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Everything posted by Tyrant
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I can understand that, back then the "omg pirates!!1" argument was voiced much louder, and I can understand you bowing to it's pressure. It's unfortunate, but understandable. I wasn't trying to make such a big deal out of it. Stone initially posted about it and I simply echoed his views as we were both disappointed by it. Indeed. I apologise for any hostility I may have directed you way. I realise it must have been a tricky thing for you to release at all given the scenes attitudes, and I accept that you made what you thought was the right choice. I'm not sure I understand what you mean by "specific persons participating", I represent the opinions of nobody but myself. As for timing, the first time I ever used a skunkboard was last weekend, at JFUK (which was only the second time I'd ever seen one in the flesh). As far as I know, Stone had never even seen one before then. The timing is purely a co-incidence I assure you. Why would I want you to change your plans? Hell, I was enquiring after a new run as well, as a backup incase my alpine ever breaks (which, ftr, I do use almost exclusively to write code, although I have no plans for any releases). I agree, I didn't want to get into this either, but at the same time I don't appreciate being accused of being a warez-monkey. Neither do I, sorry if this has caused you distress or inconvenience.
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It's not warez and I'm not trolling, it's just common sense. Lets take High Voltage as an example. They made some pretty awesome games, and they got paid for them. Hopefully they negotiated a good deal and got paid well for them. But that was 14 years ago. Any royalties they were due have long since been paid. If I buy a game of theirs on eBay, be it new old stock or second hand, they don't get a penny from it. I'm not advocating or condoning the piracy of any game that the copyright holders are currently releasing and making money from. High Voltage have, as you pointed out, moved on and are developing games for the Wii now, which will hopefully make them money, and bring pleasure to the people who play them. But in 15 or 20 years from now those Wii games will be obsolete and abandoned and most importantly NO LONGER IN PRODUCTION, and thus not making them a penny, bought or pirated. They will have moved onto the playstation 6 or whatever is current then. Why can't you move on and why must you keep repeating the same tired arguments loaded with emotionally charged language?
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True but it did say it wasn't authorised and thus it's a bug in the blacklist.
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The beta was Stones, and I think it was Fight For Life. I'm not sure if it's one that's actually been released or not, and it's not one I have a copy of. Also for the record I haven't dissed it "over and over again", I mentioned it twice in this thread, and nowhere else outside of it that I recall. Stone has also mentioned it, and rightly so, because he was showing a few of us some of the protos and betas he's acquired over the years, and the skunk refused to run one of them on because of a hidden blacklist. I have never agreed with DRM and am not afraid to speak out against its use. Having said that, the skunk is a good tool for developers and has helped breathe new life into the Jaguar, and for that I applaud you. It's just a shame you felt the need to shackle it with a flawed and misguided attempt at restricting what it can be used for.
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I've stated my position on the whole "OMG PIRATES!!1" issue many times before, but to summarise again: I am a collector, and will buy games when they're affordable, but I have no problem at all in using emulation to play games I don't have yet. How else could I determine what they're worth to me and if it's worth actively pursuing them? I don't condone piracy of games still commercially available, and in fact just bought a copy of Total Carnage at JFUK last weekend, where I saw a skunk refuse to play an unreleased beta which it should really have run as nobody is making money off it and there's no reason for it to be "protected". But I have no interest in re-starting old flamewars, I just dislike it when the Jag scene gets worked up over this issue as it's so tired and so pointless.
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Ah, yes, I had heard about that and forgotten again, sorry for bringing it up. As mentioned in the other thread, the skunk would be cool if it didn't try to stop you running things on some hidden blacklist. I'll stick with my alpine and the new flash cart from Zerosquare et al (that thing needs a proper name).
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"Copyright issues"? What'cha mean?
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Hmm... MadBodies and Gorf were only on sale for a very limited time as I recall, and both surrounded by far too much drama. Painter was released so long ago that the first version wasn't encrypted, and I seem to recall the full source to it was released shortly afterwards. The same model has been used for all the other recent releases that I can recall: sell a copy cheaply, while also giving it away for people to try. The only exception are large cart-only games such as the recent release of AirCars Beta. It's a model that seems to work from what I can see, games still sell remarkably well despite being available free and legally, whereas the games where people have been worried about piracy have all flopped from what I can tell.
