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TheHoboInYourRoom

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Everything posted by TheHoboInYourRoom

  1. Neat! Interested to see where you'll go with this.
  2. Lady Bug - 63,530 One last score. I'm at my wits' end on the other games.
  3. VSYNC is write-only. Reading from address 0 will actually give the state of the collision flags in CXM0P.
  4. Driving controllers don't use the analog inputs. What would keep them from working?
  5. Lady Bug - 59,520 A slight improvement. It's appropriate that the games this round get hard very quickly.
  6. Bump 'n' Jump - 57,040 Desert Falcon - 1760 Lady Bug - 18,020
  7. Nice! It's got most of the cool tracks from the recent prods posted on Pouet.
  8. OMG, I almost rolled the score on Bell Hopper! I got 2.21282186e99; only 3 birds away from a googol. Dang...

  9. Ha! I didn't think anyone still cared about that old video of mine. (And no, Sorrig's not my real name.)
  10. Super Cobra - 11,540 Exocet - 11,100 Planet Patrol - 8690 Sorceror (Regular) - 4110
  11. Haha, this game rocks! It just keeps getting better and better. It probably should have been obvious, but it occurred to me that this long period of playtesting is the perfect chance to get better at the game, in turn making the cartridge release more appealing (to me, anyway). Well, it's working.
  12. Tanks But No Tanks - 4500 Very annoying game. It doesn't feel right when an 8-direction joystick is limited to 4 directions. Combat - 16 Combat is always good.
  13. Different games (see attached zip archive) exhibit different responses. I didn't test any prototype games. 2600 Red Box/Blue Box: first row works, other rows right key only Game of Concentration, Codebreaker, Basic Programming, Brain Games, Magicard: all rows right key only Synthcart: first and third rows work, other rows right key only Star Raiders: first row works, second row right key only (game doesn't check other rows) Oscar's Trash Race: all rows work Alpha Beam with Ernie, Cookie Monster Munch: game only checks top three rows, all of which work keyboard.zip
  14. Something strange is happening with keyboard games, though. Six of the keys on each controller have no response. The top row works correctly, but on lower rows only the rightmost key (connected to the fire input) works. The left and middle columns, of course, are the ones connected to the paddle inputs, going by the schematics. This problem wasn't affected by remapping any effected keys, and it shows up in both the 32-bit and 64-bit versions (on Windows).
  15. Looking forward to the next demo. Though seeing most of it would require being able to get past the ghosts. Say, Jinroh, who drew your current avatar?
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