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Everything posted by JeremiahK
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Kung Fu Master (1/BB): 5,600 (Stella) This game is a lot harder than I anticipated! Fun game, though. I like that you need to do combos to take down three tight attackers, but I just couldn't find a way to time it consistently. Berzerk (9/BB): 7,040 (2 Bonus Points) One of my favorite 2600 games, this one is a lot of fun!
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Blocks (Completed!) - Formerly BBlocks
JeremiahK replied to Just Jeff's topic in Atari 2600 Programming
Sorry I missed this! The cartridge version is actually 2K, but there is currently an error on the store page saying it is 4K. I'm not sure, but the cartridges may use 4K EPROM chips with 2x copies of the 2K ROM, and that might be why 4K was listed as the ROM size. Yes, the cartridge has an easter egg, but I added it to use up all the remaining bytes in the 2K ROM. -
Blocks (Completed!) - Formerly BBlocks
JeremiahK replied to Just Jeff's topic in Atari 2600 Programming
I mostly do the same as you. I play the obvious moves at the top of the board first, keeping everything below it intact as long as possible. Once I get to the levels that are long enough, I try to push for making 5-in-a-row. Sometimes I will even get lucky and be able to make it on a cascade. The main thing to focus on is survival, though. Each level lasts longer and gives more points per match than the previous one, so if you can make it past Level 25, the points will really start piling up fast! -
Blocks (Completed!) - Formerly BBlocks
JeremiahK replied to Just Jeff's topic in Atari 2600 Programming
For anyone who purchased the cartridge, we added an easter egg accessible from the main menu! It's a small reward for everyone who bought a physical copy of the game. It's pretty easy to find, so I won't spoil the solution. 🙃 -
Blocks (Completed!) - Formerly BBlocks
JeremiahK replied to Just Jeff's topic in Atari 2600 Programming
That's odd. At least the game was over anyway, so it isn't a game-breaking bug. -
Blocks (Completed!) - Formerly BBlocks
JeremiahK replied to Just Jeff's topic in Atari 2600 Programming
No, the first post is the first working playable demo. The link from 1/15/2021 is the final version. Here it is again: https://forums.atariage.com/applications/core/interface/file/attachment.php?id=802312 -
Blocks (Completed!) - Formerly BBlocks
JeremiahK replied to Just Jeff's topic in Atari 2600 Programming
I think I misunderstood your post. I thought you linked to the first page. -
Blocks (Completed!) - Formerly BBlocks
JeremiahK replied to Just Jeff's topic in Atari 2600 Programming
This is the official final release. The game plays exactly the same as the cartridge. -
Blocks (Completed!) - Formerly BBlocks
JeremiahK replied to Just Jeff's topic in Atari 2600 Programming
I am not 100% on that. I do know that the exact binary for the cartridge is slightly different than the public one, but that the game itself plays the same. Later today I will check to verify exactly which binary is the final public one. -
Blocks (Completed!) - Formerly BBlocks
JeremiahK replied to Just Jeff's topic in Atari 2600 Programming
That really made my day! You could say it was a "digital quilt game." 😁 -
It's such an awesome little game! I need to buy a quadtari now...
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Blocks (Completed!) - Formerly BBlocks
JeremiahK replied to Just Jeff's topic in Atari 2600 Programming
Very cool! Thanks for those pictures, that made my weekend! -
Awesome! That looks perfect. I was actually going to suggest using PHA as a 1-byte 3-cycle NOP for the timing reason, but I figured the overhead to keep the stack from overflowing would cost too much. I was assuming you were doing some sort of RAM kernel (hence why I was trying to save you a byte), but it looks like that isn't the case. This definitely looks like it could be some sort of bus stuffing routine? Very cool!
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Awesome game concept! I love the SAX trick, I thought of something similar awhile back when I was studying the illegal opcodes, but I couldn't find a real use for it. I was thinking the same thing. Another option could be to use the PF to draw the center line using SCORE mode, and use one or both missiles to draw the left/right borders, giving each player their own border color (assuming everything can be aligned). Unless you plan on using the missiles for something else, of course!
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46,700 I finally beat Gond, I actually killed him before realizing what was even happening! It gets much more difficult after that.
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Vanguard (1 B/B, no continues) 34,970 I've had this game in my collection, but I can't believe I've never played it before! It's an amazing little shooter, and is very different from most shooters. I finally figured out the secret for passing the split-path level, so this is the first score I'm posting. Hopefully I can improve it!
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Runes of Moria - WIP 3D First Person on Vanilla 4k
JeremiahK replied to rossum's topic in Atari 2600 Programming
Thank you for posting the source! I will have to take awhile and digest it... -
Blocks (Completed!) - Formerly BBlocks
JeremiahK replied to Just Jeff's topic in Atari 2600 Programming
That's for B/W or SECAM television sets. Just switch to COLOR and it will fix at the next board shuffle, which can be forced with RESET, starting a new game. -
Technically, I guess you could just edit your copy of macro.h so it says something like "IF NO_ILLEGAL_OPCODES == 1" and "IF NO_ILLEGAL_OPCODES == 0", and then define NO_ILLEGAL_OPCODES as one or the other, but it's not really necessary. From the current dasm manual, page 39, 6.4.1: I have an older version of dasm, but the solution may be as simple as upgrading to the latest version.
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Been busy lately and somehow missed this. Saw an early version played on a ZeroPage Homebrew video, and that's how I discovered it. Amazing game! I love how simple yet perfect it is!