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Gregory DG

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Posts posted by Gregory DG


  1. Ah! The joys of playtesting! :wink:

     

    Too bad the bots are so stupid.

     

    I'm working on adding some Capture the Flag elements to the next beta. Where would be the best places to put the flags?


  2. I'm dying of curiosity!!!

     

    :)

     

    Hmmm... Anything you want to know?

     

    BTW... Anyone interested in being a playtester for the map? I'm almost done.

     

    First two responses to this message can playtest. ;)


  3. We are proud to bring you the binary for another unreleased Atari 2600 prototype.  This time it's for Snow White, a game developed by Atari but never commercially released.

     

    Great to have another lost game out for the masses.

     

    What is the status of this game with Disney? Do they know that it has been released? They are very guarded about their properties and will sue at the drop of a hat (much like Atari.) And since Snow White is the crown jewel of the kingdom, I hope everything was worked out in advance with them.


  4. I dont suppose you know where thats available for download? A quick search just proved fruitless, pcgamer.com dont have it, neither do gamespy or any of them types. Id like to have a look at that if poss:)

    Adam

     

    The map is called "Padshop" and it was on the April 2001 coverdisc of PC Gamer. The homepage for the author is http://www.padmaps.de or www.padman.de but neither of them seem to work anymore.

     

    I'd put the files on my FTP space for you, but they total 25 meg!

     

    You might be able to find it on one of the other Quake sites such as www.planetquake.com or www.quake3world.com


  5. This is waaaayyyy too cool!  I can't wait till it is ready.  You should put the Game cart in a room standing by itself like the giant monolith in 2001!

     

    Are you going to have that pickup sound and drop sound from the game?  How about stunning the dragons when you run into them?  and finally are you going to have the rainbow effect if you win the game?

     

    ...The "Adventure" game will be EXACTLY like the original, only in 3D. Sounds and everything.


  6. Now i havent tried building levels since about '95 playing with doom wads. Back then importing scans of stuff was not easy, if not impossible, i certainly never did.

    I did some Quake I maps and it's always been fairly easy to import textures. Never played much with Doom maps, even though I bought an editor to help Carl with the Doom+ project.

     

    Theoretically, looking at the third snap, it would be possible to make an entire Q3 level of Atari cartridges using the online scans here at AA (with permission of course ;) )

     

    you should make that your next project Greg. But in the meantime, hurry up and get the beta released :D  

     

    Yes, I've thought of doing a map completely with scans of cartridges & boxes! There's this Quake 3 map from PC Gamer where you are inside a giant video game store (like Electronics Boutique) and you're dodging in between boxes of games like Elite Force, Unreal Tournament, Quake 3, Alice, etc. Floppy disks on the ground serve as Jump Pads, and the monitors are teleporters that take you to a weird world. It's really cool.

     

    The only real obstacle I have with the map at this point is the stupidity of the bots. Otherwise, I could release it tomorrow!


  7. Here are some teaser pictures, (I'm so evil. :twisted: )

     

    The Yellow key:

    http://www.ataritimes.com/classics/images/...v/yellowkey.jpg

     

    The clouds (from Combat) and something else down the hallway:

    http://www.ataritimes.com/classics/images/...3adv/clouds.jpg

     

    Hmm... What am I standing on?

    http://www.ataritimes.com/classics/images/...3adv/manual.jpg

     

    Also, there are some other pictures I've not posted or announced. Some industrious people have already found them. ;)


  8. Will the keys be carried in front of you like the sword and gun?  Keeping the Adventure spirit of one item at a time?

     

    Yup! Wish I could make a mock-up of what the sword would look like being carried, but I haven't spent much time with model making. It's 10x harder than making a map.


  9. Well,  Again,

     

    I know for a fact you have the graphics done for the Dot and Easter Egg room....I have seen your screenshots...

     

    The dot looked really cool just sticking out there like that...hehe..

     

    What do the keys look like?  Are they huge!!!

     

    8)

     

    For the time being, everything you see in the game (except for the weapons and bots) are static objects. They don't move. Once I get to the "Adventure" game, I'll have to make models. What you do see in the game is a general idea as to how they will look when they become models.

     

    For the "Adventure" game, I'd like the dot to be picked up like any other item. I'd also like it to be a chameleon color so that you don't actually see it.

     

    The keys aren't that big, really.

     

    Text vs. graphic labels.... Cool... It's like fort vs. fort. :wink:


  10. The black castle is done with keys?

     

    Actually, all of the castles have keys that you must get (actually press like a button) before the door will open. Once you are inside, the door closes behind you, but the door can be opened again by touching it. The bots were smart enough (big shock for me) to touch the key and enter.

     

    That part is working good with the bots, but they're still too dumb to walk into a teleporter. Guess they just see dead ends.

     

    Remember, everything to this point is all for deathmatch. So, I've made a few rooms a bit more exciting with objects not actually INSIDE of the game. Like the secrets I've had you guessing lately.

     

    As the clues suggest, there are more than just giant cartridges in the game. Heh heh heh.... :evil:


  11. Sounds suspiciously like Dig Dug  :D  But hey, knock yourself out!  I bet you could make it unique and interesting.  Of course the ultimate mine game is Moria.  I wish I could program that game in 32k  :roll:  

     

    calamari

     

    Is that a DOS game? I vaguely remember that game as a few friends at school were playing it. (I never did though.)

     

    Up until recently, I never made the connection between the title of the game and the Moria from Lord of the Rings. Was the game actually named after the mines from the book?

     

    A game idea I'd like to see: Women's Pro-Mudwrestler... :wink:


  12. All 3 of the clues show the artwork for the game, everyone has been guessing items in the artwork, well, now I'd like to place my guess, and say that you are going to somehow incorporate the original artwork into the game somewhere? I dunno, that's my guess, whether it's a good one or not has yet to be seen...

     

    Another clue:

     

    Imagine you were only 3 inches tall looking at your Atari collection. How would it look?


  13. There must be either

     

    a). a crown

    b.) creepy gnomes

    Nope, neither of those.

     

    c.) an extra long and boring service agreement! :D  ;)  

    My service agreements are never long!

     

    Spooky looking, lifeless tree's  

    No, but that's a cool idea...

     

    You added the "DOT" and the "Easter Egg" room?  

    No comment on that one... None of these guesses are the answer I was looking for. Good tries though. Here is one last hint:

     

    http://www.atariage.com/manual_page.html?S...ge=0&maxPages=8

     

    After three clues, you guys aren't even close. Good luck! :P


  14. Hey all!

     

    Just wait until you see the latest additions to the map! They're located at...

     

    Hmmm... I think I'll keep them a secret! Let's just say they are big, and you will be blown away when you see them in the map!

     

    Care to guess what the new additions are?

     

    :)


  15. Its still so dark that its hard to see much of anything (which works AWESOME in the Black Castle by the way).  Is that something you are going to work on, or have you done all you can? :)  

    I have recently discovered an "ambient light" variable which should raise the entire map's light level to whatever I specify. I haven't tried it yet though.

     

    You never cease to amaze me, dude!

     

    Heh, thanks. Just wait until I actually write the Adventure part of the game! :)

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