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Posts posted by urborg
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There is video on Youtube with yours hack. Game looks excellent with new sprites and new colors.
But problem with collision detection is serious. Take a look at the video how bomb which hit the ground before vehicle destroy it . Watch the video from time 4:48.
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Tinkered with it for a little bit, let's see what we can come up with on the Emerald Hills from here...
Green is much better in this version.
About the new buggy design. Looks very nice, but there are some flaws. Vertical shots appears not over the gun barrel but few pixel to the right. Buggy is much smaller, so bomb dropped do not need to hit the buggy to destroy it. Bomb that hit the ground in front of the car is able to destroy it. It is hard to determine for a player if the bomb is going to destroy the vehicle or not .
One small thing. Vehicle in game gained third wheel, but that small vehicle in right upper corner still has only two wheels
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Glad a lot of you are liking the Arcade 03 version.
Ok, some tinkering and the results...
So here we remove the cross...
Screen Shot 2018-10-04 at 9.44.49 AM.png
Here we remove the black dot that I gave for definition...
Screen Shot 2018-10-04 at 9.45.23 AM.png
And I see we liked a bit more in the back in one of the above, so here we have that one, and the download...
Screen Shot 2018-10-04 at 9.45.23 AM.png
Version a05c looks best so far. Collision detection is somewhat tricky. Vehicle is shorter so when bomb is dropped just before it the vehicle will be destroyed.
I see that you are using just 5200 file version so sound and music is corrupted.
Here is version with correct sound:
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Thank you for all the work.
Considered pixels size, in my opinion the top gun seems a cross.
I would decrease its height and remove left and right pixels.
Ok! here is a mockup how it would look like. Buggy wihout the cross and gun barrel shorter by 2 pixels.
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Version a03c looks really good, and plays well. Good iteration of the arcade vehicle, so good that I started toi thinking if it is possible to make it better . I have tried to move few pixels . Is it possible to make buggy looks like that? Buggy looks more rounded. I added few pixels at back, and one in front under the front gun barrel. I also remove one black pixel near the gun and lowered by one pixel the horizontal bar on the vertical barrel. For me if I narrow my eyes the vehicles on left and right look almost the same
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WANTED - An ATR of Moon Patrol with better sound.
I've been told that the ATR version used in these hacks has bad sound/music. If a better ATR can be found I will add these hacks to that ATR going forward.
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Last night two new ATRs were uploaded. This version:
Screen Shot 2018-09-27 at 10.40.23 PM.png
(Was created just before EnderDude made the three wheeled rover design so we'll add that in a later revision.)
And this version:
Screen Shot 2018-09-28 at 12.44.34 AM.png
(Inspired by EnderDude's three wheel design, strove for another interpretation of the arcade buggy.)
I 've been testing this version a01c. I think that front gun barrel is too slim. Bullets fired are much more thick. The barrel should be thicker and located in lower position, because now during shot bullets appear not in front of it, but few lines below.
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Thanks Phaeron. Great port of an excellent game. Atari computers really lacks on pinball games so this one is really welcome. I played Midnight Magic a lot on 2600 and found it really entertaining. Always wondered why nobody had ever ported it to 8-bit computers.
Btw. would it be a big effort to change shape of the ball to more rounded?
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How the project is going? I'm still waiting for that device and PAL version of Robotron.
Still working on it. My list of 7800 projects is pretty long.
I hope it is high on your projects list Are there chances to see it this year?
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Its a pity , as there is still no PAL version of Robotron 2084
Its on my list of things to do. It was mentioned in the original CGE release information here :-
http://www.atariage.com/features/shows/cge2010_preview/expansion.html#joystick
Hello. How the project is going? I'm still waiting for that device and PAL version of Robotron.
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I think we need to have mid generation designations for some systems. Intellivision might be generation 1.5 and the 7800 might be generation 2.5. I say 2.5 for the 7800 because the sound was first generation and even the graphics aren't that great. Look at games like Double Dragon which was made for 7800, Sega Master System and NES and you see a huge difference in the quality with the NES and Sega versions looking a lot better. Commando also looks better on NES than 7800. Rambo is probably the nearest thing to Commando on the Sega and even that looks better than the 7800.
Double Dragon on 7800 is really poor conversion. But it doesn't flicker like on NES or SMS.
