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About Feralstorm

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    Do not taunt Happy Fun Ball®

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  1. I'd guess the lowest-effort method is to 30 hz flicker between the two players and IS there any AI in the game? I was under the impression the enemies all moved in basic patterns, in the arcade too.
  2. I don't know a lot about the 7800 from a programming standpoint, but my impression is that it's a very different beast than the 2600, despite sharing some hardware, and would largely require rewriting the game from the ground up (perhaps not the game logic or audio, but definitely the 'display kernel') My guess is the concept is about the same as claiming 'hacking' a 2600 game to run on an Apple 2, Commodore 64, or NES would be simple because they use the same base CPU.
  3. Funky. In the art it looks like he wears a lab coat (maybe trench coat) and khaki pants (possibly no pants). Must've been going through a phase before returning to his classic green-on-green.
  4. Wishing all the best for this, though I hope the games don't sell TOO briskly, as I'd like to get one but financial concerns will stand in my way for a month or two.
  5. dunno exactly who's a good dealer or what you wanna spend, but a quick Google check popped up several options. For example: https://www.c64psu.com/c64psu/56-174-commodore-amiga-a500-a500-a600-a1200-psu.html
  6. Too many options: 1: Stargate/Defender II 2: Battlezone 3: Demon Attack 4: Galaxian 5: Cosmic Ark And somewher between ten and fifty honorable mentions
  7. The big issue is most CD-32 releases never got official NTSC versions, as legal/patent crap kept the console from a proper release in the USA, and the Amiga game market was dominated by Europe by that time anyway, pushing the hardware in ways that break when the vertical resolution and refresh rate is changed. The mouse will help in that regard. More games were converted to or written directly for NTSC systems back in the A500 days.
  8. Does the monitor you're using support PAL signals? Some games (not all) will switch the system to PAL on their own.
  9. Every generation has its console and computer 'wars', which usually look pointless and infantile when viewed by subsequent generations. (of course, discussions on NES vs. 7800 and Amiga vs. ST keep popping up, so they never go away completely.)
  10. Commodore was unfocused in general, so some improvement could have been made by just picking a sensible. approach and sticking with it longer than a few months at a time (and maybe lock Irving Gould and Mehdi Ali in a safe). I doubt much would stem the inevitable dominance of the 'crowd-sourced' PC clone market. One thing I thought could have been a good idea was to enter a strategic partnership with NewTek, whose Video Toaster hardware helped sell a lot of big box Amigas. I assume at the time Commodore felt the new 'desktop videographer' market was too small to pursue, in favor of shooting for the next 'cash cow' game console idea, but it had it's own little ecosystem of third-party hardware and software (and magazines) at the time. If C= and Newtek worked together and shared info, they could conceivably improve each others' market and direct hardware developments for faster advancement. (getting the toaster out of just NTSC standards quicker would have been nice) While the Amiga/Toaster might not have dominated the desktop video market it helped create, It might at least have been able to continue beyond the shift away from analog video to digital/nonlinear and HD.
  11. I don't mind the 7800 (single-stick) controls much, though that's probably because I played the 7800 version more than the arcade overall. It does take a little 'run THEN gun' technique practice though. I suppose a Llamatron-style setup where the button locks firing direction or the second button fires in reverse would've been a good idea though. Considering I've achieved scores approaching a million points with just a single Suncom Tac-2 on the medium difficulty, I wouldn't call it unplayable as-is.
  12. Neat idea, but a bit generic in execution IMO (in the sense that even Atari fans might have no idea what they were specifically without an explanation. I wouldn't mind seeing someone try 'pixel art' figurines (similar to those "8-bit Mario/Link Nintendo figures) of Atari game icons, as screen-accurate as possible within the medium. Who wouldn't like a blocky li'l desk figure of an Atari Space Invader, or Pitfall Harry, or a Yar, or one of the dragons from 'Adventure'?
  13. I still do graphics work on my Amiga and MorphOS systems to this day. Non-Amiga-fanatics: "For God's sake why?" Me: "I've been doing this since 1989! Don't you DARE question me!!"
  14. I'm in with those that thought Pac-Man was "OK" and "That's what Atari looks like" back in the day, I also remember wanting an Atari 400/800 back when because the Pac-Man game looked so much better. It was easy to assume the 2600 couldn't really do a better, more accurate Pac-Man game than that ... Until Ms. Pac-Man, Jr. Pac-Man, and the homebrew remakes showed up, that is. While I wouldn't say Tod Frye made the best decisions regarding Pac-Man, I understand where he's coming from, about how porting and 'translating down' from the arcade platform was a relatively new idea at the time and there was tons of trial and error involved in catching the 'spirit' of a game when it's basically impossible to recreate all details of the audiovisual and gameplay. You only need to look at some of Atari's other arcade ports that came out close to the same time - Defender, Asteroids, Warlords, Berzerk, back to Space Invaders - and they all have a mix of concessions to hardware limits with decisions that just are. (the fact that simple graphic hacking can make some games seem more arcade-y with no other modifications attest to that - why do Atari Invaders look nothing like Taito invaders, for example?)
  15. I guess the author of "Princess Rescue" picked a title TOO far away. If only it was simply "Super Mario Brothers" (y'know, specifically avoiding abbreviating that last word), there's no way Nintendo could have touched it. Right?
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