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  1. You are right on Sony basically buying victory in the PSX days. What's interesting is that some of the gaming journalists companies we have now did cover some of Sony's tactics back then, but oddly since the PS3 none of them mention it, and I think quite a few of the guys who were around then still work for those companies. (As for Sony and the PS4, they are getting a little arrogant lately, but I still doubt we will see a PS2/PS3 level ever again.)
  2. I actually think Space Invaders would have aged better if it was Vector/Outlined. Some guys did a hack on the 2600 showing what that would look like somewhat: I know it doesn't solve the outdated gameplay but it does help with the flat dull colors of the original imo.
  3. Possibly. However it would raise the price of the console. It may have been more profitable to not have it built in, but Mandate Pokey, which could be partially paid by developer partners instead of just Atari, and save Atari cash while having every game released on the 7800 have pokey. Having it built in would have raised the price of the console, and every unit sold Atari would take the full hit. Not just on Pokey but also on sales as well. One advantage Atari had at launch was costing less than the NES/SMS, if Atari rose the price to be near the SMS or higher they would have bit the dust hard.
  4. Even on a site like this you'd be surprised at how many individuals can't go back further than NES or Genesis for games. I've seen many people who grew up with Colecos and Ataris no longer able to go back and play the old classics in 2018. Sure, they will play a few games here and there but they wouldn't go back to the libraries overall. One unique thing about the game industry is that older games can't really be enhanced to fit in with modern titles, unlike Movies. Usually a developer has to remake/reconfigure parts or the whole game in order to try and modernize it. So you can't take say, Adventure and enhance it so it's the same game, but it looks closer to a modern title. That's not possible with games, but very possible with movies. So i do understand why the Primitive graphics of older machines would be a turn-off for some. Especially over time. So how far back CAN you go? Myself, I can go back to the Atari Age no problem. There are some consoles in that time frame that I think have aged badly such as the APF or the Channel F, but I generally play a lot of games across consoles from that period: Vectrex, Atari's, Coleco, Mattel, Bally, and so on. I actually find it harder to go back to the NES/7800/SMS era to be honest. Yeah, that's newer than the Atari Age so it doesn't apply, but one reason why i can go back to those Atari era consoles is because they have very colorful and clean designs for the most part. The NES/7800/SMS age feels like the 2D versions of the PSX/SAT/N64/3DO era to me. They felt like they were trying to figure out how to make detailed sprites but really couldn't so you get really eye-bleeding ugly games with highly pixelated details and weird color choices. I find games like Gravitar, Adventure, Pitfall II, and the like much easier on the eyes. Another thing that makes it easy for me to go back to the Atari era of consoles is that generally, the sprites LOOK like they animate at much higher frame-rates than the late 80's consoles do. If you look at Robotron, Berserk, Impossible Mission, Pit Fall(good versions of it), and others, they look like they animate much faster in comparison while the late 80's consoles sprites feel like they move much slower. It's something I always found odd. The late 80's consoles all feel like they animate much slower, even when they use the same amount of sprites for the animations. It's not with all games, but I generally notice it more often than not.
  5. I brought a bunch of the last issue of NP. The fact not as many people as I expected thought of that just shows why the canned it in the first place. All mint and wrapped. A few years from now those will be worth something. Sadly I forgot to do that with the last Atari magazines.
