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Posts posted by Lord Thag
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Nice! I remember the thread discussing it, but not if you uploaded the rom files. Thanks!
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Yeah I've hammered on mine for years, no issues. They are solid, outside of the flimsy d-pad stick
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I think it's a good idea.
It'd keep some of the highly technical stuff outside the main page, which would allow you to find some of the other topics easier. I'm down. -
3 hours ago, glazball said:I picked up the physical Switch release last weekend and have been enjoying the game. However, I didn't do any homework and bought the Switch version just because it seemed like a more natural fit. Only after buying did I hear about issues with the Switch port. Sure, I've notice a few dropped frames here and there but the gameplay is what shines. I've only played in short stints and I can't wait to give it truly undivided attention over the weekend.
Though I'm at a loss as to why a 2D game would give the Switch (or Xbox One according to Austin above) trouble, I'll keep the Switch version instead of exchanging for PS4. It plays just fine for me... so far. I'm only a few hours in though. I figure that if I don't see or experience a better port, I'll never know what I'm missing.
Because they switched (pun not intended) from vita late in the dev cycle, it's a rushed port. Unreal doesn't do well on switch anyway, and that's what they used, if memory serves.
It plays fine, but it looks terrible. Fixes in the works, apparently. -
I know a couple of long time associates of his who have bought large amounts of stuff for resale from him over the years. He really is the soup nazi of the Atari world. He likes the power, he likes being the gateway, and he likes his ban hammer. He also doesn't care two fiddlesticks whether you're happy with him, like how he does things, or how is website is.
Not a bad guy, just a bit of a curmudgeon. He's like this even with people he knows and likes.-
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39 minutes ago, HoshiChiri said:You know- having it spelled out like that, it seems so damn obvious I'm now amazed & annoyed they've not tried this route yet. The stores with more floor space (or access to loaner space) could hold tourneys & such- go to Gamestop for FNM. Drop early & stuck waiting for friends? Play a demo on the Switch kiosk!
I want this to be a thing now.
Yeah it seems to be a pretty obvious thing to most nerds I've talked to. The idiots in suits who run Gamestop? Not so much.
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How fun you find M.U.L.E. is usually related to whom you've played it with. Sure, it's fun solo. It's GREAT with a rowdy group of friends.
As for my list:
1. Summer/Winter Games. Just don't like sports.2. Galahad and the Holy Grail. I mean, it's a giant, weird, glitchy mess. But damn, it's fun.
3. Dig Dug. It's too easy, tedious, and repetitive. Never got why anyone liked this one. -
I don't think he's a bad dude, I think he's just a tired old man who doesn't want to be doing this anymore. His customer service skills are non existent. I stopped ordering from him years ago. It's like dealing with the Atari version of Seinfeld's Soup nazi.
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It's all about enjoying what you have. I've known several people whose collections were tiny in comparison to some, who got far, FAR more enjoyment from them.
Collect what brings you joy, and share it with others. Introducing my wife to Burgertime and watching it become her very favorite game ever is worth more than any rare cart ever made.
Games are meant to be played and shared. If you're not doing that with at least some of your collection... you're doing it wrong, in my book.-
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You could probably just change the name to 'Revenge of Yamo' and save yourself from hacking char sets.
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Summer Games is the last one I need. It's by far the hardest to track down, seems like.
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Great experience. Quick responses and shipping. Would willingly buy from again.
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Physical for me, for three reasons:
1. Console ecosystems vanish quickly after the next generation comes out, making downloading/playing a game you bought difficult or impossible.2. Digital releases are the same price as physical. That $60 came about because of the PHYSICAL cost of making the game... I refuse to pay that for digital copies.
3. Generally, you don't really own digital releases. All it takes is the store pulling it and you are SOL.
That said, I do buy stuff on Steam and iOS. Mainly because those platforms are not linked to aging hardware. -
I had forgotten all about Granny and the Gators. I haven't seen one of those since the Aladdin's Castle days.
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On 6/26/2019 at 7:41 PM, Tanooki said:Well if the physical media has a stable framerate, it would have to make you wonder what could be impacting a download rental version of it? Is it touchy depending on your make, model, or read/write speeds of the cards all playing an external factor they failed to properly test out for?
I just 100% it on the switch physical release. I *did* eventually notice a few framerate dips, but not enough that it ever really affected me much. Seems fairly random outside a couple of fairly busy boss fights. Certainly didn't make it close to unplayable though.
Here's my takeaway after 20 hours or so with it:
Definite Problems:
1. The graphics are a mess, particularly the characters and monsters. Weird lighting on the character models too, often distracting and shiny.2. Color artifacting. Certain monsters and weapons, particularly those with flashy effects result in regular, repeatable flashes of solid color, glitchy visual artifacts, like light rays. Often screen filling flashes of light. It can be very distracting. Hard to see how this one made it through testing, it's reeeeeally obvious. Almost feels like their polygon paint routine goes out of bounds. Many enemies die like this as well. It looks awful.
