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wongojack

+AtariAge Subscriber
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Posts posted by wongojack


  1. One would think that not constantly checking the validity of games ownership for single player sessions as well as less people downloading hundreds of gigs of data at all times for digital downloads would only improve network stability. I don't understand how subtracting features "fucks everything up" for either company from a network standpoint.

     

    I'm also doubtful of his explanation of the delay of Watch Dogs. He implies this only affects the Xbone and PS4, yet the 360 and PS3 versions are also delayed. Why not release the previous generations versions first in hopes to get those extra sales from either some "upgrade program" or those that would buy another copy? From a business standpoint, his reason makes no sense.

     

    Your first point about the networks is interesting, but I think it is the opposite of how you are thinking about it. Now they will have to check for a valid Gold gamertag / legit copy of the game whereas the DRM restriction and always online requirement made it so that the player's validity and ability to play was handled before they even started the game.

     

    Basic rule of technology is to champion your newest stuff, or else people will realize that they don't really want it and the old stuff is just fine :)


  2. I think its hard to imagine what the next generation of console gaming will be like, so I'm going to wait. While the press interactions for both companies were mishandled, the intention around trying to decrease the sale of used games is to attract more developers to innovate and make new things for the consoles. Right now the game reseller gets big money and that's unattractive to a studio that has to almost mortgage itself to make Arkham City or Red Dead.

     

    I think we will see some things come out that will make us want one of these consoles at some point AND will explain why the poorly explained requirements were suggested in the first place. However, until then I'm content to wait and play the huge library of unplayed games that I already own.

    • Like 2

  3. While the game seems to have a very loud group of fans who enjoy it, I don't really think its worth playing at all. It's basically "on rails" and offers almost nothing in the way of exploration or discovery. Even the "teamwork" aspect of the game falls short for me as it just ends up being an exercise in trying to avoid shooting your friends in the back.

     

    I say let your child play the game and she will be bored and never go back. You'll probably spend more time thinking about and preparing her for it than she will actually playing the game.

    • Like 1

  4. I had to send back an item to Steve for repair/replace back at the end of May and he hasn't answered any of my emails since. I've heard great things about his support, so I was surprised that my emails have gone unanswered. I'm a little worried about it; maybe he's sick or hurt or something.

     

    Anyone buy something from Atarimax recently or get some email from Steve?

     

     

    Steve eventually responded to me and even gave me a slight refund due to the delay. I think he's just a busy guy, but he will respond to you.

    • Like 2

  5. Barrel Bear

     

    I didn't play this game at all "back in the day" and the first time that I saw it in emulation, I was shocked at how much it just didn't look like a gorilla. However, once you play it, you figure out that its a pretty good version of DK for the 2600. If they just could have done something about the shocking moment of seeing DK for the first time, it wouldn't be such a big deal.

     

    Maybe if it was called something like "DK Archives" that would prepare players to expect something less than what they are used to.


  6. Also a lurker who just came on board to specifically give praise for these devices! I want one of those controllers so badly I'm almost on fire! wt808, make it happen!

     

    The work wt808 has done on this is amazing. It really fits the saying "labor of love"

     

    However, before anyone sets themselves on fire - you should look into adapting a PC gamepad to your 5200. All it takes is 2 capacitors, some wire and some 15 pin connectors. There's lots of info on that type of adapter on this board. That should keep the flames at bay until you have a chance to order up something like the controller in this thread.

    • Like 1

  7.  

    gaming in general became Derivative Platformer Hell

     

     

    I never really like platformers. I thought they looked like good games, but they never held my attention. I've thought of a lot of different reasons why over the years, and I've recognized that we basically had 2 generations of games that were derivative of SMB, but it's never occurred to me that the NES-Pad was to blame in some way. Gave me something to think about there.


  8. It'd be a good candidate to set up in a semi-public place like an office. Wouldn't care much about losing the games or getting the system damaged. You're basically giving it away at that price.


