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Posts posted by Razzie.P

  1. 3 hours ago, Papy said:

    Can you give me an example so I can understand what you mean with "ultra-minimalistic"?

    Sure.  A couple that immediately come to mind are Wizardry and Nethack have some pretty hardcore fans who claim they’re the “best games ever,” and stories are pretty minimal.

    Zelda was already mentioned as a minimal story, but some people refuse to accept it as Role Play because it doesn’t fit the traditional “here’s your stats, level ‘em up” type of mechanic.  

    Knights of Pen and Paper is one of the most badass RPGs in recent times, and it’s about as bare as it gets, but uses a gimmick to feel overly full at the same time.


    Dark Souls.  My personal favorite type of story-telling – it has it both ways.  No story at all, if you don’t care to dig one up.  Wide open to fill whatever role you’re trying to play.  But… if you wanna dig for it, you’ll find some lore and piece together the story.  


    And kind of related, Skyrim.   I’m sure there’s a story there for those who want to play the “designer’s campaign,” but tons of people load that thing up, and just go off into the world to Role Play, developing their character however they see fit, making up their own stories as they go.




    3 hours ago, Papy said:

    Are they still playing the game? Or are they just using the game as a tool to create their own game?




    1 hour ago, Papy said:

    One game I'd really like to see on the Amico is a foreign language learning game disguised as an RPG. Imagine you start the game as a guy washed up on the shore of an island (like what Razzie.P said). However, all the characters living on this island speak the foreign language that you want to learn. The goal is not just to complete quests, but to understand what people say and guess what the quests are. Instead of using flashcards and plain memorization, the game would use a kind of immersion. What the player learns will be associated with a story he could remember instead of being disconnected from everything. To me, this is how gamification should be done.


    That's one of the better "game design" ideas I've heard in a long time.



    1 hour ago, Papy said:

    I remember there was a lot of debate in the 80's between P&P RPG players and CRPG players to determine what constitutes an RPG.


    I think there still is  😄

  2. On 9/15/2021 at 12:26 PM, bojay1997 said:

    Having a story is the literal definition of a role playing game.  

    Nah, “playing a role” is the literal definition regardless of story, or even if one exists.  I personally prefer a good story to give me a reason to keep on moving, but the very foundation of it is just playing a role, even if that’s as simple as “this is my character, now let’s go make the rest up as we go.”



    43 minutes ago, Papy said:

    Could it be that you believe RPG should be able to work fine with an ultra-minimalistic story precisely because you're not a fan of RPG?


    I know you weren’t talking to me, but since we’re all part of the chat, hope it’s ok to butt in.  😁   But yeah, I AM a big fan of RPGs (Wester, Japanese, pen n’ paper, etc) and I agree with them completely.   While I prefer a story, a RPG absolutely can work fine with an ultra-minimalistic story.


    I’ve seen it work many, many times when a group of friends get together for pen n’ paper.

    Even in the most popular MMO RPGs, I’ve seen friends just get together to Role Play, ignoring all elements of the game’s story more often than I’ve seen them play to advance the story.



    Kind of related --- Y’all remember that one where the guy washed up on shore with amnesia and turned out to some prophesized hero?  That one was pretty cool.

  3. 8 hours ago, MrBeefy said:

    By another silly poll you could say Atari Age thinks that Amico will be the last one of the consoles to make it to market.



    That same one shows 0 people thought Polymega would be first... so much for us being the experts we wanna think we are.


    Those "I know everything there is to know everything about" comments are super amusing in hindsight

  4. On 9/15/2021 at 3:01 PM, Swami said:

    There was a poll here several months ago and about 67% viewed Tommy’s personality favorably and I’m sure some of the remaining 33% are just indifferent. 


    14 hours ago, Swami said:

    It was around 67% a few months ago. As lost as it is in the thread, I speculate the recent rush of new aggressive “detractors” hunted it down after people mentioned it as a response to people griping about Tommy to mess with it. 



    I'm confused.  When it was 67%, you pointed to it as proof that we all like him.   When it's less, then it's no longer valid proof because them aggressive sumbitches detractors are to blame and just "messed with it?"





    We'd bicker about anything.  I love you guys.





