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chrisbid

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Posts posted by chrisbid


  1. The other thing about the PS2 versus dreamcast or just companies in general is that for example while I like the xbox line I do not feel Microsoft and Sony are true game companies in a way like Nintendo and what used to be SEGA. Microsoft and Sony both have other markets(Microsoft controls computer's and Sony TV's) while Nintendo does not, in a way I feel that means they do not have to technically try as hard and can sell there products at a loss to seem like better deals because they do have something to fall back on while Nintendo does not have the option to do less then the others sell wise for a generation because that is all they have. I feel it is a slight unfair advantage for the other companies.

     

     

    microsoft and sony are in big time trouble, the tepid sales of the 360 and ps3 are not helping out their company lines.


  2. for the dreamcast to be a success, it had to be a hail mary pass. but it ended up far short of the goal line.

     

     

    the ps2 did not really take off gamewise until grand theft auto iii was released in late 2001... a year after the ps2 launched. up until that point, the ps2 lineup was pretty suspect. its main selling point was the dvd player.

     

    if sega had somehow landed gta iii, things wouldve been different.

     

    To be fair, though, that's ALL systems. It always takes a year for any new system to have a 'killer game' for it, that people are going to rush out and buy the system just for that one game. On top of that, it takes about a year for a system to build up a good library of games and for the bugs to be worked out, perhaps even a price drop.

     

    The Dreamcast never had that 'killer game'.

     

     

     

     

    its not all systems, the NES had Super Mario Bros out of the gate, the Wii had Wii Sports out of the gate.

     

    the Dreamcast did have the most successful launch of all time (until the PS2), mostly on the back of NFL 2K. Had there not been an NFL 2K, the dreamcast would be in the same league with the saturn.


  3. for the dreamcast to be a success, it had to be a hail mary pass. but it ended up far short of the goal line.

     

     

    the ps2 did not really take off gamewise until grand theft auto iii was released in late 2001... a year after the ps2 launched. up until that point, the ps2 lineup was pretty suspect. its main selling point was the dvd player.

     

    if sega had somehow landed gta iii, things wouldve been different.


  4. how much of the character (the aspergers, the speech impediment, etc) is real and how much is done for the character?

     

    I think all of it is for the character. His act on Comedy Central's The Gong Show was different. His speech was unslurred, no glasses, clean cut hair & perfect speech articulation.

     

    That and in his act he banged baking pans against his head going DUH DUH DUH.

     

    http://youtu.be/7Yie5_CWsoo

     

     

    i dont want to be the guy that feigns taking offense to the characterization of a gamer, but the act is a bit obnoxious. he has his moments though, particularly when he interrupted g4s coverage of e3


  5. thanks to everyone that stopped by my modest table (front room by the door to the back room), i made a nice little profit and promptly spent it on more stuff... but my boxes were lighter by the end of the show and i didnt lose any money so the show was a win for me.


  6. basic answer - the winner would be the first company to release super mario bros on their console.

     

    the more complex questions/answers - which company would have been in the best position to land smb? colecovision made a mint from licensing donkey kong, atari saw this success and got the rights to publish mario bros. could mattel sneak in and obtain the rights to smb? they were hungry for arcade licenses and took full advantage of their rights to burgertime.

     

    nintendo was shopping the famicom around for a us distributor. would any of the companies be willing to discontinue their own systems for the right to distribute japanese hardware? or would smb be competently ported to a home grown next gen console? could the 7800, or intellivision iii/iv handle it? the colecovision and sega sg1000 were very similar, when sega developed the backward compatible mark iii (master system), could that have been a path for coleco to pursue? imagine super mario bros on master system hardware.

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