  9. Bought some 7800 games and they never came. Got my money back through PayPal.

     

    Initially there was communication between me and CrimsonAtari, but it came to a complete halt. He'd even sent me an invoice through PayPal with a phone number that I tried to call many times without a response (or option to leave a VM).

     

    I agree with this statement:

    "I don't think CrimsonAtari intended to be a scammerhe just doesn't seemed organized (or conscientious?) enough to sell on a forum like this."

     

    He admitted that he had sold previously on this site with a different username which had a short list of all positive feedback. In case he comes back again in the future with a different alias, his name is Ronnie. He is from Pennsylvania and his email address is [email protected]____mail.com


  10. Ok people. I'm attaching a new version. I was really hoping I'd have it completely finished by now, but sadly not. (I must have been insane thinking I'd get it done at this time of year.)

     

    Anyhow, most stuff is in now. There's still some speech missing (stop sign, high score 3rd, 4th, 5th place and a couple of other odds and sods) and some of the level data is screwy/incomplete so we have an impossible blue section again - in the 2nd zone. The final game will have 9 zones. I'll leave it to you to work out what that's all about icon_smile.gif)

     

     

    Merry Christmas,

     

    Alex

    Is this the latest build: mgd_201204.zip?

     

     

    EDIT - I got the bin from the website. Although I had a hard time finding a link to the file. Thanks to another AA user who provided this: http://www.herbs64.plus.com/files/mgd.bin


  11. As of Aug 13, this Craigslisting reads:

     

    "im selling an Atari 5200. it has only been used once and works perfectly and still has the original box and papers. comes with 3 remotes, pac man and dig dug. im asking 150 but am willing to go a little lower."


  12. Well I "fixed" it. My solution was to run a piece of wire to the disconnected part of the trace. To do this, I punched two small holes; one is through the trace and another a very short distance away slightly touching but next to the trace. I used one wire from an IDE ribbon cable and threaded it through one of the holes, bending the exposed and stripped end of the wire so it would "hook" through the other small hole. This way I had exposed wire running on top of an area of the trace. On the outside of the mylar, I used superglue to attach the two protruding ends of the wire. This means that I didn't have to use solder or glue on the trace area itself.

     

    I was actually kind of surprised this worked. I used some small tweezers to really mash down the wire against the trace and that combined with the glue held it in place as I re-assembled the controller. I attached the other end of the wire directly to the wire from the cable. The cable wires are held in place on the plastic clip by razor claps, so I could just force the end of my wire down into the clamp that held line 7 in place. Once I got the wire attached, I could test (using diode setting) with a meter if the button press still registered on line 7 as I re-assembled the controller. I expected it to stop working as I manipulated and moved that wire into place, but it never did.

     

    All the buttons now work and it is re-assembled (and much cleaner). I should have taken photos; but I was pretty focused; and actually, I kind of expected it NOT to work.

     

    Here are the things that I will remember if there is a next time:

    As per the troubleshooting guide, there are 2 pieces of the case that can be removed. The video only shows one piece being removed. The very top piece (not in video) is going to come off eventually because the controller is pretty much impossible to re-assemble with it still attached. You could try to remove it first, but it's probably easier to take apart the controller the way shown in the video and then remove the top section after.

     

    I broke off one of the buttons when I tried to force them through their holes as I followed the video. Work the buttons "in" but not up or down as they are attached with a thin piece of plastic to the main body of the controller. Breaking one of these button "arms" wasn't fatal for me as I reattached it by gluing a piece of rubber band as a sort of patch. The buttons are really just floating in place anyway, so you just need something to hold in place while you re-assemble. That one feels looser now, but it works fine.

     

    The plastic washer that fits between the mylar for the disc fell out as I was snapping things back in place, but that doesn't prevent functionality, so I'm not pulling things apart to put it back in. Note to stick that in place with a small dot of glue next time.

     

    Troubleshooting guide: http://www.intvfunho...q/intv_faq7.php

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