    • Haha 3

  5. On 9/8/2021 at 5:14 PM, sn8k said:

    I am still planning a cross border VCS hunt. Canada still doesn't have those.

    If you're still interested, AA User Rick Dangerous has a new one for sale in the marketplace.  The thread content seems to imply flexibility regarding shipping, so could save you a trip.






    • Thanks 1

  6. Don't think I used to have this problem, but seems to have popped up recently.


    Using Chrome on an Android device, I seem to be unable to delete a quote box or emojis when replying.   Trying to reply gives a message that reads "your previous content has been restored. Click to clear. "   I do that, but nothing cleared.


    Trying to delete the emoji just selects it and says "span widget."


    Trying to delete a quote box is a bust, too.  I can delete the content within the box, but I'm left with a blank quote.  The odd thing is, I can replace it with an emoji.  


    Any idea what's needed to clear these?


  7. 11 hours ago, Tommy Tallarico said:

    There were 2 artists that were hired. I don't know their names.  Something our art director Mike Dietz did. 


    Mike also did a few of the boxes himself and directed the back and forth of the ideas that we came up with for each one.


    It'd be awesome if you guys could add something to your website to credit/track the artists.  Or maybe something is included in the physical product that gives credit and fans can take over.  The box art looks great, that I've seen, and I can only imagine that people will see them decades from now, and want those "nostalgic" articles and videos where they interview the artist for some introspective.  


    I see so many classic games where I'd love to hear the stories behind the boxes/labels, but nobody seems to know who's responsible.

    • Like 6

  8. 1 hour ago, zzip said:

    Knack - One of the first games I got with PS4, and I had fun with it,  was shocked to find that it only had a metacritic score of 53.  I started thinking that the only reason I liked it was because I didn't have much else to play on the console.    But then later got Knack 2 on sale.. it was mostly the same formula but I enjoyed that just as much.



    Ah!  Can't believe I forgot Knack!   But yeah, when I got a PS4, it was mostly "meh... it's ok I guess" until I played Knack.  That was the first game on the system that I can say I had a blast playing, even though everyone else (it seemed) was hating the thing.   Enjoyed the sequel, too.

  9. 1 hour ago, sn8k said:

    You know whats not violent at all?


    Cornhole and Farkle.



    Could be my southern redneck heritage, but I think I've seen more violence occur from Cornhole than I've seen in Double Dragon. 


    ... I dunno what  "farkle" is, but I'm pretty sure that'd cause some fisticuffs, too, where I'm from.

  10. What are some critically acclaimed/widely loved games that you kinda hate, or maybe just not a fan of, since “hate” seems a bit much?  And what games are generally known to be stinkers, but you love ‘em?


    Here are a few of mine to start —



    Critically acclaimed but I don’t like at all:

    Sonic the Hedgehog.  The whole damn franchise, it seems.  I’ve given it dozens of chances over the years, most recently with Sonic Mania, got the “true ending” back in the day on the original, but never really like it.  Platforming always felt sloppy to me, and I’m still not sure if I’m supposed to go fast, or take my time to collect rings.


    Diablo.  Beat the first one at launch, and was bored silly.  Tried part 2 but it seems like I was just clicking a lot and waiting for some random loot to pop up; no real point to the gameplay.  Tried part 3 with a couple of friends, but the whole bit was just “follow the leader” since they’ve beaten it so many times.  Never fun for me.


    Breath of the Wild.  I’ll come back to this one and hope it wins me over, but my attempts at playing it to date have been some of the most boring gaming moments I’ve ever had.   Weapon breaking ruined the combat.  And something about gathering/cooking (I don’t remember what it was)  made me prefer to just go do chores in real life instead.


    God of War.  The newest one on PS4.  The combat was just button mashing to me.  Finished the game and never really had a reason to “try” anything more than that.   And the bulk of the game should have just autoplayed.  They didn’t need me to press the joystick to walk and listen to dialog.


    Generally disliked games that I loved:

    Earth Defense Force: Insect Armageddon.   The EDF games are generally “so bad it’s good” to most folks, but even the fans seem to hate this one because of the focus on longer levels and a “story” in the campaign.  Even still, I played the crap out of this thing with some friends and we had a blast from front to end.

