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Everything posted by Gregory DG
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I've begun some early work on the CTF map... The red maze (White Castle) is gone as is the Black Maze (Black Castle). Also the rooms where the cartridges and the magnet are gone. (Wait until you see where I've placed the cartridges!) I'll probably limit the weapons to the RL, GL, railgun, & shotgun. No real need for the lightning gun or plasma gun. Also, no powerups aside from the mega health, still located in the Gold Castle. Oh, and I raised the ceiling in the Orange maze so now you can RJ over it. Surprisingly, with the Blue and Orange mazes between the castles, the map is looking quite symetrical, and I'm happy that the bots can get from one castle to the other with the help of two bridges.
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That's good advice. Something I should know to do by default since I'm studying to be a technical writer! Definitely! I'm no coding expert, even though I was going to force myself to learn it with this project. Any assistance you could provide would be invaluable to me. My email is [email protected]
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It's been fun working on it. Try and visit the servers running it. I'll be there around 9pm EST. It's been done, and it looks very cool too! http://www.atariage.com/forums/viewtopic.php?t=13777 (Now I just need to get those guys to help me out with the Adventure full mod!)
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On Wednesday, when I released the map there were a total of 70,500 visitors to TAT. There were also 1.79 million hits to the site that day. This was mostly thanks to slashdot. But I was wondering... Does the number 1.79 ring any bells for anyone?
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The nature of the map, I'm afraid. Teaches you to NOT use the RL in close quarters!
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Messed up the server names in a previous post. They are: q3a.bosskey.net and 66.47.126.26 I'm there right now, actually. 9:30pm EST.
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Are you the same person who had this problem on Slashdot? I've never heard of this problem, has anyone else? What file is it complaining about? Have you tried downloading the map again? (It may be corrupt.)
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Let's set up a regular time to get into these deathmatches, shall we? How about 9pm EST every night? (Or at least until everyone gets tired of the map.) I will be bouncing between these two until midnight tonight and nightly at 9pm-boredom (EST.) q3a.bosskey.net and 66.47.126.26 Let's get some multiplayer playtime in on this map!!
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Hey, that's pretty darn cool! Are you interested in maybe helping me out with the Adventue mod?
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Yes. Nothing really that hard about building the map. I just looked at the original, and went from there. The hardest part was getting the sky to work. I had to edit the shader files for the textures, and I had no idea how they worked. I somehow lucked into getting the clouds to move. Dunno how I did that. Some would say to use Radiant as a map editor. Well, I'm just simple guy who enjoys simple games, and I need a simple editor. QuArK is really the best one for me.
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I've never seen that happen before. Neither did my testers. (?) Are you refering to the orange floors, or the walls? (The floors do weird things because they are only one pixel higher than the real floor. I anticipated getting stuck out there, as you write, with the lava suicide pits. But RJing isn't something I really like too much. Ah well. :-) You must have some super powerful rockets, because I could never RJ over those walls! (I could do it with a quad BFG though.) I've had it lock up for me too, but only when I was testing it through QuArK. I've NEVER had it freeze playing Quake 3 the standard method. After the CTF map, the blocky character is my next priority. The models are a pain to do however. Thanks for the Q3 server! I'll jump into a game as soon as I D/L the 1.31 point release (24 meg at 56kb.)
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Now that it's out... Anyone care to comment on the map? Improvements? Likes, dislikes? Etc? Who's going to host a Quake 3 server with this puppy? :wink:
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Woohoo! Server crash! I think it took down my host too! www.your-site.com! Luckily, someone is hosting the file for me. http://www.thebluemachine.com/pafiledb3/pa...ction=file&id=8 Heh heh heh... Never crashed a server before!
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Well, I did think ahead and copied the 5meg map to another server. (Let AT&T get pounded for all I care.) Since the 20,000 hit post, there have been another 24,000 for a total of 44,000 today. Over 1,000 downloads for the map, making this the most hits (by far) TAT has ever had.
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Wow! Bill Kendrick posted this to /. resulting in over 20,000 hits for TAT today. Over 530 people have downloaded the map now! http://slashdot.org/articles/02/09/11/0628...0.shtml?tid=112
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Ok, it's all uploaded for your fragging pleasure! Visit www.ataritimes.com to get the first release of Quake 3 Adventure DM!
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GOOD NEWS! I'm about ready to unleash Release Candidate 1 to the world! It'll take me awhile to upload it, but it should be there by midnight tonight (Sept.10) Keep checking TAT until you see the confirmation! Woohoo!
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Woohoo! Thanks to William Kendrick for getting the interview slashdotted! http://developers.slashdot.org/article.pl?...2/09/09/2311232
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Whew! I've been in contact with Lx Rudis, composer of Atari Lynx music (including Klax, California Games, Gauntlet 3, Ms. Pac-Man, Rampart, Shanghai, etc.) for the past few weeks. I'm happy to announce that The Atari Times has an exclusive interview with Lx where he recalls his Epyx and Atari days, how to code music on the Lynx, and what it took to get the Jaguar to "roar." Visit http://www.ataritimes.com/ and check it out!
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I've bashed MESS in the past for being a pain to set up, but I have to hand it to them this time. The 7800 emulation is excellent! Only Klax wouldn't do anything. And Tower Toppler looks bizarre... Also, is there a reason why Double Dragon and Rampage do not have ROM images available? Is it an Activision thing, or what?
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Product placement in movies -Video games
Gregory DG replied to bangles66's topic in Classic Console Discussion
Just tell me the movie and the title of the game (or hardware), and I'll add it to the list. Screenshots to anything missing is also welcome. -
Product placement in movies -Video games
Gregory DG replied to bangles66's topic in Classic Console Discussion
http://www.ataritimes.com/features/fea_atarifilms.html :wink: -
Same with Windows 2000. Looks like NT variants are not compatible.
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Ok, I've ditched the camera views with the teleporters. Having too many of them started messing them up. Now there is just a cloudy wall to tell you it is a teleporter. I've also made it possible for the bots to get around a bit better. They still won't enter a teleporter, but I've modified the map somewhat to give them an fair chance. :wink: Also, I've spent a lot of time this weekend tweaking the weapon balance to keep the map from becoming a Rocket Arena... It was nice when I ran out of ammo and had to switch to a different weapon several times. If anyone is interested in testing Beta3, send me an email at [email protected] . I'm getting some great feedback from my testers!
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Ok, I've figured out how to make the teleporter show you where you are going. You will look into the teleporter and see exactly where it leads. It still looks a little too advanced for Adventure, but I think I can make it look basic. Here is a screenshot: http://www.ataritimes.com/classics/images/...dv/teleport.jpg It looks like a white fog before you get close to it though. Also, it sways back and forth annoyingly. Luckily, I can direct the camera to any point in space.
