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Everything posted by wongojack
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There is a password system that allows you to start at the beginning of a level. So, if you hit a "game over" you can at least begin at the start of level X. However, it still isn't enough because you have to go through and collect all the treasures and THEN start the ropes (where you will never succeed on your first try). I think at one point on level 6 I lost 20-24 men, and after each "game over," I had to play the whole level again. What makes it worse is that (I mentioned before) the Phoenix won't display correctly on my TVs. I was running it through an HDMI to composite converter which was adding enough delay that it made the ropes section almost impossible. So to get through level 6, I had to connect directly with HDMI, but that means no sound - <hrmph> BUT . . . as you say, the rest of the game seems SO well put together. I was genuinely enjoying running around and finding the various treasures. After the first three or so levels, I was ready to declare this the greatest Coleco game of all time. But then . . . it got harder and decided it hated me.
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PS4 Resident Evil VII 512 Picked back up with RE7. It's a nice update to the RE formula, and I am really enjoying playing it in VR. I'm not sure how great a game it would be without the VR though. Edit: Updated! I finished the main story and the free DLC that lets you play as Chris Redfield. I really had some fun with this one. Good game for Halloween season too (if there is such a season).
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Colecovision Sydney Hunter Caverns of Death 178 I think I'm done with this game. I made it to level 7 of 10, but every level ends with a sequence where you have to jump from vertical ropes while lava rises below. The controls are extremely precise and it is incredibly easy to NOT catch the ropes (and die). Plus, the sequences require you to memorize the layout and enemies to be successful. That combination of being forced to repeat and memorize while a core game mechanic is extremely touchy makes for some very unenjoyable gameplay. I just don't think I can make myself do it anymore.
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Coleco Chameleon .... hardware speculations?
wongojack replied to phoenixdownita's topic in Modern Console Discussion
I kicked it. As I said, I would kick in more for a physical copy. -
What's the first video game with a screen-clearing bomb?
wongojack replied to Cobra Kai's topic in Classic Console Discussion
Funny that what I thought about first from the thread title was an explosion that removes all graphics on the screen. Like an end of life or game over explosion. There is a very disruptive explosion when you die in Defender that I thought was pretty awesome at the time. While it doesn't clear the screen, it does "destroy" the graphics around it. -
What's the first video game with a screen-clearing bomb?
wongojack replied to Cobra Kai's topic in Classic Console Discussion
Thai Fighter? -
Coleco Chameleon .... hardware speculations?
wongojack replied to phoenixdownita's topic in Modern Console Discussion
I will buy a digital copy just to support you Mike. This thing pretty much crashed me listening to the RGR podcast, and I miss hearing you there. Saying that - I will likely never read a digital copy. I'd prefer a physical copy, and I would be willing to pay $30 or more to secure it. -
Adventure: Sword with a giant point or giant handle?
wongojack replied to Machine's topic in Atari 2600
I vote arrow -
Regarding Black Widow - it was never released for the 2600, 5200, 8-bit computers, Colecovision, 7800, or any other home system that I know about. I've only ever played it as an arcade game. The original control scheme was like Robotron where the left stick controlled movement and the right stick allowed you to fire in 8 directions. I've had a lot of fun playing it in MAME with a real arcade control panel and in the Xbox 360 Gameroom where you can use the twin sticks on the 360 controller. If it was me, I would have just listed that time individually for the games maybe like: Arcade Black Widow 15 Centipede 10 Pong N Road Blasters N Atari 2600 Moonsweeper N
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With compilations like this where they are emulating (or attempting to emulate) the original system, we usually just log the time for the original game and the original platform. BTW Black Widow is brilliant if you can play it as a twin stick game. It is an overlooked classic. Centipede on the other hand is a classic that NOT underrated - very well known. The Activision Anthology for PS2 is pretty awesomesauce. I love the soundtrack that plays during that one, and the game selection is great. I still go back and play it every once in a while even though the emulation is a bit outdated now. If you have that collection, you should definitely try more of the Activision classics for the 2600. Some of my top games are HERO, Megamania, Seaquest, Pitfall!, Pitfall II, Frostbite, Beamrider, and Chopper Command, but there are a ton of great games on there including some of the other Imagic classics like Demon Attack, Atlantis, Cosmic Arc and . . . well Moonsweeper.
