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Posts posted by Robsome
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Where is the rom?
It's on the itch.io link I had:
https://robsomestudios.itch.io/baby
I just uploaded a demo if you want to try.
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I have recently released an Atari game on itch.io and I want to promote it. Does anybody have any recommendations on how I could go about this? Is there a streamer/youtuber I could send it to so they could play it on their streams/youtube channel? Any help on the mater would be greatly appreciated.
Thanks!
Here's the game:
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Removed files. I'm putting the game up for sale on itch.io.
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Just updated the file
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What'd you think about the actual game? Ignoring the previously established bugs.
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Both the occasional 'crash' and high pitched sounds from bullets also happen on real hardware too (via Harmony).
TBH, although I may be a bit biased when I say this, it is still true: z26 is extremely out of date, and Stella is now (mostly) the most accurate 2600 emulator available. If you see something 'working' in other emulators and not in Stella, I would suggest to check your ROM on real hardware too. Not that Stella is infallible (and by all means, if you see something strange happening you should report it), but in many cases if your ROM isn't working, it's because of the ROM, not Stella.
I thought I read somewhere that z26 was still more accurate to real hardware than Stella despite no linger being supported. I guess that's out of date as well. I need to find out what's up with ther high pitch squeal though and the crashing. I'd loove to test it on actual hardware, I just have no easy means of putting it on a cart. Thank you for telling me.
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STORY
In the not so distant future aliens attack a game development studio and now there's a war between the Game Devs and the Aliens. The gun fighting leaves the two sides in a constant stalemate. You play as Baby, the studio's dog, and you have the only ability that gives the humans the edge: Baby's cuteness. These aliens are completely averse to extreme levels of cuteness.
GAMEPLAY
Avoid bullets from both sides
Avoid the coat hanger of death
Touch the human to get pet (this gives you bonus points)
You move with the joystick
Holding the fire button or switching your system to black and white mode will pase the game. Releasing the fire button or switching back to color mode will unpause the game.
Available at:
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I've almost completed the game (I mostly just need to add sound) but, when you die on the first screen, the game acts like you got a game over.
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Thank you.
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I tried to make a pause menu but now I'm getting a syntax error and it's not being very specific.
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For some Reason, when you die on the first screen, you go back to the main menu. I have no idea why. Te only reason the player should go back to the main menu is if the player runs out of lives. Yet is goes to the main menu even if the player has 3 lives. I can't see my logical error. I really appreciate everyone who's helped me out. Thank you all!
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Thank you
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Thank you! your advise worked wonderfully.
But this file compiles but I get errors running it through emulators.
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I edited the loop. It now says a syntax error on line 91.
mainloop playfield: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX............................XX XX............................XX XX............................XX XX............................XX XX............................XX XX............................XX XX............................XX XX............................XX XX............................XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end if collision(player0, player1) then cute = 1 if joy0right then player0x=player0x+1 if joy0right && cute == 0 then player0: %00000000 %00110110 %00100100 %10111100 %01111111 %00000110 %00000110 %00000000 end if joy0right && cute == 1 then player0: %00000000 %01101100 %00100100 %00111101 %11111110 %01100000 %01100000 %00000000 end if joy0left then player0x=player0x-1 if joy0left then player0: %00000000 %01101100 %00100100 %00111101 %11111110 %01100000 %01100000 %00000000 end if joy0up then player0y=player0y-1 if joy0down then player0y=player0y+1 drawscreen goto mainloop
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I'm sorry I meant line 2
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I am trying to make a game for the 2600 and I am also learning BASIC. Every time I try to compile this, it says I have a syntax error on the first line.
If you want an idea of how much programming I know, I've taken 2 programming programs and I've worked with C++ and a little C#. But I only used C# for making a Unity game.
COLUPF = 128 COLUBK=02 scorecolor = 14 player0: %00000000 %00110110 %00100100 %10111100 %01111111 %00000110 %00000110 %00000000 end player0x =50 player0y =50 player1: %01111100 %00111100 %00001100 %00001100 %00001100 %00001100 %00001100 %00001100 %01111100 %11101100 %00010010 %00100011 %00111011 %00101111 %00011110 %00001100 end player1x=100 player1y=35 dim cute = 0 mainloop playfield: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX............................XX XX............................XX XX............................XX XX............................XX XX............................XX XX............................XX XX............................XX XX............................XX XX............................XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end if collision(player0, player1) then cute = 1 if joy0right then player0x=player0x+1 if joy0right && cute == 0 then player0: %00000000 %00110110 %00100100 %10111100 %01111111 %00000110 %00000110 %00000000 end if joy0right && cute == 1 then player0: %00000000 %01101100 %00100100 %00111101 %11111110 %01100000 %01100000 %00000000 end if joy0left then player0x=player0x-1 if joy0left then player0: %00000000 %01101100 %00100100 %00111101 %11111110 %01100000 %01100000 %00000000 end if joy0up then player0y=player0y-1 if joy0down then player0y=player0y+1 drawscreen goto mainloop

Baby for the Atari 2600
in Homebrew Discussion
Posted
Now available at itch.io:
https://robsomestudios.itch.io/baby
There is a demo as well as the full game, available there.