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Unless people are trying to charge silly amounts of money for their games, surely shareware / donationware is just as good an option? It's not like anyone is ever going to make a profit making Jag games again, is it?
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I may not get there until fairly late this evening, so much stuff to do, so little time to do it... Excited though, it'll be nice to see old faces again.
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I think we have met, and I'm sorry for any insult caused. I dislike the walled-garden approach of JSII, but I have no problem with you, and I can see where you're coming from. At the same time, I'm a great believer that information should be free. Technically it is not theft, but copyright infringement, and I believe Atari are still the legal holders of the copyright on those documents. P.s. the quote is from Sid Meier's Alpha Centauri, a brilliant game.
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"Beware of he who would deny you access to information, for in his heart he dreams himself your master."
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You should be very careful selecting the right power supply, as the Jaguar base unit (and I think the CD as well) do not have any protection circuits against the wrong adaptor being used. Many jaguars die from people inserting adaptors with the right voltage and power, but the wrong polarity. Be sure to check all three things carefully: voltage, power (ampage) and polarity.
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Jaguar HSC Revamped Round 4: Breakout 2000
Tyrant replied to Austin's topic in Jaguar High Score Club
Good idea, it's the only way I could submit a score, not having the game or an alpine/flash cart big enough for it. -
Wow those are going to be some seriously gorgeous tunnels if you're throwing 4Mb of grfx at them
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I think most of the recent homebrew releases were for BJL first, with CD versions just for ease of loading, meaning there's no reason they can't be put to cart now.
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Well now, doesn't that go and knock over the proverbial apple cart. I'll definitely be wanting at least one. One question about the cart shells... do you have a way to produce new ones, or are you cannibalising common carts? Also how much flash is there onboard? 4Mb? 6Mb? (2Mb?) Very awesome, can't wait to get one!
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Not everything on the Jaguar needs to cost $80 + S&H Precisely. Agreed BANKOWANEGO!!!!!11111oneone OK, all back aboard the bus, your special day out has now ended... Hold hands and keep to the pavement... The magic of nested boxes!!!! We're building a tunnel - everyone join in I have nothing further to add to this conversation. bankowenego!!!11oneonehundredandeleven This is SERIOUS!!!11!!1one!!!!1!!! Precisely. Coming this christmas:- Reboot's Tunnel Builder.
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I had a similar issue the other day. My gf's old TV (well, pc monitor with a/v inputs) didn't like the non-interlaced signals. I managed to verify this by using the high res demo's from this thread on Jagware, which are AFAIK the only Jag code that uses interlaced mode. I didn't have my alpine with me so I burnt them to disk with ULS (excellent util btw, I never figured it would be so useful), and sure enough, the screen flickered during the loading stages, and then once the demo ran and bumped the video into interlaced mode it came up just fine. Of course, I wish I had realised that was the problem BEFORE making myself a new composite/s-video cable.
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Maybe we'll see you next year then
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Not everything on the Jaguar needs to cost $80 + S&H You guys rock! It's such a shame you're not coming to JFUK.
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heh, you can have one if you really want one, there's 3 or 4 spare. Have as in . . . have?
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I'll take one. How much? Not that I really *need* a CD-Bypass CD, but as you said, they look nice on a shelf
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It didn't make it's debut on the Jaguar, the SNES version was a year earlier, and the arcade beat-em-up was the same year. Now, Rayman, on the other hand "The Atari Jaguar version, which was the original version but eventually arrived a week later than the PlayStation one" would definitely count in my opinion, and is probably the best known franchise to have started on the Jaguar. T2k and its many spinoffs would not count, as it was based off a 1970's arcade machine. Iron Soldier would also count, since IS3 is on the Nuon. The VLM, while definitely continued on other platforms, most notably x360, owes its heritage back to trip-a-tron, colourspace, and Minters other lightsynths. I think that's all of them.
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In 1999 Hasbro (Atari) gave up the requirement for games to be licensed with them, therefore Battlesphere and everything following that were homebrews under your definition, assuming you mean licensed by Atari, not licensed by the owners/developers of the IP to a 3rd party publisher (as in the case of many of the more modern releases and protos). http://www.atariage.com/Jaguar/archives/HasbroRights.html
