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TheHoboInYourRoom

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Posts posted by TheHoboInYourRoom


  1. If they're still available, I claim the following:

     

    Mirage1972's Dig Dug (VCS)

    midnight magicman's Mario Bros. (VCS)

    Christophero Sly's Pocket Fighter (PS1)

    lgallair's Leather Nintendo chain wallet

     

     

    In return, I offer:

     

    Face Ball - Cart only, lower label corners slightly lifted (Game Boy)

    Wario Land: Super Mario Land 3 - Cart only, near-pristine (Game Boy)

    Daedalian Opus - Cart only, near-pristine (Game Boy)

    Airlock - Cart only, highly creased label (VCS)

    Super Football - Cart only, minor scuffs and very slight label tearing (VCS)

     

    I will send PMs tomorrow morning.


  2. Star Fire's title screen is very cool, with great music to boot!

     

    EDIT: How could I forget Go Fish!? That's what made me really fall in love with the VCS's animation abilities. And the music was kickass. I'd say that an attract mode certainly endears a game more to me, but I really prefer music (and then there's Lead, which has the best of both worlds).


  3. Still, you'd have to type it in. Done that for the Commodore VIC-20 and Commodore 64 when I used to buy magazines like Compute. At least you could save what you typed in. When you can't save what you type in, it feels like you're trying to hold water in a strainer or trying to walk up a down escalator that is moving faster than you can climb.

    I'm not saying you're wrong, but is this really that much of a problem with Basic Programming? I mean, the longest a program for it can (reliably) be is 64 characters, and you have to exploit a glitch to get the last two! Personally, 64 characters is quite manageable, even with volatile memory.


  4. Even if you could do something useful with it,

    Isn't there a text file somewhere that gives you Basic Programming versions of Mario Kart, Pitfall, etc.? I'm know I've seen it before, but I can't for the life of me remember the title or the author's name.


  5. My Odyssey 500 just got delivered today and it powers up just fine. The knobs, switches, and beeper all work, but I can't get the actual players to appear on the screen no matter what I do. The screen just shows the playfield, ball, and two "W" scores. Perhaps I'm forgetting something? Also, does anyone have/know where I could find scans of the manual?

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