Adrian M
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Everything posted by Adrian M
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AHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAAHAHAHAHA!! Even funnier for me because I've actually met Walter Day and Billy Mitchell in person recently!
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I don't consider games like Fable to be RPG's. They're more like modern day action/adventure games with a good degree of depth. Tough to say if you'd like it, but I will definitely buy it since I've been following this title since the Project Ego days.
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GameCube controllers... which ones DON'T suck?
Adrian M replied to Jess Ragan's topic in Modern Console Discussion
Originals. The left/right triggers would often get knocked out of alignment, which is not surprising since they were simply two little PCB chunks held in place by thin plastic, wire and solder. Never had the recessed one...by the time those came out I had already moved on to the Saturn (big mistake there! ) -
GameCube controllers... which ones DON'T suck?
Adrian M replied to Jess Ragan's topic in Modern Console Discussion
No they're not. SNES controllers anyone? -
I remember the exact thing happening in 1983-1984....
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Glad to hear you liked it! Features some of the best explosions seen in any game to date as well! I think there are some bonus levels you can download or that were included on some recent OXM demo discs as well! The thing is, if I hadn't played the demo of Armed and Dangerous off the OXM disc last year, I would never have bought the game. One of those rare titles that must be experienced to get a good feeling for.
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N-in-1 old-games-in-a-joystick collecting
Adrian M replied to raindog's topic in Classic Console Discussion
I recently saw the Space Invaders and the Sega Genesis "all-in-one" controllers at a local software store. I really wanted the SI version until I remember how poor the games are represented (skipping frames, and the changes to PHoneix as has been mentioned). Plus, it just looks cheap as in flimsy, and the buttons look to be no better than the loud chunky buttons that were featured on the NES Advantage and its ilk. Soft contact switches are no substitute for genuine microswitches. Only a mainstreamer wouldn't know the difference either! The Genesis all in one at least resembles the old controllers, but sorry. The 6 or so games that are included on it are kind of meh. Not that the games are bad since I loved most of them on the real hardware, but by now, we've all played the hell out of Altered Beast and Kid Chameleon on various formats. I'll go back to getting my SI fix via the NUON version. As for the Genesis controller, I'll just plug in my SG when/if the mood should strike me. -
Bleh!
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Best 2-player games for Sega Master System?
Adrian M replied to Dones's topic in Classic Console Discussion
You guys are all missing the most obvious one...GLOBAL DEFENSE! My brother and I spent lots of time on this one...one player moved the spaceship while the other aimed the firing cursor. Doesn't sound like much these days, but back then it was a cool concept and lent itself to hours of TRUE cooperative gameplay! -
better than average gaming companies
Adrian M replied to Shannon's topic in Modern Console Discussion
Bungie of course...creators of Halo and prior to the XBOX, some very godly games on the Mac like the legendary MYTH series as well as Marathon. -
I do! I do! The Sansui Joycard SSS! Best NES controller ever, aside from the fact that it had the "simulated stereo" effect too! Resembles the design of the original Famicom pads and has THE BEST d-pad and buttons out of all the third party NES controllers.
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There was actually a PC version of it released on CDROM back in 1999. I bought it for like $3.99 at EBGames and as far as I can tell, it's a 100% accurate port/conversion. Only problem is, I can only get it to run in a small window for some unknown reason. And yeah, Raiden II did all the little things just right...the shrapnel from destroyed enemies was unbelievelable (it would cause ripples in the lakes and set fire to shrubbery!!), defeated enemies would crash into houses, the Giant Walkers would leave footprints in the terrain, and so forth! Viper Phase 1 also featured similar levels of destruction.
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Beta testing or did you pirate a leaked test version?
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Good to hear. November 9 is almost upon us!
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http://www.gamespot.com/news/2004/08/30/ne...ws_6106063.html I'm skeptical at best. While I have always LOVED Seibu Kaihatsu's Raiden games (Raiden 1, Raiden II, Raiden DX, Raiden Fighters series, and the little seen Viper Phase 1), the news of Raiden III is both reassuring and concerning. Reassuring because this classic series still lives. Concerning because I don't like the direction that the new generation of 2D shmups have been taking with their ridiculous "bullet hell" gameplay as seen in games like Mars Matrix, Gigawing, Esprade, and those god awful Cave shooters. The Raiden series had it right...make the game difficult but fun, and not at the expense of having the screen filled with 300 bullets to weave through. If Raiden III does turn out to be yet another bullet hell game, ah well, at least there's Deimos Rising and Active Lancer on the Mac platform...
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Stupid question but I'm curious nonetheless.
Adrian M replied to Shaggy the Atarian's topic in Arcade and Pinball
If you need a spare Jamma board to try on your new cab, let me know. I have a few I could part with cheaply. -
WANTED: Dark Chambers and Midnight Mutants for 2600 and 7800
Adrian M replied to Chrispy's topic in Buy, Sell, and Trade
I have an extra complete/boxed Dark Chambers. PM me if interested. -
Please keep me in mind for the SI Cocktail. Depending on shipping costs, I may be interested if no other local buyers turn up.
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No. 3D0 = 1993 Commodore CDTV = 1991 PCEngine/TG16 had the CDROM attachment in 1989 (Capcom's Street Fighter 1, retitled "FIghting Street" was the first CDROM game for the system)., though it was an optional add-on and not the main medium.
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No. Other companies did make games for the PCE and TG platforms. Taito, Face, Capcom, and others all made games for the platform. In fact, Working Designs got their start on the TG side by porting some of the Japanese titles over before they sold out and went to Sega (and then Sony). Who knows. The difficulty and cutesy graphics may have turned some off (there's nothing fruitier than having a boy clown who shoots magical bubbles as your main character) and the game did start out with some rather vague directions as to how one had to proceed. But after you figured it all out and got past the well, the game really began to shine. Amen to that.
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Man....a SI cocktail. I wish you could ship it.
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ti 99/4a game ... need help to remember the name...
Adrian M replied to Red 5's topic in Classic Console Discussion
Oh! It does look like a game I would have enjoyed back in the 80's! It was all about the Donkey Kong-style platformers back then! I must try this! -
which games have you completed this year?
Adrian M replied to Shannon's topic in Modern Console Discussion
*Full Spectrum Warrior (XBOX) *Blinx (XBOX) finally beat this game! *Colin McRae 2004 technically beaten it...all classes finished....never got around to the Expert modes though *Armed and Dangerous (XBOX) easy and normal modes *D&D Heroes (XBOX) *Metal Slug 4 (Neo Geo MVS) *Metal Slug 5 (Neo Geo MVS) *Call of Duty (Macintosh) *Project Gotham 2 (XBOX)
