Jump to content

-^CrossBow^-

+AtariAge Subscriber
  • Content Count

    10,041
  • Joined

  • Last visited

Posts posted by -^CrossBow^-


  1. What you need to do it set the input on Atari800Win to have the mouse act as joystick. Then when you start up Gorf or any other game like this...ie space invaders...etc. You need to press F12 to do mouse capture. Then the mouse will act as an analog device allowing more precision of movement. It is still buggy but it does work for the most part.


  2. I would say the problem is that the switch box itself isn't supplying a strong signal for the TV operation mode. Does the static go away when you connect the ant straight to the TV? IN other words removing the RF box?

     

    Might just need a new RF box.


  3. Rarity is subjective practically.

     

    Look on Ebay..there is almost always a copy or two of HERO but Secret Quest by itself doesn't show up nearly as often. It does come around often...but as often as I see HERO.

     

    That is my take. Besides rarity is one thing...but I like the fact that Secret Quest is sorta RPG like and actually has a save feature. Plus inventory etc...

     

    Just a really good game. HERO is as well...but once you get the pattern for the levels down. Well...the replay isn't quite as high with HERO imho as Secret Quest is.


  4. I would have to flip a coin between H.E.R.O. and Secret Quest. I like them both quite a bit. I would probably actually lean on the side of secret quest more as that game is above HERO on my wants list for the 2600 right now.

     

    Way to go on winning it Malix...good job!!!


  5. The web sequence and the gathering of the extra men on the desert sequences are the toughest bits. On the web you have to time it so that when you jump the web will move under you. If you jump just before then you will actually hit and be stuck for a bit. You think the web is hard now...wait until is moves faster and reverses direction!!!


  6. I actually like London Blitz quite a bit. I was never the worlds best at the game and it isn't the most graphically pleasing game ever. But the concept is fairly original for the time. Basically you run around a big maze which represent the city of London. I don't know the exact story line but for some reason there are time bombs being placed all over the city. You have a map you switch to that is an overhead view of the maze (city) and you will look for blinking dots or squares. These are the bomb locations. Getting to the bombs is fairly cool as it is done via 1st person perpective kinda like Tunnel Runner.

     

    You are not being chased by anything as your only enemy is time and the difusal of the bombs themselves. The difussing of the bombs is the hardest part. Basically it requires matching up some colored squares or sliders in specific patterns to difuse them. Problem is you can also set them off in the process and kill yourself. You only have one life IIRC. But then eventually as you difuse more and more bombs they become more numerous and the timers shorten.

     

    It is quite nerve racking which I like. I only realy sucked at this game because I could never figure out the exact secret to getting the switches to move to the colors I needed. so I usually ended up blowing myself up after about 6 or so being difused.

     

    I say it is fun. Just don't expect a graphic treat as the scenery and the bombs never change in appearance.

     

     

     

    [ 10-25-2001: Message edited by: -^Cro§Bow^- ]


  7. Hell Yeah!

     

    I will vouch for Krull...so with Tempest and few others. This game is a classic sleeper hit. It doesn't look like much on the outside and the previous Atari/Movie 2600 translations haven't panned out very well in the past. But this game is very cool. First it has some visual effects that are really cool to see. The web sequence will make you dizzy. The game is also simple...and yet frustrating for the novice. But it keeps you coming back for more.

     

    To put it simply, I don't regret the 5.00 mine cost me.


  8. This I am not sure about Wi1ycat...especially since the main board of the 3600 proto looks alot like the 7800 main board. Only the jumpers do not exist. Perhaps the Maria chip used in the graphics wasn't yet implemented? Since I have never seen any code or demos that were done up on a 3600 I wouldn't have the slightest idea. Anybody else know?

     

     

     

    [ 10-24-2001: Message edited by: -^Cro§Bow^- ]


  9. Yeah..the INTV programming was 10-bit. although it could handle stuff up to 16 bits.

     

    But yeah...if 2600 programmers were afraid of the protos of the 3600s...I can't imagine what it was like.

     

    Good thing we eventually got the 7800 from it, however.


  10. quote
    i dont no how you remeber this stuff

     

    Yeah..scary thing is...I don't know how either. I am just one of those guys that retains alot of info and generally becomes a bank of useless knowledge to most..hehehe


  11. Marty,

     

    The 3600 was the official product numerical name for the system that was to succeed the 2600 VCS as the next big thing. However, time began to run short and the first 3600 system protos were very difficult to program for. Therefore Atari quickly threw together a bunch of 400/800 stuff in a new sleek box that was large that they called PAM and that we now know and love as the 5200 supersystem.

     

    Basically the 3600 was the prototype unit which would later become what we now know as the 7800 Prosystem.

     

    That Ms. Pac-Man cart is one of the first 84 releases of 7800 carts.


  12. Well...I wouldn't have kept up to date on Jagfest since I haven't a Jag currently. And I know that while there is some classic stuff at the Jagfests...most of it is the Jag. When was that show? I think it took place just after I got into collecting big time and really keeping up to date on this stuff. Also where was JagFest 2K held in Texas?


  13. I have to jump in and answer to this...

     

    I have currently..(Counts on fingers..)...

    7 systems connected at once right now.

     

    I have my 5200, 7800, Colecovision, Intellivision, NES, SNES, and Genesis/32x all connected. The NES, SNES and Genny/32x combo is connected via a 4 switch multimedia input selector. The 5200, 7800, Coleco, and INTV are connected via RF..but not on the same input...hehe..let me explain.

     

    I have an odd 27inch Sylvania Monitor TV that I think was used in a Club or some other location where it was part of a wall of TVs used to create on large picture. My TV has only 1 RCA AV input...but it has 2 RCS outs...and it has...get this...3 Coax inputs!!!

     

    The TV has a two selector switches on the front of it. A Norm and Ext. switch is used to switch between the RCA or Coax inputs...and the a seperate selector ANT switch I use to swap between the Coax inputs themselves. So basically the INTV and Coleco share a switchbox connected to one input while the 5200 and the 7800 have their own inputs.

     

    I used to have my TI99/4-A connected as well but hardley fired it up so I boxed it back up and stuck it in the closet next to my Heavy sixer Sears unit. Besides I needed to the shelf room for the Intv and the Coleco.

     

    Anyway that is my current setup.


  14. On a note about shows closer to the other side...I agree. I have been toying with the idea of starting a small classic show here in Tulsa. Afterall, it is centrally located, we have cheap hotels, varied but decent priced restaurants...etc.

     

    Perhaps Alex and Al would care to assist?

    hehe.. But seriously we need a show here in the midwest for which one doesn't currently exist.


  15. That is actually an excellent question. I too am in need of the controller holder for use with my copy of Space Dungeon. Robotron doesn't excite me for the 5200 simply because I have the 7800 version. As for Ms. Pac-Man on the 7800 being too fast...hehe...guess what? The 7800 version is considered to be the only version that is correct on the speed compared with the real arcade machine.

     

    Many die hards of Pac-man and the clones seem to agree that the 7800 version is the best of the ports done.


  16. Greg if you use Atari800Win...then how did you get by the fact that the second fire button isn't supported in this emu for the 5200 yet?

     

    Some games like Moon Patrol and Pitfall! simply cannot be played under this emu.

     

    Also...I can recommend Jum52. This only looks DOS based but does have a simple little interface in it from which to load the roms from etc.


  17. We are cramming them in...hehe...

     

    Actually the only games I have that will fight me going into the slot due to the tightness of the 7800 opening are a few M-Network carts and several Imagic carts.

     

    Otherwise Activision and the others haven't been a problem at all.

×
×
  • Create New...