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Feralstorm

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About Feralstorm

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    Do not taunt Happy Fun Ball®

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  1. Should I assume this is NOT about Dennis Debro's game "Climber 5" which became "Atari Climber" on the Flashback systems?
  2. I guess this speaks to relative rarity between the US and Japan (or elsewhere and elsewhere else). Just like when I see YouTube vids shot in some Japan retro game store, thinking how reasonably-priced some Dreamcast game I'd like is over there, I could imagine some Japanese Atari collector (presumably they exist) freaking over the bins of dollar carts that might be found here. (Seriously, 1480 yen for a loose Combat cart? )
  3. "We need a video game console for set dressing!" "How about this NES?" "That beigey-gray block-shaped thing? That'll look too out of place in the Tool Man's entertainment center! What do you have that's like - black and brushed aluminum - maybe kinda wedge-shaped?"
  4. Basically, the FB1 games were just newly-made NES-hardware games made to look like 2600 and 7800 games (AKA ports). It's possible some of the original 6502 game code was reused/adapted, but based on how I remember the FB1 games playing, I doubt it.
  5. I got the Atari 7800 version of this pad. Basically, if you are comfortable with oldskool NES game pads, they work fine. My big old partially arthritic hands have issues with them, and get crampy if I play more than a few minutes. I'm glad I got a few Competition Pro Cd-32 pads back when they were new-ish and not stupid expensive on the secondary market. They're more comfy for me.
  6. I'd guess the lowest-effort method is to 30 hz flicker between the two players and IS there any AI in the game? I was under the impression the enemies all moved in basic patterns, in the arcade too.
  7. I don't know a lot about the 7800 from a programming standpoint, but my impression is that it's a very different beast than the 2600, despite sharing some hardware, and would largely require rewriting the game from the ground up (perhaps not the game logic or audio, but definitely the 'display kernel') My guess is the concept is about the same as claiming 'hacking' a 2600 game to run on an Apple 2, Commodore 64, or NES would be simple because they use the same base CPU.
  8. Funky. In the art it looks like he wears a lab coat (maybe trench coat) and khaki pants (possibly no pants). Must've been going through a phase before returning to his classic green-on-green.
  9. Wishing all the best for this, though I hope the games don't sell TOO briskly, as I'd like to get one but financial concerns will stand in my way for a month or two.
  10. dunno exactly who's a good dealer or what you wanna spend, but a quick Google check popped up several options. For example: https://www.c64psu.com/c64psu/56-174-commodore-amiga-a500-a500-a600-a1200-psu.html
  11. Too many options: 1: Stargate/Defender II 2: Battlezone 3: Demon Attack 4: Galaxian 5: Cosmic Ark And somewher between ten and fifty honorable mentions
  12. The big issue is most CD-32 releases never got official NTSC versions, as legal/patent crap kept the console from a proper release in the USA, and the Amiga game market was dominated by Europe by that time anyway, pushing the hardware in ways that break when the vertical resolution and refresh rate is changed. The mouse will help in that regard. More games were converted to or written directly for NTSC systems back in the A500 days.
  13. Does the monitor you're using support PAL signals? Some games (not all) will switch the system to PAL on their own.
  14. Every generation has its console and computer 'wars', which usually look pointless and infantile when viewed by subsequent generations. (of course, discussions on NES vs. 7800 and Amiga vs. ST keep popping up, so they never go away completely.)
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