-
Content Count
40 -
Joined
-
Last visited
Posts posted by Netsurfer_x1
-
-
Does "Operators" view and "Broadcast" view mean it has to produce different output to two displays simultaneously? Without extra hardware, none of the 8-bits can do that.
Indeed. That's why I posed the question the way I did.
-
Hi all.
I was just wondering if there was ever any software and/or software/hardware combination (not counting the old PreVue Channel hardware) that turns an 8-bit into a Chyron/Character generator. Preferably one that has an "Operators" view and "Broadcast" view (assuming such a thing exists). Just thought I'd pose the question to the group.
-
Fiberwire, do you still have a 130XE in the lot or is it all gone now?
-
WTB: 130XE
in Wanted
Hi all. Looking to buy a 130XE for a reasonable sum. Must include manual, PS, and composite video (YEL/WHT/RED) cable.
Let's make a deal!
-
Hi all.
But a question that's been burning in my mind in the past few months is if it is possible to build a synthesizer utilizing the 2600's TIA (or even two of them) to build a Minimoog style synthesizer. I've seen broadly similar projects (google them) like midi controlled TIAs, & the Gatari 2600. But would going all out & adding "Moog style" controls, a VCA, VCF, pitch bend & modulation wheels even work? (assuming it's even possible)
Just a question I thought I'd pose to the hardware hackers & mods here. I'm sure this will make for some interesting reading!
-
Ok, I know I'm gonna catch crap for this one, but here goes:
Gimmicky Hardware: The best recent example is EVERYONE who has made a motion-sensing controller. It was tolerable when the Wii did it (But even Nintendo have realized they f-ed up by going that route almost exclusively), but now that Sony & Microsoft are trying (and failing epically!) to make their own motion sensing controllers. The result: A glut of mediocre (at best) games that pander to this gimmick. I guess they've forgotten: Quality software makes a good console, not gimmicky hardware!
-
Of course, the ROM will be available for download, right? Limiting your audience to a total of 104 doesn't sound awesome to me.
The ROM will be made available once the limited run of cartridges has sold out.
-
Clear carts like Action 52 (NES)?
That's something I'd like to do. My goal with regard to that is have a limited run of 104 (hand numbered, and maybe even autographed by myself) cartridges per volume with full (gatefold) packaging, and clear cartridge cases. Once they're gone, they're gone.
-
Indeed! We need devs to sign on, and with a quickness!
-
Well I like the design, its clean and cool unlike the Nes label which was just gaudy. The only thing I'd change is the coloring of the main central Action 26 title from a solid color to maybe a tropical gradient along the lines of the AM2 or Naughty Dog logo. I think that would give the label some character and draw the eyes to the title in a positive way.
I'm still a bit confused by the 26th game being hidden but as far as the logo Action 25 +1 doesn't seem to fit well so I'd stick with Action 26 regardless as its just simpler to read and say.
Well, I was trying to make the label design look like something that got released in 1981. So it's simple, but effective.
My goal is to make the 26th game locked, but once conditions are met, game 26 is unlocked. And, I didn't want to call it Action 26, when the average Joe boots up the game and finds one game missing, assuming of course that the unlockable game idea can be made to work.
-
Since we're all revisiting our previous work recently, here's some different versions of the A52 cartridge art I came up with.
Since it seems like this is gonna have to be split into more than 1 volume, this is what said label art would look like with either of the two proposed names for this two-parter. The last two are an idea I came up with for making the label art red.
As always, comments are welcome.
-
2
-
-
Well, if you go through with a page indicator, maybe placing it in the top right corner (where the "ACTION 26" title bar is) would work. That'll help with the problem of avoiding a cluttered menu. Rendering it in black will help make it more visible.
Naturally, it'll self-adjust w/ the situation (i.e.: in a "game" submenu, it might read 1/3. Whereas in the main menu it might read 1/6 or what have you.) As far as a scroll bar goes, I'm perfectly ambivalent about it. If you think you need it, add it, if not, then don't.
-
Wow, that's impressive! If anything, I thought that the joystick L/R should be used to switch pages in the "game" sub-menu, same goes for switching between pages of the main menu.
To me, pressing U/D is confusing in the "game" sub-menu, especially when the page arrows point L & R.
-
Hey everyone.
I am planning on (attempting) to write a game for this project this weekend.
More info to come!
TripleWelly
Ok, good to hear. Just a few pointers: I want this to be a collection of games we would actually want to play. Also, variety: It is, in fact, the spice of life.
Lastly, care to give a small taste of what you'll be working on?
-
Count me in!
-
Whoops sorry, I'll remember that for all future company listings. AtariAge Enterprises is a great name.Although mundane I thought I'd address the menu design. I have fancier designs but I don't know where or how much space would be dedicated to the front end menu so this submission is simple and compact. Mostly just tried to make it easy to read.
Very nice! Although the name of the "company" is AtariAge Enterprises, but whatever.
Indeed. And for reasons that are blindingly obvious, I think you can see why I chose it.
-
Didn't read the entire post so excuse me if this has been mentioned already....
- I'm no programmer, but 52 games on one cart, NO, impossible
*edit...hmmmm....forgot about some of those dipswitched brazilian pirate carts...okay maybe possible but not likely

