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JeremiahK

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Everything posted by JeremiahK

  1. Kung Fu Master (1/BB): 5,600 (Stella) This game is a lot harder than I anticipated! Fun game, though. I like that you need to do combos to take down three tight attackers, but I just couldn't find a way to time it consistently. Berzerk (9/BB): 7,040 (2 Bonus Points) One of my favorite 2600 games, this one is a lot of fun!
  2. Space Invaders: 3075 (1 bonus point!)
  3. Sorry I missed this! The cartridge version is actually 2K, but there is currently an error on the store page saying it is 4K. I'm not sure, but the cartridges may use 4K EPROM chips with 2x copies of the 2K ROM, and that might be why 4K was listed as the ROM size. Yes, the cartridge has an easter egg, but I added it to use up all the remaining bytes in the 2K ROM.
  4. I mostly do the same as you. I play the obvious moves at the top of the board first, keeping everything below it intact as long as possible. Once I get to the levels that are long enough, I try to push for making 5-in-a-row. Sometimes I will even get lucky and be able to make it on a cascade. The main thing to focus on is survival, though. Each level lasts longer and gives more points per match than the previous one, so if you can make it past Level 25, the points will really start piling up fast!
  5. For anyone who purchased the cartridge, we added an easter egg accessible from the main menu! It's a small reward for everyone who bought a physical copy of the game. It's pretty easy to find, so I won't spoil the solution. 🙃
  6. That's odd. At least the game was over anyway, so it isn't a game-breaking bug.
  7. No, the first post is the first working playable demo. The link from 1/15/2021 is the final version. Here it is again: https://forums.atariage.com/applications/core/interface/file/attachment.php?id=802312
  8. I think I misunderstood your post. I thought you linked to the first page.
  9. This is the official final release. The game plays exactly the same as the cartridge.
  10. I am not 100% on that. I do know that the exact binary for the cartridge is slightly different than the public one, but that the game itself plays the same. Later today I will check to verify exactly which binary is the final public one.
  11. That really made my day! You could say it was a "digital quilt game." 😁
  12. It's such an awesome little game! I need to buy a quadtari now...
  13. Very cool! Thanks for those pictures, that made my weekend!
  14. Awesome! That looks perfect. I was actually going to suggest using PHA as a 1-byte 3-cycle NOP for the timing reason, but I figured the overhead to keep the stack from overflowing would cost too much. I was assuming you were doing some sort of RAM kernel (hence why I was trying to save you a byte), but it looks like that isn't the case. This definitely looks like it could be some sort of bus stuffing routine? Very cool!
  15. Aha, I was wondering why the 8-pixel center line didn't make any blocks look stretched. I agree, and if you don't like the look of fast flicker, you could always go for a quick flashing effect that alternates between both boards.
  16. Awesome game concept! I love the SAX trick, I thought of something similar awhile back when I was studying the illegal opcodes, but I couldn't find a real use for it. I was thinking the same thing. Another option could be to use the PF to draw the center line using SCORE mode, and use one or both missiles to draw the left/right borders, giving each player their own border color (assuming everything can be aligned). Unless you plan on using the missiles for something else, of course!
  17. Q*Bert Game 1 A/A 16,925 Didn't have a lot of time for gaming this week.
  18. 46,700 I finally beat Gond, I actually killed him before realizing what was even happening! It gets much more difficult after that.
  19. Vanguard (1 B/B, no continues) 34,970 I've had this game in my collection, but I can't believe I've never played it before! It's an amazing little shooter, and is very different from most shooters. I finally figured out the secret for passing the split-path level, so this is the first score I'm posting. Hopefully I can improve it!
  20. Thank you for posting the source! I will have to take awhile and digest it...
  21. That's for B/W or SECAM television sets. Just switch to COLOR and it will fix at the next board shuffle, which can be forced with RESET, starting a new game.
  22. (I updated my dasm, and it still mentions NO_ILLEGAL_OPCODES as an unresolved symbol, but that's not really a problem. It's better to be informed, while knowing it's not a problem, than to not know if it actually is a problem.)
  23. Technically, I guess you could just edit your copy of macro.h so it says something like "IF NO_ILLEGAL_OPCODES == 1" and "IF NO_ILLEGAL_OPCODES == 0", and then define NO_ILLEGAL_OPCODES as one or the other, but it's not really necessary. From the current dasm manual, page 39, 6.4.1: I have an older version of dasm, but the solution may be as simple as upgrading to the latest version.
  24. Been busy lately and somehow missed this. Saw an early version played on a ZeroPage Homebrew video, and that's how I discovered it. Amazing game! I love how simple yet perfect it is!
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