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Sydney Hunter & The Caverns of Death for ColecoVision!
wongojack replied to retroillucid's topic in CollectorVision
Thanks! that did help me get through the ropes on lvl 5, but sadly I just lost what must be 20 or even 24 men on the ropes on level 6. My problem with this game is that it is way too easy to just miss one of the ropes. Unlike any other game I've ever played, you can't press up or grab too early or it seems to be an instant miss. The timing to grab the ropes in mid-air is way too precise. It could also be that because I have to play on my Phoenix with an HDMI to composite adapter that I am getting some delay. sigh . . . Its a good game, but the rope sections make me completely forget about the fun I was having exploring around and collecting treasures. I may just write down the codes from that video and skip every rope section. Update - I have one TV where I can plug directly in with HDMI, but the sound doesn't work. Anyway, when plugged directly in with HDMI, I was able to complete the problematic section on lvl 6 in short order. I guess the converter is adding enough lag to give me problems. -
Colecovision: Antarctic Adventure 51 Front Line (Standard Controller Edition) 24 JETPAC 8 King & Balloon 14 Monkey Academy 34 Moonsweeper 25 Pacar 9 River Raid 9 Skiing 3 Smurf Gargamel's Castle 13 Subroc Super Game 7 Sydney Hunter Caverns of Death 117 Sydney Hunter Sacred Tribe 36 Threshold 30 Time Pilot 33 Txupinazo! 15 Zaxxon Super Game 67 Lots of time in SHCOD, but I got to one part where the jumps off of ropes with a rising lava floor was really hard. I guess I may try again someday, but I also might go looking for a code to just skip that level. A surprise in this list was Monkey Academy. It is a game that combines arithmetic and platforming. I was skeptical, but I really kind of enjoyed doing division problems and simultaneously playing a simplistic version of DK Jr.
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Sydney Hunter & The Caverns of Death for ColecoVision!
wongojack replied to retroillucid's topic in CollectorVision
Is there a video playthrough of this game anywhere online? I'm having trouble with a section in "Cavern of the Middle" toward the end where the bats and ropes present some very challenging jumps. I found a SNES playthrough online, but it seems the rope section is different at that part. -
I've always thought of SG-1000 HERO as a sort of re-design experiment. He wears a jetpack instead of a helicopter to start with. There must have been at least some creative discussion about how to make it look like an updated version. I suspect all of the reasons already listed were (even if briefly) taken into account. Stuff like this probably all mattered Audience Skill of the development team (or individual) Personal preference of developers Fit with the platform Estimated cost I think the approach to being creative with a port is a positive one, and today I appreciate the variation that is offered by the SG-1000. For example, Coleco HERO looks almost the same as the C64 HERO, but SG-1000 HERO is something new to discover. That Congo Bongo makes me think about how they re-designed Zaxxon for the 2600. Looks totally different, but perhaps the gameplay is better for it? However, when you stack them all up like that, the approach they took definitely looks like a disadvantage for the SG-1000. Of course, there were no consumers actually given the realistic option of choosing between purchasing a Coleco/Adam or SG-1000 right? Were both of them readily available in any region?
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We are lucky to have you @-^CrossBow^- and @TailChao
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It only accepts Colecovision carts natively, and it does not currently accept Atari 2600 carts. It has a built in SD slot that lets you load roms for any core you want which is the current method of playing 2600 titles. They have announced plans to sell a cart adapter. I actually haven't tried the 2600 core at all since the first week I got the thing. It was ok, not as good as the current version of Stella, but certainly more than passable. There have been several updates to the core since then too. I'm not sure if it is a choice anyway as it seems that pre-orders are now officially closed (thread below). And honestly, I think I would give the thing a C+ anyway. A big problem for me is that it won't display correctly on either of my main HDMI displays. One of them just says something like "invalid format" and the other makes this harsh clicking noise behind the gameplay. There's also a problem where it won't switch off properly and you have to unplug the HDMI cable each time you power it down. I use it with an HDMI to composite adapter. Don't get me wrong, there is A LOT of good in there, and I'm not going to return it or anything, but it isn't the answer to all your classic gaming needs or anything like that.
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Craziest Atari Collection Ever - Cinemassacre Video
wongojack replied to wongojack's topic in Show Us Your Collection!
I noticed the Sears stuff too. And of course the S. American items are unusual to see. Great collection! The vid also made me go hunt down that KC Munchkin Supercharger homebrew by Mr SQL. -
Dead Tomb Reservations (Phoenix Exclusive)
wongojack replied to retroillucid's topic in CollectorVision
Welp, I did my part and placed a deposit. Hope that the game ships soon-ish. -
The Collectorvision Phoenix is a homebrew console! Pretty amazing right? It plays original Coleco carts as well as homebrews that require the Super Game Module or the FA18 upgrade chip. You can order a Phoenix if you want to from the Collectorvision website. They are going to do another run of Xhundred consoles to give another set of people to have access.
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Dead Tomb Reservations (Phoenix Exclusive)
wongojack replied to retroillucid's topic in CollectorVision
I noticed this is still open and on "backorder" with 170 copies sold. Did shipping start in August? If I place an order now when would I be alerted to pay the remaining amount and receive the game?