- Solution
It would be expensive but you could put the 52 games on a SD card and sell it in Harmony cart format. Basically you would be buying a Harmony cart that came with 52 shitty games on a pre-programmed SD card and a custom "Action 52" game label. You could load other emulated games on it also to make it worth the high pricetag but essentially it would be more of a collectable for the niche crowd that likes stuff like this.
This is definitely one of those times where it would be most beneficial to read the entire thread. Thankfully, it hasn't gotten too long (yet!).
-
Although mundane I thought I'd address the menu design. I have fancier designs but I don't know where or how much space would be dedicated to the front end menu so this submission is simple and compact. Mostly just tried to make it easy to read.
Very nice! Although the name of the "company" is AtariAge Enterprises, but whatever.
-
Okay I added a score gauge but had to change SHOTS to a bullet icon.
Lookin' good. I'd have settled for something like:
[score here] AMMO: xx
But this is perfect!
-
I'm all for quick games but my god have you played Action 52, it's a pile of shit and I think everybody on this forum can do better. Now 2 hours isn't long enough but keeping it simple is still a worth while pursuit. If this catches on I'm sure some games will take on a life of there own but even a moderately small group of games sounds great. 52 games sounds good but look how Action 52 turned out, how about Action 32 or Action 16.
It should be Action 26, since 26 is half of 52 and also references "2600"
-B
Funny you should say that. If I had to cut this game up into "volumes", I was hoping to make it two volumes (25 games each, +1 hidden game). Naturally it'd be called "ACTION 25".
-
1
-
-
Here's a translation or mockup of Shootout from the Genesis Action 52 collection. Anybody with some skills seeing this please try coding this.

Not bad. 'Cept maybe have two counters: One for ammo & one for score.
-
Gentlemen, I like what I'm seeing! Keep this up, and most importantly, spread the word!
As far as BladeJunker's post goes, we all know about how abysmal the NES version turned out (the GEN version is admittedly better). But the goal of this is not to slap together a collection of buggy, unoriginal, uninspired collection of mostly space shooters. The goal here is to prove that a de-make is not only possible on a far less powerful console, but can actually be leagues better than the s**tbiscuit Active Enterprises pushed out the door.
Also, I'd like to keep it true to it's roots. But if push comes to shove, I wouldn't mind too much if I had to slice it up into more than one volume, but I'd rather like to avoid it.
-
Bennybingo does it again! Ordered a 2600jr., Tunnel Runner, Midnight Magic & a coax adaptor. All arrived quickly, well packed, and (most importantly) for a very acceptable sum.
He also took the time to answer a few questions I had (with pics, when necessary! How often do you see that?) quickly & expertly.
Definitely hope to do business with in the future!
The bottom line, you ask? Simply this: If you're looking to buy, & he contacts you JUMP ON THE OFFER, GRAB WITH BOTH HANDS & RUN WITH IT!
-
1
-
-
This transaction is completed. Moderator, please lock this thread.

Mini Motari 2600
in Hardware
Posted
I kinda figured it would be. But that's one thing I'm having trouble hashing out: How to have the knobs, switches & whatnot "command" the TIA to produce a certain waveform/sound.