  6. It's actually much harder for a new guy to enter the YouTube scene now then before. From 2005-2010 you had a lot of fresh ideas, people riding the waves, people who got popular through shock or controversy, political punditry, and sound/video equipment had vast differences in quality. Now, everyone has a decent mic for the most part, video editing is much easier, templates for after effects are widely available, you'll have 200,000 other accounts covering the same topic, game, or news you do, and webcams in the lower price ranges are adequate, and even some phones provide a good facecam. These days you kind of have to have a unique idea, go in being controversial which could possibly have the reverse effect, have connections, or have lots of disposable income. A lot of channels, especially gaming channels, aren't really growing, and if they are it's very, very, slowly. Guys like AVGN, CGR, GG, SGB, TF, Continue? Had started there YouTube channels 5-10 years ago and are basically stuck. For guys like AVGN, GG, JonTron, this isn't much of an issue since these guys already had made a lifetimes worth of money and still have enough of an audience to make money off of with regular uploads. No reason to beg for money. But for guys like CGR who have 30,000-150,000 subscribers they have been putting out content but haven't really gone anywhere for years. So I kind of don't really mind this group asking for money to be honest. With YouTube now starting to consolidate more and more they kind of need to ask for money. You also have to realize that group of YouTube creators is hit hardest by the video takedowns and demonetization as well. JonTron and Pewdie getting three videos demonetized for that weeks earnings is nothing. For guys like CGR or guys in that 30,000-150,000 subscriber range? Their screwed because they just lost a big part of their income. I guess I'm kind of in the middle of the consensus in the thread so far. I think if they are a certain size, I don't mind asking for support and Patreon. For the big guys though, I don't like it.
  7. I think if it was mandated putting Pokey chips in the cartridges would have been fine. Also, arguably less expensive than having it built in. But the fact the 7800 shipped with a worse sound chip than the 5200 is still baffling to me. Dollarstore chips in the 80's sounded better than the 2600 chip. It did boost 8-bit sales a bit but nowhere near what Atari was hoping most likely. It was also one of Ataris most expensive hardware when it came out as well. I think XEGS might have been Ataris main home device and more successful, especially in Europe, if they made the XEGS strictly a gaming device that played 8-bit software. They could have sold the console for less than the 7800 with an actual library of games. Not that I'm saying the 7800 library was bad mind you.
  8. With the slim pickings for 2D games then, you had to take what you could get. At least it's not X4 with every stage having characters screaming all the time.
  9. The MMC are mappers technically. They are memory management controllers. While a standard maper is just an enhancer. Some NES games have mappers to help with memory but no MMC. I listed what the MMCs do but standard mappers can have various applications depending on the developer.
  10. The Saturns 2D was far superior to the Genesis and even its competition. Even with 3D I would disagree, while Saturn has lesser 3D capabilities than the PSX or N64, it did try to make up for that through art style, so i do find 3D Saturn games generally easier to look at than PSX games outside of the usual exceptions (like crash 3). PSX Mega Man 8 doesn't even have Wood man and Cut Man!
  11. Oh I remember my locale arcade owner putting up a sign that Laser games were not going to be around anymore because he said he was tired of spending money getting them fixed. Back then there was only 1 arcade store in the mall that had Laser games. If I recall, their last two big Xbox projects (Alan Wake and Quantum Break) flopped. I liked Remedy's games, Max Payne 3 was just disappointing without them at the helm. I'm a bit concerned for their future though, the new game they showed off at E3 just looks like a remade Quantum break with gravity. Hopefully it's much better than that.
  12. Touche. Didn't Commodore lose money doing that though and raised the C64's price back up after the crash? Well that's according to Compute! magazine, not sure how reliable they are to people here.
  13. Yes that's it! I remember we were supposed to be in shock once we saw the graphics on that thing! Which sadly never happened. The MMC's did various things: Helped with multi-directional scrolling, help with bank-switching, support split-screen, and even adding sound channels. Plus more ROM/RAM. The Punch-Out one was MMC2 if I'm not mistaken. The NES was designed with mappers in mind though, and while the first of the MMC chips were made in 86, Nintendo and others did put other chips in the NES before that, they just were not MMC, so the OP needs to specify what stock is honestly.
  14. Hmm looks like a birds wings might need some clipping with that sneaky move just now. Hmm...... Of who, me? I always keep my game collections even if I don't have the console. Not only will I not have to rebuy them, which can cost 4x more years down the line than the original price, but if I decide I need to get rid of some they have great value.
  15. Definitely. I went through tons of Speccys over the years. I still have my game collections but not sure if I'll be getting any new hardware anytime soon. Ebay is sketchy as all hell.
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