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About frogstar_robot

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  1. I'll get down to Kinko's and get signs for the switch made. Update 01-01-2XXX!
  2. The Fisher Price Movie Theatre as case isn't completely ridiculous. We had this in 1975: That was a $20k item and no toy at the time. The toy case very much lends itself to the small built-in screen portable form factor we used to have before the laptop was invented. The A8 has even been made to display movie clips so there is that too.
  3. I'm looking forward to when mine arrive. Have some old school gaming nights with buddies planned when they get here.
  4. Furthermore figured out I have to have the exact version of the rom image that is specified in the hash. Nevahhhhhmind.
  5. I partially fixed my problem by copying over the non-source directories (hash namely) into the directory I dropped the mess binary in. This basically got the High Score cart working. When I try to run the Donkey Kong XM demo I now get this: ./mess64 a7800 -cart xm -cart2 software/a7800/dkxm_final_demo_ntsc.a78 POKEY + Bank 0 of 144K ROM at $4000 (Header 0x09) Disabling POKEY I'm invited to customize my High Score card but the POKEY always disables so I have no sound with this rom image.
  6. I'm trying to use the XM support with 0.155 on Debian Linux. I built 0.155 without issues and it works as well as the previous release. I've also unzipped the addfiles in the same directory I'm running my mess64 binary from. Doing the following plays a rom just fine: ./mess64 a7800 -cart software/a7800/Planet\ Smashers\ \(1990\)\ \(Atari\).a78 But I'm stymied trying to play the XM Donkey Kong preview ./mess64 a7800 -cart1 xm -cart2 software/a7800/dkxm_final_demo_ntsc.a78 Error: unknown option: -cart2 Ideas?
  7. It's such a shame that the project is being suspended after all of the hardwork that went into it.
  8. Foft is active in the Atari 8-bit forum. He and few of the more advanced A8 regulars have been polishing his recreation of the XL/XE on FPGA. http://atariage.com/forums/topic/213827-potential-new-hardware/ He has not been working on the 5200 in any way (and probably wouldn't be super enthused by wish-listing!) but his 99% done A8 is by it's nature most of the heavy lifting in recreating the 5200. The design would need the aforementioned glue switching logic, the 5200 OS, and a way to gracefully handle the physical differences between the cart and controller ports. That is pretty major work in and of itself but doable IMHO.
  9. There is more to it than just swapping the roms and the additional cart port. The major A8 chips ANTIC, POKEY, and GTIA occupy different parts of the memory map. Basically they are physically wired to the bus differently; also the 5200 lacks the PIA chip would probably cause compatibility issues if left connected. You would need something like a GAL programmed with switching logic to switch the chipset wiring and roms. This would be a major and messy project that would practically require a new logic board. Now Foft's FPGA A8 has much cleaner possibilities for doing something like this.
  10. You win Bennybingo! Though the animation would have been a lot funnier if you could have worked Kinko's in there some how
  11. A new year has come and we are even closer to the penultimate Hoff greatness coming from Hardwork and Team Savage. Any day now the Knight Truck will trundle forth like a Phoenix rising from the rubble of the last Kinkos. Look for Micheal Knight and KITT when they turbo boost into AtariAge Store!
  12. I bought the disk from a KayBee Toys in the mid-eighties and it worked fine in my 800XL with an unmodified 1050 drive. As I played through the game quite a few times, I did indeed see the gravity balls and the Backbiter Missiles. I later modified the drive with an ICD Doubler (I think that is what it was called.) This mod just allowed the drive to operate much faster if formatted with a sector skew in SpartaDOS. The game continued to work fine (as far as I could tell) in that drive. I got pretty damn good at it back then so if the game getting hard was an anti-piracy measure, I wouldn't have noticed. Would that I had those reflexes today.... Funny thing is, the manual included with the game did talk about the balls and missiles so I wasn't surprised by them at all. I thought it was just supposed to get harder on subsequent playthroughs. The manual was quite fancy and had pencil shaded non pixelated renditions of all the game's enemies. Of course, "anecdote" is not singular for "data" so YMMV.
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