I think good games for comparision are Commando and Ikari Warriors. But remember to not compare games basing on static screenshots. In my opinion 7800 versions are better than NES versions. Commando for 7800 has a more colorful graphics and doesn't flicker at all. Nes version in comparison has a more detailed graphics as it runs in higher resolution, but has awful colors, and flickers a bit. Commando for 7800 has a Pokey chip build in, so sound is as good as NES. Result could be considered as a draw, altough I personally prefer 7800 version.
Ikari Warriors - NES version has better graphics, more detailed and faithful to the arcade. When you compare screenshots NES is wining wihout any doubt. But 7800 version run smoothly, without any flickering and slowdowns even when it is more than 10 enemies on the screen. Nes version when it is a lot of action on the screen, flickers as hell, making it almost unplayable in some moments. NES has much better sound as there is no Pokey chip in 7800 version. So NES has a better graphics and sound, while 7800 version runs more smoothly and is more playable. I prefer 7800 version as well.
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I have too many projects on my work in progress list . Plus some new ones crying for attention .
Its a pity , as there is still no PAL version of Robotron 2084
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I heard that special dual joystick holder were being produced and sold for games like Robotron 2084. I wonder how it look like. Does anyone have such a device and can show a photos of it?
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This comparision is quite unfair as Colecovision is console of the second generation while Atari 7800 is console of third generation. It is obvious that Atari 7800 is a much more powerful hardware. This however can not be true in terms of sound capabilities, as this is Atari 7800 weakest point, but in everything else Atari 7800 is simply better.
Colecovision vs Atari 5200 or XEGS would be a fair comparision.
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That fat PAL rainbow kills it. Nice pic, but the PAL case is terrible.
Maybe not terrible, i like the overall design, but I agree that NTSC case is much more elegant. Thin rainbow and "Prosystem" inscription looks beters.
I don't know why Tramiels did't want to save money and spend it on such a lot of paint to make rainbow so thick . Maybe thats a way they spend an amount of paint they save on black-silver crtridge labels .
But PAL system is better inside in return - Asteroids game build in and better controllers.
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Thanks for the effort. It's definitely better now. I will be gladly using the new palette now. See the comparision
But I think there is still a little more green on real hardware, though. Not sure about NTSC consoles, but on PAL console and TV definitely it is. Of course my photo of the screen is not 100% accurate. I think it can be a little darker in real as white on the photo was a slightly burned. But still wings should be more greenish and a little less brownish. See the second comparision.
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So vultures in NTSC version of Joust are really brown instead of green? Anybody can confirm that?
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This is an image of Joust taken from an Proststem emulator. Rom is NTSC version.
Some colors here looks quite different that on my real console (PAL version). When I play it on the real hardware the color of the enemy birds is definitely not brown, but nice juicy green. I wonder if this is a matter of badly matched palette scheme, or a differences between PAL and NTSC. I assume that green is a correct color of the vultures, because this color vultures have in arcades. What should I do in order to gat proper colors on the emulator?
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My 7800 is connected to a 29" CRT TV. Picture is quite good. Less sharp then from my Atari 130XE, but still good. I don't use original Atari cable that comes with a console unit though, as it catches jam from the outside like an antenna. I just bought a good coaxial cable (4 meters), plugs and make a cable on my own. Picture is much better, not crystal clear, but I'm satisfied.
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Does anyone else have an idea of when the PAL 7800 was released? Carmel, do you remember when you first saw the 7800 in stores?
The console unit I have (PAL) has a build Asteroids game, which is usual. When I launch that game there is "copyright 1989" statement in that game. So I think it could be 1989 when PAL version of the 7800 was released. 1989 - its pretty late release. I don't know if the unit comes from United Kingdom, Germany or France though, if that can make any difference. In Poland 7800 wasn't distributed in that time.
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It is a fake make by polish hackers. It is just a poicture, and a password question, to make people think that they will be able to play the game if they only know the password. You're lucky you got a disc version. The tape version was loading few minutes and display a picture, then were loading for about 10-15 minutes and ask for password. After typing it computer hangs. I know some people that were loading it for maaaany hours once by once trying to guess the password. Really terrible joke
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Atari 1050 doesn't support Double Density. It's pretty old Floppy drive. It support only single density (90kB) and extended density (130kB).
Another Galaga thread
in Atari 5200
Posted
I always thought that Atari 7800 version of Galaga is the best version that is possible on 8-bit system. I was wrong! This could be much better on older system. Its just amazing. Playsoft - please keep up the great work. I hope this project will turn into full game.