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DominiRican05

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Everything posted by DominiRican05

  1. As was noted by others, it's essentially an Atari 65 XE computer in a console box. Atari, in an effort to "get rich quick" quickly licensed games that were already on disk on the 8-bit Ataris and ported them to cartridge for dirt cheap rates. The official "XE Game System" carts (there are about 32) are largely re-released Atari 8-bit disks and cartridges. They'll play on most XL and all XE computers and the Atari XEGS will also play almost all the Atari 400/800/XL/XE carts, disks and tapes provided you have the right peripheral connected to it. 937233[/snapback] What sort of peripherals would I need to take advatange of other Atari comp carts on an XEGS?
  2. Yea my major gripe is the joystick "knob" which is too short for you to get a good grip on. It's really a weird design. There are separate keypads that you can plug into the second joystick port and that way you can use any type of joystick or controller. I've never owned one, but I heard about them from doubledown.
  3. Sounds like the XEGS gets an interesting reaction. From what I've been reading in the 8-bit comp section a lot of gamers were disappointed with the XEGS, although what I've read here has been pretty positive. I heard that only around 30 or so games were released for it? Sounds like a pretty small library. I also like the look of the system, it's pretty offbeat.
  4. I know I'm going to shock a lot of people in here but I've only heard about the Atari XEGS today, and I'm curious what was it? From what I understand it was an Atari computer that looked like a video game console? And if I'm correct you can just plug it in to your TV and use it as a regular ol' game system? When was it released? Was it popular at all?
  5. Wow Eduardo! These screenshots look amazing, especially the graphics on Gradius. I would've never thought graphics like these would've been possible on the CV. Look forward to playing all of these one day. Thanks you made my evening. :-)
  6. I've grown accustomed to the CV controllers believe or not, especially since I have the extension cables which allow me to sit a lot further from the TV, but it's still far from perfect. I would honestly like to see a joypad designed for the CV, I find them more comfortable than joy sticks in general, and I agree the number pad would have to be included since there are many current games that still utilize it and I'm sure some SEM games would too. Plus, the pause button is invaluable. :-) Overall, I'm very much looking forward to the SEM.
  7. I wish the 7800 had more titles that actually could've competed with the NES. On that note, I echo the sentiment that it would've been nice to play Super Mario Bros on the 7800 but being that it was the NES's mascot, I think it would've been nice if Atari had come up with a sidescroller to compete. I know that Scrapyard Dog was to be that answer, and it displayed the graphical capabilities of the 7800 well, but other than that Louie just wasn't as cool a character as Mario or Sonic the Hedgehog. I'd like to see a few more sidescrollers on the 7800. I also would've loved to have seen some big commercial titles on the 7800 like Batman, Rescue Rangers, and Tetris. Also it would've been nice to have seen some classics like Pac Man, Jr Pacman, Spy Hunter, Frogger, and Defender on the 7800. Hopefully the homebrew scene picks up. :-)
  8. ROB looks cool, although I've actually never seen one, despite having been a huge NES gamer back in the day. I've read that it was essentially a gimmick to market the NES as a toy rather than a video game after the crash. I'm curious what did it do exactly?
  9. I can't get this to run in MESS and it's the latest version.
  10. I'd like to see more side-scrollers as well. I'd like to see something with the illusion that the background is actually moving as you move your character, like in Super Mario Bros. Of course that wouldn't be possible on the 2600, but there are ways to give that illusion such as in Defender, something to give the illusion of movement but have you controlling a person, rather than a ship. :-) There are a bunch of side scrollers in the 2600 library; it isn't really that underrepresented at all. Here's a few of the better ones: Double Dragon Mountain King Jungle Hunt Road Runner Defender 2 Defender Star Wars: TESB Moon Patrol Barnstorming Desert Falcon Stampede Chopper Command Subterranea Vanguard 930454[/snapback] I have tried TCM and it actually is along the lines of what I had in mind, a game that allows you to control a character moving horizontally and either attacking other characters, like in TCM, or avoiding objects like in Road Runner. Although I still think that side-scrolling platformers are under-represented on the 2600, I do appreciate the list because now I can test out these games. Road Runner is a prime example because it's effective of giving the illusion of movement and even objects in the background move from left to right. I still need to give Double Dragon a try. I'd like to see what kind of new side-scrollers our talented homebrewers out there can come up with.
