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Gregory DG

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Everything posted by Gregory DG

  1. Well, since the green and yellow dragon have already been shown, it stands to reason that the red dragon would appear too. But what pose, you'll just have to find out. Here's another clue: http://www.atariage.com/box_page.html?Soft...64&BoxStyleID=2
  2. Hehehe... Gotta keep some things a surprise. Here's a hint though: http://www.atariage.com/cart_page.html?Sof...wareLabelID=964
  3. Hey all! Just wait until you see the latest additions to the map! They're located at... Hmmm... I think I'll keep them a secret! Let's just say they are big, and you will be blown away when you see them in the map! Care to guess what the new additions are?
  4. I have recently discovered an "ambient light" variable which should raise the entire map's light level to whatever I specify. I haven't tried it yet though. Heh, thanks. Just wait until I actually write the Adventure part of the game!
  5. He's not. Here's another picture. http://www.ataritimes.com/classics/images/...dv/grindle2.jpg Weird thing tho: Looking at him from the other side and about 60% of the textures are invisible. Guess I'll have to figure out why that is...
  6. Got some new images of the dragons! Check 'em out! http://www.ataritimes.com/classics/images/...adv/grindle.jpg http://www.ataritimes.com/classics/images/...3adv/yorgle.jpg http://www.ataritimes.com/classics/feature..._adventure.html
  7. Looks so good, I thought it was a hoax! Nice work!
  8. Or someone could email him and let him know. :wink: Or send me his email addy...
  9. I'm tired of these silly "Ultimate Games" lists that fail to include anything before 1995 and totally forget to mention ANY Atari games whatsoever. So, I want to create a list of the Top Atari games of all time. Go over to TAT to include what you think are the Top 10 Atari games. Your games will be melted into a larger list to create the Top 20 Atari games of all time. Voting ends on September 16, 2002! http://www.ataritimes.com/
  10. Gee, that map looks familiar... Oh yeah. That's cause I drew it! Hey cool! It's been a great help. The layout of the Quake map is based on it! One question though: In the Black Castle Maze, there is a "warp" that doesn't have a letter associated with it. It's the one directly above both "B"s. I'm guessing they go to each other? I created that maze on this assumption and even created a "F" to link them together.
  11. Guys, I'm looking for a texture of clouds for my Quake 3 Adventue map for the sky. But I want to do more than just have a boring blue sky, and I don't want to use the Quake 3 skies... So I need a 2600 game that has some clouds in it to use the texture. What games would you recommend? Snoopy and the Red Baron come to mind, but what about some others? Thanks,
  12. No problem. I may have written somewhere that I "wanted" to go! I've done a little work on the sword model... Don't know if it will make it to the DeathMatch map though. Making models is MUCH harder than building the map. Even this simple sword model! http://www.ataritimes.com/classics/images/...e3adv/sword.jpg
  13. Warren was at CGE? Well, I didn't get to see him since I didn't go! If someone has his email, I'll let him know of the project. Or, someone else could do it!
  14. WOOHOO! Got the bots working! So, now I'm in the midst of fighting 'em! Here's a screenshot: http://www.ataritimes.com/classics/images/...ke3adv/bots.jpg They're not to bright though. They tend to get lost in the Blue maze and spend most of their time near the Black Castle. I don't think they know how to use the teleporters. Also, I created a door to the Gold Castle and you have to shoot it to open. They don't seem to understand how to do this. Guess I'll have to keep tweaking!
  15. Hey all, I'm still progressing with the Q3 Adventure map. You can see some new screenshots (of the Black Castle!) by going to the Q3 Adventure page over at TAT. http://www.ataritimes.com/classics/feature..._adventure.html Another thing I've done is given each maze a "featured" weapon. You will only find the railgun in one maze, the plasma gun in another, and the lightning gun in yet another. Also, there is only one BFG in the game and it's located in a "secret" area. I have a question however... I've decided to make the Gold Castle's room a depository of cool stuff. But I can't decide if I should fill it with every ammo possible, every weapon, or lots of health/armor... I would think the Gold Castle would be a place of peace and harmony, so I'm thinking it should have health/armor. But, what location would make a great spot for the ammo depository?
  16. Glad to hear mine weren't the only set that didn't work. I wonder how they managed to get on the market if they didn't work? Yet another thing Atari did to anger the retailers. "Well, Jimmy. Here's ANOTHER returned set of remote control joysticks."
  17. Yes, when they *DID* work, the response sucked big time. Even if the antennas were very close together (even touching). Much of the time, they didn't work at all. And they were brand new when I bought them. I tried them again a few days ago... No response at all from them. I guess they're good for looking at anyway...
  18. I have a set of them, and they've never worked all that great.
  19. In the "Adventure" version of the map, yes. For the Deathmatch, I'm just building the map first. There are tons of things to put in the "Adventure" game! What about when the bat flies in and exchanges your sword for a dragon? Or when the bat flies you around the kingdom? Or how you can "see" the White Castle from that phoney exit in the WC maze? Or how you can move two objects at a time by running into them repeatedly? There really is a lot of nuances to this game! As for the bridge in the Deathmatch map, it's a static object for now. One cool thing I discovered when creating the "arch" for the bridge is that you tend to "hop" over it. And, if you do it right, you can hop up and tour the TOP of the maze! (In fact, I put some good stuff up there!) Lastly, I've added some "You Are Here" type maps into the game. It's very easy to get lost in those mazes, even if you've played the 2600 game a million times! Here's the full view of the completed map: http://www.ataritimes.com/classics/images/...adv/fullmap.gif
  20. In case anyone wants to drop by... I'm in the midst of working on the Quake 3 Adventure map! http://www.ataritimes.com/chat/
  21. Hey guys, I just uploaded the new Quake 3: Adventure progress page over at TAT. There you can see new pictures (and some old ones) and even download the latest version of the map for use with QuArK! http://www.ataritimes.com/classics/feature..._adventure.html
  22. My plan is to make it available as a Deathmatch map first and then work on the "Adventure" aspect of the game. I hope to make a "low-res" sword just like the original game. Getting the bridge to work will probably take some extra QuakeC coding for which I'm not very experienced. So, we'll see how that goes! I'm looking into making it as seemless as possible, but I'm not sure it is possible. I have made "invisible" teleporters that work just fine, but there is a coded sound effect that I don't think can be changed unless the actual Quake code is altered. This map is getting cooler by them moment as I get more stuff to work! :wink:
  23. More new shots: The White Castle (I love to copy/paste!) http://home.att.net/~ataritimes/whitecastle.jpg Rooms adjacent to the White Castle (notice the colored lighting) http://home.att.net/~ataritimes/wcroom.jpg White & Gold Castles (Floating above the map) http://home.att.net/~ataritimes/wc_and_gc.jpg Running around in the orange maze: http://home.att.net/~ataritimes/orangemaze.jpg I realized I needed to change the coloring of the orange maze walls. Apparently the map I was using as a guide inverted the colors of the walls and the floor. I've fixed the Quake map so that is exactly like the game. Also, the dark walls make it confusing enough that I may forego the fog and just build the mazes with light.
  24. You have to use teleporters because of the funky way the mazes work. Here is the image I am making the map from. Notice how the paths are kinda weird? http://home.att.net/~ataritimes/ADV-MAP1.GIF Thanks. It gets better and better the more I tweak it!
  25. Not really. I'm not posting any date for completion because these unexpected things crop up like the broken teleporters and the "I don't know where the fog button is" kinds stuff. Shoot, I could probably finish the actual maze itself in less than a week, but, like any great artist, I won't release it until it's perfect!
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