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Tyrant

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Everything posted by Tyrant

  1. I once considered trying to write a FORTH interpreter for the Jag, it should be fairly easy, since 90% of FORTH is written in FORTH, and you only need a handful of assembly routines to bootstrap it onto new hardware... but then I realised the hassles of trying to hook up a keyboard to the Jag (Skunkboard USB maybe?) and forgot about the whole thing. Besides, everyone would have to learn FORTH then, and they'd still be better off with assembly.
  2. I've been using that tool for years. It's really useful, but for some reason loads and runs from $5000 unlike the more normal $4000.
  3. JIFFI can be driven from the command line, so you can add it into your build script / makefile. Easy.
  4. Never having seen the final "released" version of jag gorf, I've got to ask: what's the difference from the version that's burned into most BJL ROMs?
  5. Battlemorph is pretty awesome. Also most of the homebrews has be freely burnt to CD. I actually really like Vid Grid even though it doesn't have a whole lot of replay to offer (how many times can you watch the same few music videos).
  6. A friend of mine visited the EuroGamer Expo in London today, and found a Jaguar running T2k. http://www.eurogamer.net/expo/ I say running, although apparently (despite it being the first day of the event), he couldn't get the d-pad to work, which is hardly a good advert for the system, but it's still nice to see a Jag in such an otherwise modern and next-gen expo.
  7. Tyrant

    Impulse X

    Looking good. When is e-JagFest?
  8. Entombed was EEEVIL! Great fun, but incredibly hard. There's a cheat program for Entombed (and for Droid, although I couldn't get it to work under Hatari) on STFormat disk 59. I had a look at Droid2 (and have pm'd you the disk image since I can't remember where I downloaded it from), but tbh I wasn't that impressed. The nice tight control and weapons of the first game were gone, and it looked like just another platformer with overly large sprites, but I might give it another go. Again, it doesn't help that it crashed several times under emulation but then Hatari isn't the best emulator out there (I wish someone would port Steem to OSX).
  9. I first played this little gem back in 1992... and I'm really proud to say that I've FINALLY completed it tonight. I'm quite amazed that I managed it actually. I don't really know what purpose this thread will serve, other than perhaps to inspire a few more people to pick up such an excellent game, and maybe start a little discussion about it. http://lgd.fatal-des...view.php?id=482 http://www.stformat....tf37/index.html
  10. It's not rare, surely? I'm not exactly a collector but I've managed to end up with two complete copies, both with the headbands. I don't think I paid more than a tenner for either of them.
  11. Well done. I still don't see the appeal of the game personally, but that kind of speedrun is the kind of thing that should be captured as a youtube video.
  12. Yeah but it won't be cheap. Negotiation that quick shows that the guy knew exactly what he was doing.
  13. Awkward, confusing, and a disappointing reminder that you don't have a VR headset? Yeah, I agree.
  14. WOW that guy saw you coming a mile away. You could have got three times that, easily.
  15. Excellent. Btw my PC copy arrived yesterday... but sadly I won't be home to play it until the middle of the week.
  16. A strategies and tips sub-forum could be a good idea actually... Since you're right, threads like the current T2k one do tend to get lost once they cease to be actively updated.
  17. Back at one of the early JagFest UK's (2004 I think) I took a Dreamcast and a pair of those fishing controllers. We had it hooked up on a projector, with the controllers being used for Soul Calibur, since the motion sensing nature of them allows you to control things remarkably well. ...and, since I'm sure nobody who wasn't there will believe me, here's a video I dug up, of Nick Harlow waving his arms around like a lunatic and nearly smacking his opponent with the fishing rod, and repeatedly yanking the cable out of the controller port. Good times. http://www.jagfest.org/files/MOV00008.3gp
  18. I think it could be a distraction from the main forum. If you take discussion of the original games out of the main forum and put it into a sub-forum of it's own, then you amplify the problem of people only discussing a few topics on here (although to be honest, I see all kinds of threads here, about many subjects).
  19. One other tip that has just come back to me, which people may or may not be aware of. In the early levels, it's pretty easy to get bonus stages, and the early "jupiter ribbon" bonus stages are pretty easy to complete. However, it's usually a better idea not to complete them, because the 20,000 points you get (or is it 200,000?) is LESS than you are likely to earn on the 5 levels you skip over (bearing in mind that you'll also be likely to get extra lives and warp points towards another bonus stage. My usual tactic is to get almost to the final ring, then pull away just before it, so I get all the points from the bonus stage, but skip the completion bonus and play the next 5 levels instead.
  20. They're nasty little buggers, but by no means the worst the game has to throw at you. However, pulsars are a constant threat, and you always have to be alert for them. They look like a little zig-zag bolt of lightning, and if you have the opportunity to study one on a calm level, you'll see that they animate between having really sharp angles, and being almost flat. The trick with them is that when they're almost flat, they're "off" and safe, but when they're more pronounced, they electrify the whole section they're on. You get a further visual clue because the edge of the segment will flash yellow. Finally, off the back of the web, you can see all the upcoming enemies showing up as red dots, before they arrive on the web itself. Pulsars look different there too (flashing white dots I seem to remember). The best advice I can give is to always watch where they're going to arrive, and when there is a pulsar on the grid, be aware of where it is and make killing it a priority. Watch and wait for an opportunity (they cycle pretty quickly) and dive in to take it out. Good luck. Pulsars are a pain, but they're not as annoying as the mirrors which start showing up at about level 64.
  21. SSDD sums it up nicely, even if that does read as Single Sided Double Density to me. Also images are worth words to some flucuating exchange rate.
  22. As Sauron said, there are many causes and far to much history for anyone to want to remember. However, in my opinion, the underlying problem is really simple. The Jaguar is not a popular system -- it wasn't popular when it was commercially viable, and it isn't popular now -- and therefore the community has always been tiny when compared to other systems and interests. There seems to be a law of social dynamics that means that the smaller a community is, the more fragmented and split it becomes. I don't know why this is, it just happens. There really isn't any ideological or other difference between the various Jaguar camps; it's just that each group dislikes the others and generally thinks that they're jerks, for whatever reason it might be that week. I think it can best be summed up with this XKCD strip: http://xkcd.com/1095/
  23. I personally think that it's a good idea to occasionally bump informative threads like this one, and at least you did the smart thing and used the search form first. Good luck with your repair.
  24. That's interesting... which is to say bloody weird. From the looks of it, it's drawing everything into a pair of framebuffers, and failing to clear them (or rather fill them with floor and ceiling colours)... which puts the blame on the blitter. The blitter is pretty buggy at times, but that's not an error I've seen or heard of personally.
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