  11. Have you ever tried Texas Chainsaw Massacre? Maybe something similar to that...But fun? 930340[/snapback] I haven't played TCM, but I've read some reviews of it -- see what you mean by it not being fun! -- I'll try it when I get home tonight and let you know what I think. From what I've been reading, it seems to be the type of game that I'm thinking of.
  12. Thank you for the great lists everyone. I look forward to researching and hopefully playing some of these tonight. The NES was my first system and I have many fond memories of it, so it'll be nice to relive some. I had never considered the Dreamcast but being that it has so many NES abilities, I'll keep it on my radar.
  13. I'd like to see more side-scrollers. Although the technical limitations of the 2600 make up/down scrollers easier to program, side-scrollers may also be possible with more effort. 926680[/snapback] I'd like to see more side-scrollers as well. I'd like to see something with the illusion that the background is actually moving as you move your character, like in Super Mario Bros. Of course that wouldn't be possible on the 2600, but there are ways to give that illusion such as in Defender, something to give the illusion of movement but have you controlling a person, rather than a ship. :-)
  14. What's a good NES emulator for Windows? Thanks!
  15. I'm going to have to download MAME and try some of these other versions of DK, sounds like I've been missing out. I'm really shocked Nintendo didn't release a complete version on the NES, it would've made complete sense.
  16. I hear ya, I actually own many games for the CV as well as the 2600, and although the CV versions are superior, I can't help but always go back to my 2600...it's a magical little system. :-) I would also love to see an improved DK for the 2600, imagine if there were some way to cram in all 4 levels? That would be awesome it would be the only (or at the very lest one of the few) home version with all 4. Still the odds are against it, since it's a major copyright.
  17. Hey everyone, I have a brand new copy of Astro Invader for the Colecovision that I purchased about a month ago. Although I've never played the arcade original, the game itself is very well done. The graphics are crisp and detailed, and the packaging is very professional, but it's not my type of game, and it's just been sitting on my shelf, having only been played about 1-2 times. So, it would be best to give this game to someone who will actually play it. I own a 2600 in addition to the Colecovision, so I'm willing to trade Astro Invader for games for either of the consoles. I'm interested in any homebrews for the 2600 or CV that someone is willing to trade or even regular released carts that I don't own yet. Even a Starpath Supercharger would be nice, but that might be asking for too much. PM me with any offers.
  18. A few weekends ago I had the opportunity to play the arcade version of Donkey Kong and I was totally impressed! I've never realized the gulf that existed between arcade versions and home conversions of classic games. I particularly liked the in-between screen animations, like Donkey Kong snatching up the girl and taking her up the ladder. Also, the graphics were a lot sharper. I didn't make it to the infamous 4th level, and as far as I know no home version contains it, but that being said, which is the best home version of Donkey Kong? I've played it on a few platforms. I've played the 2600 and Intellivision versions, the 2600 version being the much better of the pair although at 2 levels, it leaves a lot to be desired. I've also played the 7800 and Colecovision versions, and I like that the 7800 version has the ending sequence when Donkey Kong falls down. The CV version is also fun, but I hate the fact that it doesn't at least have the ending.
  19. Now, I'm curious. Are there any 2600 homebrews which don't work on the 7800?
  20. Wow! This game is awesome and very addicting! The graphics are nice and smooth, and that theme song has gone to be one of the best tunes I've heard on the 2600...wow!
  21. This game looks awesome! The graphics are full of color and detail, and scrolls very nicely in my opinion. Also, I think it's cool to see a game on the CV that was released after its demise. I wonder what other more recent games the CV can handle.
  22. I would agree, imagine if the new version had used those colors? But I think blue and gray might work nicely for a 2600 version or could an all-black Batman (my personal favorite) work?
  23. WOW! I'd like to see Batma---I mean "Blue Oven-Mit Man" as well, he's my favorite superhero of all time and it has always been a dream of mine to be able to play him on the VCS...
  24. Won't be at the CGE, but I look forward to seeing screenshots. Also, awesome CV Jr.
  25. Great work Eduardo! These look beautiful! I look forward to owning both of these games at some point in the future.
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