-
Content Count
11,243 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by Gregory DG
-
This has been fixed in the latest beta. Email me at [email protected] for the url to download it. Also, I've experimented with teleports with a portal that shows you where you are going. But they have a lot of cloudy special effects that I don't think work with Adventure. The black walls tell you it's a teleporter and the new maps on the walls will tell you where you are located.
-
Well, if you're interested, you can help playtest it. Anyone interested (and willing to give feedback - a must!) send me an email at [email protected]
-
Any 8-bit "cart only" collectors out there?
Gregory DG replied to jlnsctt's topic in Atari 8-Bit Computers
Hmmm... Maybe BBSB isn't as rare as we think? I too have a copy. (Which I like to crow about since it's the only truly rare game I have. GIVEN to me by a friend at work.) -
Good job! Looks like Xevious remade into Sinistar. :wink:
-
I thought of that, but Game 1 doesn't have the White Castle or the red maze.
-
I'll likely make a special CTF version of the map, so anything goes. The flags can be anywhere, and the tops of the castles would be a cool idea. Also, I think the Black and White castles are the best places to have them. How about some suggestions for simplifying the map? Like closing up the black castle maze, removing some rooms, etc? What rooms can be closed for CTF? It would be easier to alter the map rather than try to make the exisiting one conform to CTF.
-
Ah! The joys of playtesting! :wink: Too bad the bots are so stupid. I'm working on adding some Capture the Flag elements to the next beta. Where would be the best places to put the flags?
-
I'm so proud, you used my idea! This is really a great project you are working on. I'm very impressed! Yeah, I thought using the Combat clouds would work best considering they're from an early generation game (like Adventure is.) Now onto to playtesting. Anyone? Bueller?
-
Hmmm... Anything you want to know? BTW... Anyone interested in being a playtester for the map? I'm almost done. First two responses to this message can playtest.
-
Scariest (home console) video games of all time?
Gregory DG replied to Scot from S.C.'s topic in Atari 2600
I'm surprised it's taken this long to mention Jaguar AvP, probably the scariest Atari game of all time. Dracula for the Lynx comes in a close second though. Atari's History of Horror Article at TAT http://www.ataritimes.com/features/fea_ata...tarihorror.html -
I've never heard about that version, so I guessed it was never released. How does it compare with the 7800 version?
-
I was organizing (!) my Atari mags and such and came across my copy of Atarian magazine which gave the maze layouts to this game. It also mentioned it was for the XE too... Maybe another lost game out there, perhaps?
-
Great to have another lost game out for the masses. What is the status of this game with Disney? Do they know that it has been released? They are very guarded about their properties and will sue at the drop of a hat (much like Atari.) And since Snow White is the crown jewel of the kingdom, I hope everything was worked out in advance with them.
-
The map is called "Padshop" and it was on the April 2001 coverdisc of PC Gamer. The homepage for the author is http://www.padmaps.de or www.padman.de but neither of them seem to work anymore. I'd put the files on my FTP space for you, but they total 25 meg! You might be able to find it on one of the other Quake sites such as www.planetquake.com or www.quake3world.com
-
...The "Adventure" game will be EXACTLY like the original, only in 3D. Sounds and everything.
-
I did some Quake I maps and it's always been fairly easy to import textures. Never played much with Doom maps, even though I bought an editor to help Carl with the Doom+ project. Yes, I've thought of doing a map completely with scans of cartridges & boxes! There's this Quake 3 map from PC Gamer where you are inside a giant video game store (like Electronics Boutique) and you're dodging in between boxes of games like Elite Force, Unreal Tournament, Quake 3, Alice, etc. Floppy disks on the ground serve as Jump Pads, and the monitors are teleporters that take you to a weird world. It's really cool. The only real obstacle I have with the map at this point is the stupidity of the bots. Otherwise, I could release it tomorrow!
-
No pics of the red dragon are online as of yet. He's in the third dragon pose (guess what it is?) Anyway, did you see the other picture? I think you missed one.
-
Here are some teaser pictures, (I'm so evil. ) The Yellow key: http://www.ataritimes.com/classics/images/...v/yellowkey.jpg The clouds (from Combat) and something else down the hallway: http://www.ataritimes.com/classics/images/...3adv/clouds.jpg Hmm... What am I standing on? http://www.ataritimes.com/classics/images/...3adv/manual.jpg Also, there are some other pictures I've not posted or announced. Some industrious people have already found them.
-
Yup! Wish I could make a mock-up of what the sword would look like being carried, but I haven't spent much time with model making. It's 10x harder than making a map.
-
For the time being, everything you see in the game (except for the weapons and bots) are static objects. They don't move. Once I get to the "Adventure" game, I'll have to make models. What you do see in the game is a general idea as to how they will look when they become models. For the "Adventure" game, I'd like the dot to be picked up like any other item. I'd also like it to be a chameleon color so that you don't actually see it. The keys aren't that big, really. Text vs. graphic labels.... Cool... It's like fort vs. fort. :wink:
-
Actually, all of the castles have keys that you must get (actually press like a button) before the door will open. Once you are inside, the door closes behind you, but the door can be opened again by touching it. The bots were smart enough (big shock for me) to touch the key and enter. That part is working good with the bots, but they're still too dumb to walk into a teleporter. Guess they just see dead ends. Remember, everything to this point is all for deathmatch. So, I've made a few rooms a bit more exciting with objects not actually INSIDE of the game. Like the secrets I've had you guessing lately. As the clues suggest, there are more than just giant cartridges in the game. Heh heh heh....
-
Mmaayybbeee... And perhaps a few other things too.
-
Is that a DOS game? I vaguely remember that game as a few friends at school were playing it. (I never did though.) Up until recently, I never made the connection between the title of the game and the Moria from Lord of the Rings. Was the game actually named after the mines from the book? A game idea I'd like to see: Women's Pro-Mudwrestler... :wink:
-
Another clue: Imagine you were only 3 inches tall looking at your Atari collection. How would it look?
-
Nope, neither of those. My service agreements are never long! No, but that's a cool idea... No comment on that one... None of these guesses are the answer I was looking for. Good tries though. Here is one last hint: http://www.atariage.com/manual_page.html?S...ge=0&maxPages=8 After three clues, you guys aren't even close. Good luck!
