-
Content Count
416 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by TheHoboInYourRoom
-
Oh my gosh, I thought for sure Triptych was dead! This is amazing!
-
New Demo - "Dengue Fever" by me and Glafouk
TheHoboInYourRoom replied to Tjoppen's topic in Atari 2600
Glafouk really gets the most out of TIATracker, I like their music. -
Wasting a Cycle Not Working
TheHoboInYourRoom replied to Just Jeff's topic in Atari 2600 Programming
The assembler would add the value of the RESM1 symbol ($13) to $100 giving an effective address of $0113, forcing the assembler to emit the absolute version of whichever instruction you're using, while exploiting the mirroring of the TIA's address space in the VCS so that the same register is hit in either case. -
Atari 2600 50Hz PAL: 242 or 228 picture lines?
TheHoboInYourRoom replied to Dionoid's topic in Atari 2600 Programming
This is probably it. -
As promised
-
if there was unlimited ram how good could a 2600 game get?
TheHoboInYourRoom replied to bohoki's topic in Atari 2600
Probably. I just looked through the list of bankswitch schemes Stella supports, and DPC is the only back-in-the-day scheme that uses a coprocessor. -
if there was unlimited ram how good could a 2600 game get?
TheHoboInYourRoom replied to bohoki's topic in Atari 2600
Solaris doesn't use anything fancier than bankswitching, no extra RAM either. -
I really like this game.
-
Doodle Jump 2600 - alpha version
TheHoboInYourRoom replied to Dionoid's topic in Homebrew Discussion
I have one, so I can playtest if you decide to support that controller. -
Not every TIA command, just avoiding changing the contents of the HMxxx registers during the HMOVE. I can't remember if you already know this, BNE Jeff, but as well as multiplying the CPU cycle count by 3 to get the pixel count, there's a delay of at least 4 pixels for the RESxx strobe to take effect. Missiles and ball have a 4-pixel delay, no matter their width; single-width players have a 5-pixel delay; and double- and quad-width players have a 6-pixel delay (see here and the post immediately after it).
-
Doodle Jump 2600 - alpha version
TheHoboInYourRoom replied to Dionoid's topic in Homebrew Discussion
I finally got around to running this on real hardware (and getting higher scores ), and noticed that every so often while playing the player character will suddenly "teleport" some variable number of pixels to the left or right. If I recall correctly, the teleport happens near the top of a jump. I'd noticed this same bug in Stella as well, but thought it was some miscommunication from my USB controller; but it still happens on hardware, both with a Genesis pad and a more traditional joystick. -
Do you call it "Atari 2600" or "Atari VCS"
TheHoboInYourRoom replied to Flojomojo's topic in Atari 2600
I say VCS. I like the way it sounds, and for me, it's a bit easier to say than "twenty-six hundred". -
Auto-Detecting Controller at Startup
TheHoboInYourRoom replied to JeremiahK's topic in Atari 2600 Programming
I tried that as well, and it forced joystick interpretation as you'd expect. Without pressing the button, it's seen as a paddle. -
Auto-Detecting Controller at Startup
TheHoboInYourRoom replied to JeremiahK's topic in Atari 2600 Programming
Genesis controller in the left port, auto-detected as a paddle. -
Doodle Jump 2600 - alpha version
TheHoboInYourRoom replied to Dionoid's topic in Homebrew Discussion
This is a fun little game. It already has me saying "one more try" at this early stage of development. That would be cool, and probably not hard to do. The paddle buttons use the same bits as left and right on the joystick, they may just need to be interpreted in the opposite sense depending on which paddle is intended to be held in which hand (that is, bit 7 means "right" on a joystick, but it would mean "left" if the first paddle is in the left hand). -
Rewatching 2010 after having finally read the book has really soured me on the film.
- Show previous comments 1 more
-
Okay, but I wasn't comparing 2010 to 2001, I was comparing 2010 to 2010. I think most of my problems with the Hyams film stem from being too short and rushed to do the book justice.
-
Yeah, I can see that. "The Odyssey Files" describes how some of those creative decisions came about (with Clarke's input throughout, BTW). Doing full justice to the book would probably have required a miniseries rather than a feature film, especially in those days.
-
I'll keep an eye out for that. I could probably check it out from my library network.
- Show next comments 6 more
-
Atari 2600 Programming for Newbies - the book
TheHoboInYourRoom replied to Dionoid's topic in Atari 2600 Programming
Ordered a copy. I know for a fact that there's useful insight in the lessons that I wouldn't have the patience to get to just reading it from a screen. Can't wait! -
Oh my gosh, that never occurred to me. That cracks the puzzle of one of my projects. Thank you!
-
The Atari 2600 Advanced Programming Guide on the MiniDig has a nice section "Wasting Cycles" that describes compact ways of wasting between 1 and 12 cycles. It might be useful for you in the future.
-
Here you go. The second version loops. (Core) Demo (NTSC Conversion) (2007) (wAMMA, David Galloway).bin (Core) Demo (NTSC Conversion + Looping) (2007) (wAMMA, David Galloway).bin
-
No, Troy's code uses the VERTICAL_SYNC macro from, presumably, macro.h.
-
Halo for the 2600 Released at CGE! Download the game here!
TheHoboInYourRoom replied to Albert's topic in Atari 2600
It's been okay to download it for almost eight years. He even released the source code for the game. -
Why did Atari remove the 6 switches on the 2600?
TheHoboInYourRoom replied to marioshroomed's topic in Atari 2600
Yes indeed. Off the top of my head I know that Starmaster uses the Color/B&W switch to bring up a galactic map for warp travel.
