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Posts posted by TheHoboInYourRoom
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Nope, the joystick plugs into the booster grip, which plugs into the left joystick port. But I asked around since it was bothering me and apparently the extra button on the booster grip acts like a paddle being cranked all the way in one direction. Or something like that. I am SO not the best person to explain it.
Yes, the Booster Grip's two buttons connect to the paddle inputs and work basically as you describe.
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The Epyx 500XJ is pretty decent, but I've been pretty fully converted to using a Sega Genesis pad. It has a good size and nice curves to hold on to, without sharp corners; though the edges on the D-pad start to irritate my thumb a bit if I'm playing something particularly intense like Millipede.
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The line is just an artifact of the horizontal blank turning off at the beginning of a scanline. It's a dim green for me on my Rev. E 2600 Jr., on a CRT by the way. Wherever it's offset, that tells you that one or more movable objects (players, missiles, ball) is being shifted horizontally with the TIA's HMOVE function; part of HMOVE's (normal) operation is to delay the end of horizontal blank by 8 pixels. Which explains why the offset shows up with the Moon Patrol enemies and Harmony menu text.
I don't know of a way to remove it. There are probably slight differences in the video signal amplification between the VCS and 7800, especially since my Junior was made while 7800s were also being made, which probably rules out age as a factor. It would be worth hooking up your 7800 to the CRT too to compare, if you get the chance. The 7800 may exhibit it slightly.
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4. TheHoboInYourRoom +18+12(+2) = 31
18 + 12 + 2 = 32
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Well there goes my chance at a bunch of bonus points. Okay.
I'll fire up Fast Eddie and go for a higher score tonight.
Easier said than done. This has been my first experience with Fast Eddie and I'm still kinda terrible at it. Decent game, though.
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Well there goes my chance at a bunch of bonus points. Okay.
I'll fire up Fast Eddie and go for a higher score tonight.
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If anyone has any tips for Fast Food, I'd sure like to hear them. I've tried everything: sticking to the right side of the screen, focusing on dodging purple pickles rather than eating desirable items, watching the left side of the screen for purple pickles -- it doesn't matter. In the fourth or fifth wave, the game will throw a pile of purple pickles at me all at the same time and I'm screwed.
I stuck to the right side and focused my attention on only two "lanes" of items at a time.
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Choice of joystick is very personal. If the feel of the old controllers is important to you, you should get an adaptor like the 2600-daptor.
Otherwise, you have a world of choices. My personal USB controller is a Logitech Dual Action, a DualShock lookalike with twelve assignable buttons including the buttons under the joysticks. It lets me navigate Stella's UI, run and close games, control all the console switches remotely, open the debugger, play twin-stick games, and other cool stuff. The response is pretty good, at least as quick as a keyboard to my perception. Quality will obviously vary by manufacturer.
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The lingering uncertainty about bus stuffing has to do with warm-up latency, right? I know in my particular case that stuffing took different amounts of time to start working when starting from different room temperatures.
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S.BAZ, you left out my Wall Jump Ninja score. I got 56 (which would put me in 13th place for that game) and also posted a picture.
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I can max out Chopper Command and get into the zone with Bell Hopper (with a Genesis pad, not a paddle).
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Oystron - 1480 I'm gonna need to work on this one.
Lead - 2617
Wall Jump Ninja - 56
Bonus:
I actually have done some work toward making a homebrew VCS game. I want it to be an electronic warfare-themed game where opposing players try to jam and destroy each other's numbers stations. The action will take place along one or two (depending on game variation) one-dimensional representations of a radio link, and players will have to dodge and maneuver around the random binary symbols of encrypted messages. Getting from one end of the screen to the other will advance the progress of your jamming, but your opponent can counteract this, so the gameplay in two-player variations is sort of a mix between Freeway and tug-of-war.
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I'll probably have a hell of a time trying to break through the brick walls I run into on Lead and Wall Jump Ninja. Never actually played a full level of Oystron. Should be fun.
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Testing the new Stella TIA core
in Emulation
Posted
Will the debug colors be editable? Frankly, I'd gotten used to the old set and seeing that P1 and M1 use completely different hues and that PF and BL more or less swapped their colors is throwing me for a loop and is kinda disturbing.