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TheHoboInYourRoom

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Everything posted by TheHoboInYourRoom

  1. I had an opportunity to play the arcade version a couple months ago and had a blast. I have high hopes for this version!
  2. I myself am used to the behavior of Game Boy Tetris, which rotates S and Z pieces such that they appear as they do in the third and fourth columns of the chart you posted. I pieces are rotated about the second block from the left (in horizontal orientation). I'm not particularly fussed about the nuances of I pieces, but I have basically no experience with any Tetris where pieces translate as they rotate.
  3. I found Teleterm 2600 on the [stella] list, is that the one you're thinking of?
  4. Yup, I noticed that. The timing is a little different, but yeah the amoeba can certainly bounce far enough. Awesome. I should have no problem retraining if need be.
  5. I don't have a problem with the slowdown. The speedup, though, feels a bit sluggish. It gave me a mental image of wading through water.
  6. First impressions: -Oh my god the title screen is so cute! -I got really used to the old acceleration curve, so this new one will take some time to feel natural. It's not bad, though. It makes the blue levels significantly easier (for me, anyway). -It's very satisfying to get the super jump. I'm definitely going to buy a cart of this.
  7. I've had success with the GrafX2 paint program. It lets you define custom brush shapes and arbitrary grid spacings for accommodating the aspect ratios of, say, player and playfield pixels. It's plenty powerful enough for the task.
  8. "...plug adapter that swaps pins 7 and 5..." What was I thinking, the post I quoted even said the Genesis uses pin 5 for power.
  9. Bang! does precisely that after the credit roll. xSqueeker also puts up a QR code, but that one just says "xSqueeker" rather than a URL.
  10. Blue and White, referring to wire colors. Pins 1 and 2 on the driving controller correspond to up and down on both the Atari joystick and the Sega d-pad, so there's absolutely no reason the Genesis couldn't read the Gray code. Since the two consoles have the power supply on different pins, though, it would be safest to have a little plug adapter that swaps pins 7 and 9 plugged into the console, with the foreign controller plugged into the adapter.
  11. Has either version of the Boulder Dash demo ever been compatible with the original Harmony? I reflashed mine with 1.06 today, and everything up to and including the title screen works fine, but as soon as I try to start a game after choosing level and difficulty, I just get a blank screen with VBLANK turned on.
  12. Awesome! The movement feels pretty smooth, and as the others said, the screen wipe is really nice. Can't wait to see it when enemies and objects are added.
  13. Not that I'm aware, just indulging my curiosity.
  14. That sounds pretty good to me. I only recently am able to about-consistently get through that level every time, so I imagine shortening the first would help a lot of people. Can't wait to see what else you add! Oh yeah, I noticed a while ago in the Stella debugger that you're using SpiceWare's sound effect driver, if I'm not mistaken. Did you customize it at all or keep it as is?
  15. I took a bit of a break from this game, but I finally got back up into the range of my older scores in this harder version. I managed to get through five cycles of the white and blue levels.
  16. That worked! Thank you. Amazing! This fixes the timing of Maze Craze when it generates mazes.
  17. Yes it has. Windows terminates it. AMD A10-7800. It supports SSE2. I looked in the Event Viewer and this is what it says: Log Name: Application Source: Application Error Date: 8/9/2018 12:17:43 PM Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: DESKTOP-SFLHB57 Description: Faulting application name: Stella.exe, version: 5.1.1.0, time stamp: 0x5b690149 Faulting module name: ucrtbase.dll, version: 10.0.16299.522, time stamp: 0xcb7c3790 Exception code: 0xc0000409 Fault offset: 0x000000000006b83e Faulting process id: 0xbec Faulting application start time: 0x01d43004d8bbffed Faulting application path: C:\Users\[REDACTED]\Stella-6.0_pre1\64-bit\Stella.exe Faulting module path: C:\WINDOWS\System32\ucrtbase.dll Report Id: 46a9048a-f909-4c95-b570-33925a710326 Faulting package full name: Faulting package-relative application ID: Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Level>2</Level> <Task>100</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2018-08-09T17:17:43.998218500Z" /> <EventRecordID>14536</EventRecordID> <Channel>Application</Channel> <Computer>DESKTOP-SFLHB57</Computer> <Security /> </System> <EventData> <Data>Stella.exe</Data> <Data>5.1.1.0</Data> <Data>5b690149</Data> <Data>ucrtbase.dll</Data> <Data>10.0.16299.522</Data> <Data>cb7c3790</Data> <Data>c0000409</Data> <Data>000000000006b83e</Data> <Data>bec</Data> <Data>01d43004d8bbffed</Data> <Data>C:\Users\[REDACTED]\Stella-6.0_pre1\64-bit\Stella.exe</Data> <Data>C:\WINDOWS\System32\ucrtbase.dll</Data> <Data>46a9048a-f909-4c95-b570-33925a710326</Data> <Data> </Data> <Data> </Data> </EventData> </Event>
  18. After renaming stella.ini: - 64-bit version still hangs - 32-bit version works correctly I also ran the 32-bit version after restoring stella.ini, and it still works fine.
  19. Windows 64-bit version on Windows 10 1709: Stella crashes after trying to run any ROM from the launcher (a black emulation window appears for about half a second before the emulator hangs).
  20. No. First hack I've done in about ten years and the first I've posted publicly, though. It was a dead easy request, so I figured why not.
  21. I wish you luck! I would support it myself, but I'm pretty poor at the moment, having just gotten a job a week ago.
  22. Here you go. Beer Capture.a26 In case anyone wants to try making a better bottle graphic (different styles or whatnot), the addresses of interest are at $f718-$f71f.
  23. I put together a little tap-list list a while ago for my own use; you might find it useful too. Galois form, rightward shift. It doesn't include inverted lists that produce mirror-image bit streams. LFSRs.txt
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