Jump to content

Robsome

New Members
  • Content Count

    19
  • Joined

  • Last visited

Everything posted by Robsome

  1. Now available at itch.io: https://robsomestudios.itch.io/baby There is a demo as well as the full game, available there.
  2. It's on the itch.io link I had: https://robsomestudios.itch.io/baby I just uploaded a demo if you want to try.
  3. I have recently released an Atari game on itch.io and I want to promote it. Does anybody have any recommendations on how I could go about this? Is there a streamer/youtuber I could send it to so they could play it on their streams/youtube channel? Any help on the mater would be greatly appreciated. Thanks! Here's the game: https://robsomestudios.itch.io/baby
  4. Robsome

    Baby v1.0

    Removed files. I'm putting the game up for sale on itch.io.
  5. Robsome

    Baby v1.0

    Just updated the file
  6. Robsome

    Baby v1.0

    What'd you think about the actual game? Ignoring the previously established bugs.
  7. Robsome

    Baby v1.0

    I thought I read somewhere that z26 was still more accurate to real hardware than Stella despite no linger being supported. I guess that's out of date as well. I need to find out what's up with ther high pitch squeal though and the crashing. I'd loove to test it on actual hardware, I just have no easy means of putting it on a cart. Thank you for telling me.
  8. Robsome

    Baby v1.0

    STORY In the not so distant future aliens attack a game development studio and now there's a war between the Game Devs and the Aliens. The gun fighting leaves the two sides in a constant stalemate. You play as Baby, the studio's dog, and you have the only ability that gives the humans the edge: Baby's cuteness. These aliens are completely averse to extreme levels of cuteness. GAMEPLAY Avoid bullets from both sides Avoid the coat hanger of death Touch the human to get pet (this gives you bonus points) You move with the joystick Holding the fire button or switching your system to black and white mode will pase the game. Releasing the fire button or switching back to color mode will unpause the game. Available at: https://robsomestudios.itch.io/baby
  9. I've almost completed the game (I mostly just need to add sound) but, when you die on the first screen, the game acts like you got a game over. v2.bas
  10. I tried to make a pause menu but now I'm getting a syntax error and it's not being very specific. v2.bas
  11. For some Reason, when you die on the first screen, you go back to the main menu. I have no idea why. Te only reason the player should go back to the main menu is if the player runs out of lives. Yet is goes to the main menu even if the player has 3 lives. I can't see my logical error. I really appreciate everyone who's helped me out. Thank you all! v2.bas
  12. Thank you! your advise worked wonderfully. But this file compiles but I get errors running it through emulators. default.bas.bin default.bas
  13. Here's the most current version. default.bas
  14. I edited the loop. It now says a syntax error on line 91. mainloop playfield: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX............................XX XX............................XX XX............................XX XX............................XX XX............................XX XX............................XX XX............................XX XX............................XX XX............................XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end if collision(player0, player1) then cute = 1 if joy0right then player0x=player0x+1 if joy0right && cute == 0 then player0: %00000000 %00110110 %00100100 %10111100 %01111111 %00000110 %00000110 %00000000 end if joy0right && cute == 1 then player0: %00000000 %01101100 %00100100 %00111101 %11111110 %01100000 %01100000 %00000000 end if joy0left then player0x=player0x-1 if joy0left then player0: %00000000 %01101100 %00100100 %00111101 %11111110 %01100000 %01100000 %00000000 end if joy0up then player0y=player0y-1 if joy0down then player0y=player0y+1 drawscreen goto mainloop
  15. I am trying to make a game for the 2600 and I am also learning BASIC. Every time I try to compile this, it says I have a syntax error on the first line. If you want an idea of how much programming I know, I've taken 2 programming programs and I've worked with C++ and a little C#. But I only used C# for making a Unity game. COLUPF = 128 COLUBK=02 scorecolor = 14 player0: %00000000 %00110110 %00100100 %10111100 %01111111 %00000110 %00000110 %00000000 end player0x =50 player0y =50 player1: %01111100 %00111100 %00001100 %00001100 %00001100 %00001100 %00001100 %00001100 %01111100 %11101100 %00010010 %00100011 %00111011 %00101111 %00011110 %00001100 end player1x=100 player1y=35 dim cute = 0 mainloop playfield: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX............................XX XX............................XX XX............................XX XX............................XX XX............................XX XX............................XX XX............................XX XX............................XX XX............................XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end if collision(player0, player1) then cute = 1 if joy0right then player0x=player0x+1 if joy0right && cute == 0 then player0: %00000000 %00110110 %00100100 %10111100 %01111111 %00000110 %00000110 %00000000 end if joy0right && cute == 1 then player0: %00000000 %01101100 %00100100 %00111101 %11111110 %01100000 %01100000 %00000000 end if joy0left then player0x=player0x-1 if joy0left then player0: %00000000 %01101100 %00100100 %00111101 %11111110 %01100000 %01100000 %00000000 end if joy0up then player0y=player0y-1 if joy0down then player0y=player0y+1 drawscreen goto mainloop
×
×
  • Create New...