    Resident Evil 6.  Another that’s usually hated by the franchise’s fans, but some of the most fun I’ve ever had in a co-op action shooter type of thang.  I get why it’s disliked, and yep, it’s a pretty big departure from RE, but I loved it anyways.  I’m indifferent to the franchise as a whole, though.


    Prince of Persia.  The one on 360 that didn’t have “the real prince.”   The one where people complained because “you can’t die" because the girl catches you instead of forcing you to watch a load screen.   I dunno, I’ve heard so much hate for this one, but looking at reviews, the scores seem solid, so maybe my memory is off.


    Tomcat Alley, Sherlock Holmes, Prize Fighter, Dracula Unleashed, Sewer Shark (Sega CD).  Yeah, I know… FMV… but I loved these!  Well, still do…


    Friday the 13th on NES.    One of my favorites as a kid, and one of my favorites now.  There was a certain sense of exploration and adventure about it that appealed to me

    Karateka.  I didn’t know this was considered a stinker until recent years.  It was always one of my favorites on Atari 7800.

  11. 7 hours ago, CatPix said:

    Save for racing games and similar games, they require you to invest 6, 8, 10 or more hours to complete a game (does the PS1 Mini have savestates?).



    Yep, it emulates the memory cards for multiple "traditional" game saves, where you'd save the games in the same manner as playing on the original hardware.   And each game is allowed 1 "quick save" state as well, that can be used by pressing the reset button.

  12. Funny (to me at least) that this popped up – I currently have Xbox Series X, PS5, and pretty high end PC.  But the game I’m working on right now with all my free time is “Wild Arms” on the Playstation Classic.


    I remember when it was announced, lots of people were super excited and instantly saying “I gotta have that” based off name and nostalgia alone.  Then they announced the games, and that excitement went to “eh… I dunno.”   So that was the big “initial” killer.   And all the post release negative info (Pal versions, geez) went beyond DOA and caused it to drop to $20.


    Meh… deleting a couple of paragraphs here that got all negative about that console gen. 


    Gonna get back to Wild Arms, now. 

    • Thanks 1

  13. So, yep... it was Wild Arms.  I guess I had chosen the second character, which matches my vague memory of events, and the videos I saw were choosing the first.


    Booted it up today and am about 3 hours of so into it.   It's perfectly fitting what I'm in the mood to play currently, so yay!

    • Like 2
    • Thanks 1

  14. 404,800


    Finished it!  No screenshot though, because it went straight to the ending after the points tallied. 


    For years, I've been thinking I've played this game a lot.  But turns out, I was thinking of Code Name: Viper.   Been playing this quite a bit over the past few days, and I think it would have been one of my favorites if I'd found out about it back in the 80's

    • Like 1

  15. 15)  Shadow Complex Remastered  (PS4)


    I decided to give this one a go this weekend, and a funny thing happened... I played for a couple of hours this evening, took a break, then played for a couple more hours and finished it.  Didn't go for 100% or anything like that, juts did a normal run.


    I have beaten this game multiple times on the XBox 360 when it came out over a decade ago, and got all achievements (100% completion, a speed run, etc) so I guess my memory just led me through it quick n' easy this time. 


    Really good game if you like metroidvanias, but you quickly become so overpowered that it almost seems comical at times.

    • Like 1

  16. 3 hours ago, jgkspsx said:

    It’s gotta be Wild ARMS. There are three playable characters with different kinds of abilities.

    I could have sworn it was "Wild Arms," but then I saw videos like these, and thinking ... "that ain't what I played"






    I'll actually play it this weekend when I get home to see what's up.  Hoping that's it  :)



    • Thanks 1

  17. Yeah, I'm a fan.  Never saw it in arcades back in the day, though, but it would have been 100% my kind of thing.  I liked the genre, but anything with a fantasy/sword n' sorcery vibe would have topped the "real word" setting of Double Dragon, Streets of Rage, Final Fight, etc.


    Not saying it was better or those were bad, or anything like that.  I just love me some good ol' fashioned fantasy stuffs. 

    • Like 1
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