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Everything posted by Jetboot Jack
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That is absolutely lovely - such a great 2600 game, and a delightful update/conversion! sTeVE
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I rarely used the commercially available tools on the A8 in my A8 projects - either the data they created needed to be munged in some way to make to useful, or the specific project needs (like the map editor for Beast) just did not fit with a generic approach, or were so slow and had such painful file handling that it was just not practical to use. Once I started using cross development then I did use more off the shelf tools like OCP Advanced Art Studio for all tiles, fonts and sprites - as it had great export facilities... In my experience the majority of useful Dev Tools are not things like image editors to be honest, but the tools for specific project needs that do not exist - for instance to convert data into more compressed and differently organised structure for a project. I never found sprite editor of any worth for my games in the A8 - so had my own 🙂 But I remember using GAD (Databyte) to create Antic E images by editing two different images (top and bottom) that I would combine into one single higher resolution image, because it had the best drawing widgets... sTeVE
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When I started developing games I and my colleagues wrote our own tools on the A8 system - so for Contagion, Beast etc we made custom editors - but rapidly transitioned to cross development with all tools being developed on the ST when it appeared in '84/'85... Running tools on the target machine was painful, and whilst we did use multiple A8 machines they were not "connected" - so we were saving out files onto disc to then pull into a compilation on another machine was the norm, even when we got access to Atari's in house tools. Doing anything that required rapid iteration on the target device was too slow. sTeVE
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Absolutely - we lurk a lot, any people do, there is always a risk of getting the odd over enthusiastic gamer on your case, so anonymity can be nice 🙂 It had to be a cuppa - we were mid session at an all day event, beer would have been nice tho... I have often beat up Gary about Ocean's lack of Atari support back in the day 🙂 sTeVE
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I have worked with John on several occasions, at Domark, Crystal Dynamics and EIDOS - in fact I had a chat over a cuppa with him last week at an industry event. TBH I have never thought to ask him about his old games, same as the many other people still in the industry who started out on the A8, like Adam Billyard (saw him last week too)... sTeVE
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One of the little advantages of emulation is button remapping - in my standard config for Atari800 and Altirra I map one of the (B) buttons to up on the stick so I can get to enjoy the many games that use up as Jump with a button input instead - cheating I know, but it works for me! I also map one button to the space bar - makes defender MUCH better! sTeVE
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Thanks to everyone who enquired or bought the equipment, all gone now... Although a sad parting in some ways - it was great to meet so many Atari 8bit fanatics, and put some faces to the names here on the forums. sTeVE
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Thanks to everyone who enquired or bought the equipment, all gone now... Although a sad parting in some ways - it was great to meet so many Atari 8bit fanatics, and put some faces to the names here on the forums. sTeVE
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Awesome - my second favourite 2600 game (Pressure Cooker being my favourite) - now where is the A8 version 🙂 sTeVE
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New Version of Atari800MacX Released
Jetboot Jack replied to atarimac's topic in Atari 8-Bit Computers
Hi! Just asking if anyone having any success with the current version and MacOS Catalina? I get functionality in Windowed mode, but not in fullscreen... sTeVE -
Hi, So I have received offers or enquiries for all the items - I will follow up and see what sticks, if anything falls through I will re-list it here... Thanks for all the messages, I'm sorry I could not accommodate all of the potential buyers, but I am feel everything is going to a good home. sTeVE
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Looks and sounds pretty good to me!! sTeVE
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Hi, Sold a few things and reduced some prices... sTeVE
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Updated list and prices, I now have the following - open to offers, collection only! Boxed as new NTSC 800XL - tested working (missing PBI port cover) - £60 Boxed 1050 - my daily driver from new, box has a couple of tears, but pretty good. Tested working. - £60 Two 1010 cassette drives - not boxed, look good, untested - £10 each Atari 1200XL NTSC boxed, in very good condition boots to Atari Logo screen, not able to test further - suspect some keys not working (reset seems unresponsive) - £100 Atari 1200XL NTSC unboxed, very modified - U1MB, Side 2 (with 8GB CF card), Stereo Pokey (with switch), VBXE with RGB SCART output (includes cable) in great condition, tested working - £200
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Updated list I now have: Boxed as new NTSC 800XL - tested working (missing PBI port cover) - £60 Unboxed in as new condition PAL 800XL - tested working - £50 Boxed 1050 - my daily driver from new, box has a couple of tears, but pretty good. Tested working. - £60 Two 1010 cassette drives - not boxed, look good, untested - £10 each Atari 1200XL NTSC boxed, in very good condition boots to Atari Logo screen, not able to test further - suspect some keys not working (reset seems unresponsive) - £150 Atari 1200XL NTSC unboxed, very modified - U1MB, Side 2 (with 8GB CF card and reader), Stereo Pokey (with switch), VBXE with RGB SCART output (includes cable) in great condition, tested working - £250 sTeVE
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I added some prices - to see who's interested.... sTeVE
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Another Huge thanks! A spot of Triple Buffer and it's all solid! My Mame-fu is weak 🙂 sTeVE
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WOW - thank you SO much - that has worked perfectly! I can now play Rorbotron to my heart's content (and using the L and R sticks on one controller to mimic 2 prolines)!! sTeVE P.S. One extra question to anyone using A7800 - I see a little horizontal distortion on vertical scrolling games (Xevious and Plutos). It affects a horizontal line across the 7800 display, starts at some random vertical position, and slowly moves down the screen and off only to reappear at the top a few seconds later. This artifact does no appear in RetroArch, just A7800?
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Just played this - was really expecting the mono punch to look odd, but it really works, nice job! My only graphical dislike with this update is the line/shadow under Bluto's arm - he's the only character/object to have this "outlined" effect, and I think it jars with all the other visuals, its inconsistent. sTeVE
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I just discovered A7800 - awesome emulator much better than the Retroarch core, very accurate, not seeing the visual issues I get from ProSystem at all! But I have one problem, and I am not sure how to solve it. I launch all my emulators from a variety of FE menus - Launchbox, Pegasus etc. In all the emulators I use I can setup a hot key combo to quit back to the FE - either because the emulator lets me setup a quit controller button combo, I can setup an Xpadder profile for an emulator .exe that uses the joypad buttons to simulate keys to quit, or the FE has a quit function (like Launchbox). But I cannot do that in A7800, it appears only the actual hardware ESC key quits! Xpadder cannot trigger it (or send any inputs to A7800 for that matter), nor can any of my FE menus. And I cannot assign a joypad key combo from inside A7800 as there is no access to the UI keys, just the controller inputs. So I am kinda stumped - does anyone who uses this emulator have a solution to this, I assume this issue also affects the standalone version of Mame, however I use the Retroarch Mame cores that respond to the Retroarch quit hot keys... sTeVE
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Ideally I would like local pickup as I have had too many “it did not work when it arrived” eBay issues when I know the items are working as described when they left me... sTeVE
