mode 7... -
No Carmen Sandiego... what else never made it A8?
Jetboot Jack replied to akator's topic in Atari 8-Bit Computers
Nice - not seen that for years!! sTeVE -
No Carmen Sandiego... what else never made it A8?
Jetboot Jack replied to akator's topic in Atari 8-Bit Computers
I assume you mean Barbarian I have looked for the discs a few times over the years - but not found them so far - that does not mean I don't have them, just not unearthed yet. My loft is a an elephants graveyard of development hardware from mid 80's to latest modern systems - dozens of boxes of hardware and software, some not opened for decades - just shipped around the world with me! One day it will all get sorted, just not yet.... sTeVE -
BTW - I was referring to the short Miner 2049'er and BBSB reviews - not the exhaustive family of new games reviews - when I said "short and lack real analysis"... sTeVE
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I second OpenEmu - supports 2600/5200/7800 plus a bazillion non-Atari systems too - and is just great!!! sTeVE
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Got my copy of issue one - it's great, lots of material, well written and laid out. The reviews are a bit short and lack real analysis - so that would be an area to develop (if you want any writing support PM me!) But that is more than made up for with the more in-depth articles about each game and other software. A REALLY great magazine, can't wait for issue 2! sTeVE
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No Carmen Sandiego... what else never made it A8?
Jetboot Jack replied to akator's topic in Atari 8-Bit Computers
Lost Dragon - let me reiterate I know NOTHING about A8 Last Ninja - I signed an agreement for LAST NINJA 2 - whatever John is referring to was before my involvement in the franchise... To be honest by the time we had the agreements in place there was no US A8 market, a small and dwindling UK one, but a pretty big one in Poland and other Eastern European countries - that's where we were aiming... And then when we did release software the piracy level was appalling, everyone I spoke to had a copy of Plastron, but no one had bought it though :-( sTeVE -
Ordered..!
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No Carmen Sandiego... what else never made it A8?
Jetboot Jack replied to akator's topic in Atari 8-Bit Computers
Black Lamp was superbly detailed on the ST, the C64 pulled of a very nice version, with superb music and the A8 hosts a very respectable version as well, but despite the high resolution visuals, the ZX Spectrum version always seemed rather lifeless to myself in comparison, so I guess much would be lost in conversion to the 2600?. - it was very simple, simple floating color platforms over a black background, several enemy sprites, lots of flicker - but it did have dragons! UFO I assume is the game by Froggo? - no based on the Gerry Anderson TV show Never tried Pysgnosis Barbarian on ZX Spectrum or the C64, but don't recall the C64 version getting much praise at review. - I have/had a demo of the A8 version I commissioned from Russell Knight, I did not pursue it beyond the demo stage. Menace on C64 seemed to get mixed reviews, nice music though. - take a look on Atarimania at the demo of our version, not final - later ones were better (long lost) - but great use of char mode sprites... C64 Ghost and Goblins was superb, but the C16 version dire, ditto C16 Paperboy, C64 Paperboy disappointing as was. - we only got the first road and bike running, used all the PMG on the bike/rider and even then it looked a bit shonky tbh... A8 Last Ninja under System 3 advertised, never delivered, John Twiddy I think assumed because System 3 struggled to find coders for conversion? - I know nothing of this, I licensed the LAST NINJA 2, all done through Roger Large at System 3... So, in terms of A8 versions, I always wondered just how much Ram they'd need? Min 64K? - yup all our work was in 64K, single load And just what compromises would if been made to get around hardware PMG limits. - with software sprites in char mode and some good multiplexing tricks (Xanthien for instance) - it was not too bad, even allowed a bit of flicker so most things were not hard to do... TRAP was done by Russell Knight too - he gave me a copy as part of his pitch to do some games for Harlequin... sTeVE -
I actually enjoy RG nowadays - buy it every month - I find it easy to get over the factual errors, omissions etc and see it for what it is, a magazine about old games rather than a precise history... sTeVE
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lots of unfinished, awesome projects .. but why?
Jetboot Jack replied to MARIO130XE's topic in Atari 8-Bit Computers
That little Zelda demo is frikking awesome - some careful colour choice and some PMG spot effects (skin for example) and it would be superb - the style is lovely and the gameplay "could" be brilliant!! The GB library is choice full of games that were beautiful examples of minimalist art and great gameplay! Inspired! sTeVE -
No Carmen Sandiego... what else never made it A8?
Jetboot Jack replied to akator's topic in Atari 8-Bit Computers
I reckon I should trot out my usual lists since I seem to have some information few others have... Atari UK had a number of titles that never saw the light of day, including two of mine (Contagion and Z-Force) that never got out... The titles I saw there were: Winter Games XE UFO XE + 7800 Black Lamp 2600 I also failed to deliver a number of titles I had the rights to (all for XL/XE) all were in some stage of development before I canned them all: Paperboy Menace Shadow of the Beast Last Ninja 2 Project Xanthien Ghosts and Goblins Pacland Psyngosis Barbarian Somewhere in the attic I also have an unfinished copy of Aligata's T.R.A.P. sTeVE -
Grrr...People can be so awkward :)
Jetboot Jack replied to Mclaneinc's topic in Atari 8-Bit Computers
There was a massive scene in Bedfordshire - I left Marston Morteyne in 1985 to go to University, but went to school at Bedford Modern. From when I got my 800 in '81 to the time I left there was a huge group of 8bit fans, used to meet up at the weekly Computer Club in Stacey Bushes in Milton Keynes - got my first 810 chipped with a knock off archiver chip there!! sTeVE -
Just brilliant - great work! sTeVE
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Quick update on the problem I was having: "BUT I am having enormous trouble with the Hatari Core - RetroArch says the TOS image I am using is good, but what ever I try and load gives me a weird "Cannot load J'\\tos.im" on screen error which means NOTHING to me sadly." Totally solved - now ST emulation runs beautifully - RetroArch's Hatari Core supports less disk image formats (ST/MSA) but is much nicer to use... sTeVE
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I notice on the title screen "Copyright 2016" Can you copyright something that is an unlicensed copy of someone else's work? Perhaps you have permission and I am ill informed? sTeVE P.S. Screen shots look cool...
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Atari A8 Donkey Kong Hack
Jetboot Jack replied to darryl1970's topic in Atari 5200 / 8-bit Programming
The latest 7.4 is GREAT, the ALT version on 5200 is super too!!! sTeVE -
Atari A8 Donkey Kong Hack
Jetboot Jack replied to darryl1970's topic in Atari 5200 / 8-bit Programming
Love the Mario colors in 7.2 (alt) versions - but on both PAL and NTSC systems I have the play field colours are odd - the blues are not blue, but very green... But on the non alt versions the play field is great - so I vote PF colours from regular 7.2 and Mario colours from alt version! sTeVE -
Atari A8 Donkey Kong Hack
Jetboot Jack replied to darryl1970's topic in Atari 5200 / 8-bit Programming
The 5200 V7 seems to be the standard 5200 version?? sTeVE -
Atari A8 Donkey Kong Hack
Jetboot Jack replied to darryl1970's topic in Atari 5200 / 8-bit Programming
That is ruddy lovely - the extra sparkles version is really nice on the FIREFOXES - see I can get it right! I now see why the yellow was disabled in the middle of the screen - the XOR sprites create extra color artefacts with the yellow active! sTeVE
