Jump to content

Kjmann

Members
  • Content Count

    910
  • Joined

  • Last visited

Everything posted by Kjmann

  1. A Video of the Adapter In Action. Sorry for the bad video quality, (it's a bit dark). I don't have a great camera and YouTube doesn't do the best job rendering the video.
  2. Yes. We will be selling them through Video61 / Atarisales.com
  3. As some of you may remember I was working on an S-Video Adapter for the ST series of computers a few years ago and had a lot of trouble with it. well a couple of months ago I Started working on an Amiga Component Video adapter. I was successful. So After Dinking around with the design a bit and after adding two extra circuits to the design, Today I finally got a beautiful Component Video Picture with a Standard ST (NO RF MODULATOR REQUIRED!!!) Will work on all Atari ST, STe, TT (With 13pin Adapter), Falcon (With 13pin Adapter) Systems. I will upload a youtube Video of it in action (Using My Webcam) later tonight and Post a link here. =) Sal (Kjmann)
  4. unfortunately I'm not a coder. but may fandal had some ideas. I'll ask him. Thanks for the Suggestion PG. =)
  5. well the txt export doesn't have any relevant data in it that I can see. I wanted to convert my RMT files to MOD so I could make amiga/STe versions in protracker. thought that would be cool.
  6. Is anyone aware of any windows program that can convert a RMT (Raster Music Tracker) song to an Amiga MOD. I know that RMT can import these files, but would it be possible to get a program that will convert them back (Minus the instruments of course). just need it to convert the Tracker info and instrument assignments. a person could add the instruments after the conversion. -Kjmann
  7. here you go. Tutankham_Fixed_Colors.xex
  8. Absolutely Right. This game is too big for an XEX and it would take several floppies to make it work on Disk. it's just not practical and will probably net get converted. Conrad: Buy a maxflash 8mbit cart and use it on that. it's what it was made for dude.
  9. Ok. As soon as i get them all put together, i will send you one. PM me your address to ship it to =)
  10. That's correct. when one of my old video mods are used in S-Video mode, The artifacting is lost. I'm almost done with a new video upgrade that is a board that plugs directly into the GTIA socket. It uses the Fairchild FMS6400 Video Driver IC. if all goes well, it should produce a clean S-Video Signal as well as a Clean Composite Signal and be easy to install. I've found if I use a Resistor and diode to bleed a little bit of the chroma signal into the Luma Signal, using a switch to turn this on and off, I can get the artifacting effect while using S-Video. Hey Flashjazzcat, Are you interested in testing one of these?
  11. I have to say in my opinion, almost any 8-bit machine (Be it colecovision, C64, atari, or even the NES) has major character. I love that era. It's kind of like the Chevy 350 or Ford 302 Engines from the 60's. They have brought out new and higher powered engines since then, but none of them had the versatility or fun factor of those early designs. (Even though I mentioned the other companies Machines, Atari 8-bit is of course my favorite) =)
  12. It's a Fun System. it has a lot of character to it. Nuff Said. =)
  13. It would be nice if the game code could be tightened up a bit. this version always played a little on the clunky side compared to the 7800 version. Nice Fixes though. I especially like the ghosts eyes. looks much better. =)
  14. The Outrun project has been slow going since TJ has such a hectic schedule. I don't know when we'll be done with it.
  15. We Don't Own Lode Runner. We just released the Fixed version on 1mb Atarimax Cart. Do What You Like. =)
  16. Kjmann

    DK Arcade

    we revamped the collision detection to solve some of the old game play issues.
  17. The Beginning Animation was a screen saver type of thing originally for the A8. we just put it where it belongs.
  18. The Pacmania Project is no more. I need to find a Good Coder For it that has the time to put in to a project like that. If I find someone, I may revive The Project.
  19. Here is a ZIP if several games that we did some fixes on when we had the online store. some of the things we did were minor changes and some major fixes. Centipede - Added Smooth Trac-Ball Control Routines. "Control - T" to Change between Trac-Ball to Joystick. Donkey Kong - New Sound And Music, Reworked Collision Detection. Feud - NTSC Fix. (We did not fix this someone else did) Lode Runner. - Full Raster Color Version. No Artifacting. (We did not fix this someone else did) Mario Bros. 16K version - Someone Else Reworked the Graphics on this, We just changed the title screen music to the original song. Midnight - Re-Translated Instructions and Story Text. Sinistar - Minor Improvement on AI for the Bad Guys Tapper - Minor Fixes in the joy routines. this version also works properly on Multi-Carts Thunderfox Disk Version - Fixed for NTSC Vanguard - I don't Remember what we had to do to this. =) Warhawk - Fixed For NTSC Xevious - Final Version for A800 Special Thanks To: Peter Meyer, Fandal, Perry, And Tim For all the work they put into these. Enjoy! AGG Releases And Fixes.zip
  20. I don't know. He said he would send me what he finds. one way or another I'll figure it out. =)
  21. The version you are all talking about (Ghosts pausing) is not a final release. the final release has different sound FX and is more difficult (No Pausing). it also does not have the power pellet bug and the difficulty levels are adjusted by how many ghosts there are on the screen. 1-4.
×
×
  • Create New...