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Everything posted by TheHoboInYourRoom
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Neat! Interested to see where you'll go with this.
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Season 6 - The New HSC - Weeks 31/32 = FINAL ROUND
TheHoboInYourRoom replied to S.BAZ's topic in 2600 High Score Club
Lady Bug - 63,530 One last score. I'm at my wits' end on the other games. -
Nyan Cat Game - Work in Progress
TheHoboInYourRoom replied to JeremiahK's topic in Atari 2600 Programming
VSYNC is write-only. Reading from address 0 will actually give the state of the collision flags in CXM0P. -
Team Play - Anyone Interested?
TheHoboInYourRoom replied to KaeruYojimbo's topic in 2600 High Score Club
Driving controllers don't use the analog inputs. What would keep them from working? -
Season 6 - The New HSC - Weeks 31/32 = FINAL ROUND
TheHoboInYourRoom replied to S.BAZ's topic in 2600 High Score Club
Lady Bug - 59,520 A slight improvement. It's appropriate that the games this round get hard very quickly. -
Season 6 - The New HSC - Weeks 31/32 = FINAL ROUND
TheHoboInYourRoom replied to S.BAZ's topic in 2600 High Score Club
Lady Bug - 56,690 -
Season 6 - The New HSC - Weeks 31/32 = FINAL ROUND
TheHoboInYourRoom replied to S.BAZ's topic in 2600 High Score Club
Shoot it in the face. -
Season 6 - The New HSC - Weeks 31/32 = FINAL ROUND
TheHoboInYourRoom replied to S.BAZ's topic in 2600 High Score Club
Desert Falcon - 20,160 -
Season 6 - The New HSC - Weeks 31/32 = FINAL ROUND
TheHoboInYourRoom replied to S.BAZ's topic in 2600 High Score Club
Desert Falcon - 2306 Lady Bug - 42,700 -
Season 6 - The New HSC - Weeks 31/32 = FINAL ROUND
TheHoboInYourRoom replied to S.BAZ's topic in 2600 High Score Club
Bump 'n' Jump - 57,040 Desert Falcon - 1760 Lady Bug - 18,020 -
Team Play - Anyone Interested?
TheHoboInYourRoom replied to KaeruYojimbo's topic in 2600 High Score Club
Sounds cool. -
A 32k Atari 2600 music collection
TheHoboInYourRoom replied to Kylearan's topic in Atari 2600 Programming
Nice! It's got most of the cool tracks from the recent prods posted on Pouet. -
Season 6 - The New HSC - Week 30 = Crossbow
TheHoboInYourRoom replied to S.BAZ's topic in 2600 High Score Club
Crossbow - 33,200 -
Season 6 - The New HSC - Weeks 28/29 = Horizontal Shooters
TheHoboInYourRoom replied to S.BAZ's topic in 2600 High Score Club
Sorcerer (Regular) - 5670 Sorcerer (Walking) - 9999 -
OMG, I almost rolled the score on Bell Hopper! I got 2.21282186e99; only 3 birds away from a googol. Dang...
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Messing around with BASIC Programming cart
TheHoboInYourRoom replied to Ampersand's topic in Atari 2600 Programming
Ha! I didn't think anyone still cared about that old video of mine. (And no, Sorrig's not my real name.) -
Season 6 - The New HSC - Weeks 28/29 = Horizontal Shooters
TheHoboInYourRoom replied to S.BAZ's topic in 2600 High Score Club
Super Cobra - 11,540 Exocet - 11,100 Planet Patrol - 8690 Sorceror (Regular) - 4110 -
Haha, this game rocks! It just keeps getting better and better. It probably should have been obvious, but it occurred to me that this long period of playtesting is the perfect chance to get better at the game, in turn making the cartridge release more appealing (to me, anyway). Well, it's working.
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Season 6 - The New HSC - Week 27 = Tanks But No Tanks
TheHoboInYourRoom replied to S.BAZ's topic in 2600 High Score Club
Tanks But No Tanks - 4500 Very annoying game. It doesn't feel right when an 8-direction joystick is limited to 4 directions. Combat - 16 Combat is always good. -
Season 6 - The New HSC - Week 26 = Pengo
TheHoboInYourRoom replied to S.BAZ's topic in 2600 High Score Club
Pengo - 88,800 -
Different games (see attached zip archive) exhibit different responses. I didn't test any prototype games. 2600 Red Box/Blue Box: first row works, other rows right key only Game of Concentration, Codebreaker, Basic Programming, Brain Games, Magicard: all rows right key only Synthcart: first and third rows work, other rows right key only Star Raiders: first row works, second row right key only (game doesn't check other rows) Oscar's Trash Race: all rows work Alpha Beam with Ernie, Cookie Monster Munch: game only checks top three rows, all of which work keyboard.zip
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Something strange is happening with keyboard games, though. Six of the keys on each controller have no response. The top row works correctly, but on lower rows only the rightmost key (connected to the fire input) works. The left and middle columns, of course, are the ones connected to the paddle inputs, going by the schematics. This problem wasn't affected by remapping any effected keys, and it shows up in both the 32-bit and 64-bit versions (on Windows).