3. Crashes. The game CTD'd 4 times during my run. Seems to be tied to room/cutscene transitions.
4. Bitmap texture resolution: Some of the bitmapped textures (particularly on the haunted paintings) look like .png graphics from the PS1-era.
5. Framerate in some areas does take a noticeable hit. Mostly noticed it at the end of the game. Nothing unplayable though, mainly seemed to be tied to cutscene -> boss transitions, and very busy rooms.
Great things:
1. Great castle, probably the biggest one yet.2. Cool use of actual 'historical' demons and occult knowledge (enochian script/language) to design the baddies. Setting was very cool.
3. Tons of items, weapons, and things to find (as you'd expect)
4. Lots of stuff to do, find, and discover
5. The Soma-style soul mechanics combined with crafting and soul enhancing makes for a very good time. Lots of customization.
6. Probably the most fun 'old style' metroidvania I've played since SOTN and Order of Ecclesia.
Things I liked but need work:
1. All the street-fighter like special moves on weapons felt half baked. Cool idea, needs to be a bit more useful and obvious.2. Tons of weapons, but lots of identical movesets. Made some weapon classes less useful.
3. The villager fetch quests were really annoying and felt tacked on. The lady that has to scream 'kill those creatures dead!' every time you speak to her needs to just die.
4. The story: something something demons, something something alchemy. Great setting, very thin plot. Not that you play these for plot.
5. Outside of the first Zangetsu fight, the bosses were mostly a cake walk on normal. SOTN/Dawn of Sorrow easy.
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Welcome. Always nice to see another Star Raiders fan. I always preferred Star Raiders over Star Master. The combat is just too basic in Starmaster, even if the galaxy map is more complex. Phasor Patrol is another one no one ever mentions, and it's probably the best of that style of game on the VCS.
If you are a Star Raiders fan though, install Altirra on your PC and try the Atari 8-bit version. It's the best.-
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Sweet Home on Nes.
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11 hours ago, Outdoormongoose said:From what I heard no.
Switch version is reported to have drops, input lag, and super blurry visuals. Some people have reported the resolution gets worse when docked. It would be fine if it locked at 30, but it doesn’t sound like it does properly. Just too many issues for me.
I really wanted the switch version to match the other.
I'm halfway through and no framerate drops for me. I've noticed a pattern though. I have the physical version, a lot of the people griping about Switch framerate have the downloaded version. I'm thinking that may be the source, and probably will be something addressed in a patch soon.
I'm pleased that the dev team acknowledged the issues the very next day and is working on them. Makes me think all this might be nothing more than your typical launch issues that will be addressed soon. We will see. -
Just got this via kickstarter email:
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We have been listening to the feedback regarding Switch performance. Our goal is for everyone, regardless of platform, to be able to enjoy the game and have it run smoothly. We want to live up to your, and our, expectations.Throughout the QA process we have been addressing performance issues in the game. Update 1.01 was published to Switch prior to launch to add content and improve performance. It did not accomplish as much as we had hoped and we need to do more.
To address the concerns brought up by the community we are immediately shifting resources to improve performance and stability for the Switch. You can expect a number of small updates that will improve different areas of the game rather than waiting longer for one big update. We will have more details as we dive into the work.
So, that's some good news for the Switch fans. Maybe I will keep my copy and see. -
1 minute ago, Outdoormongoose said:I actually cancelled my mine after learning this today.
I also read that the PS4 version has the same issues, but to a lesser degree. Has framerate drops, freezing, glitching, and other issues. Is this true?
I heard both the other console ports are good. The framerate issue seems to be much overblown. Even on the switch, it's perfectly playable. It's just freakin' UGLY.
It looks loads better on Xbox and PS4.
The game is absolutely worth getting, it's fantastic. It's just terrible looking on the switch. -
Finally got my kickstarter Switch copy...
I'm of two minds. The game itself is fantastic, everything you'd want in a spiritual sequel to the old metroidvania games.
The Switch port, however, looks TERRIBLE. Like watching a Wii game viewed through a mud puddle. I'm not a graphics snob either, and usually gameplay trumps everything but ye gods, this thing is HIDEOUS on the switch. This should not have been released without some better optimization. It's bad enough I'll probably sell my copy and just pick up and xbox one at retail. -
I'm fine waiting. Got a game 70% done, just need a way to troubleshoot on real hardware. Add me to whatever list for whenever
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3 hours ago, NE146 said:I'm waiting for the Switch version.
Same. I'm on the kickstarter, waiting for shipping since switch is slightly later.
It's getting very good reviews. Seems to have all the strengths (and flaws) of Iga's older handheld Castlevania games. -
Awesome movie, dodgy game. The movie had non-stop action, the game had that snake flute on repeat.
NAH NAH NAAAAAH NAH NAH....
That crap drove me nuts as a kid lol
I like the game, but being fair, it's more of a curiosity than a fun game. Once I figured the 'puzzle box' out, I haven't cared much to play it

Anyone having trouble placing orders with Best Electronics?
in Atari 8-Bit Computers
Posted
You might reference a recent thread here called 'Worst Electronics'.
Don't order from him. It's just not worth the hassle.