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Tyrant

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Everything posted by Tyrant

  1. Nope, the switch is only present on NTSC systems (US ones anyway, not sure about the Japanese ones). PAL Jaguars dont even have the hole for the switch, so the idea about the same mould goes out of the window too hehe. However, on pal ones there is a hole in the metal shielding for the switch, so at least that is the same on both models. Then of course you have french ones, which dont have RF out at all (and were supplied with a scart cable).
  2. Indeed, bashing of developers is never a good way to get them to make you nice shiny things. However, having said that .... are there not enough image converters already out there? Between tga2cry, jagtool, and artwork, there seems to be little potential for improvement in the area of image conversion. The only thing I can see thats actually missing from the art creation process is a nice paint program that understands cry colour space, oh and a tool to split the three parts of a cry image up into greyscale bitmaps for seperate editing and re-combination would be very nice too. Also Im curious as to this "revolution", but I guess we'll have to wait to see if it is really as groundbreaking as promised . Im really not bashing (who coined this term? someone tell me so I can kill them please), or rather, Im not doing so in a negative way. <disclaimer>Nobody should ever take me too seriously in any way what so ever.</disclaimer> Oh, and am I the only one who can see the potential for fun in an eight player ball game? Multiplayer games rule, and the simple ones are usually MORE fun than the complicated ones when it comes to multiplayer. Some of the best games I've ever played (and infact, writen) had trivial graphics and simple game mechanics, things like tag (as played in every school playground across the world), played out in a grid of coloured squares with a few players on a network round our class in college.
  3. Are you sure? look closely. It only gets broken when its spun round and facing away from us, and thus is only broken for a very short time before spinning round the right way again and showing us its front face which looks fine. The bug is there in the green stub rom (when holding b to boot a cart), and Im fairly sure its in the normal boot rom too, but I havnt checked. I am not aware of any differences in the stock (consumer) boot roms, so if it is there it will probably be there on all of them.
  4. Ok, I've just had a look on my Jag, and your screenshot is actually correct. The first A does corrupt like that, it seems its back face is either missing or with its normals inverted (you'd have to disassemble the boot rom to check which, not that it matters ), and the letters are shaded, with a fairly bright to darker diagonal edge where yours has a diagonal edge, but not so harshly, it seems to be simply be that your display has too much contrast to properly see the shading. The tops of the letters for example should be a mid-dark grey, rather than the almost black they are on that piccie. Im using a green stub jag holding B on startup btw, but Im pretty sure its the exact same startup sequence as I've noticed the broken A on other ones too. The shading however does look accurate, just with too much contrast. On the subject of the boot screen, did you know that pressing pause will let you play with the cube via the d-pad? You can change its speed and direction, and make it smaller or larger (up to its normal size). This also holds the completed word on screen long enough to study it properly (unfortunatly no way to hold the letters in place in the middle of their spinning animation (to study the broken A)).
  5. It also depends if you have the overlays, which for me at least are more important than boxes, and even manuals, since you can print your own manual if you really need it (or read at it online), but trying to remember which button does what without an overlay over them is a real pain in the bung hole.
  6. Uhhhh... being that I like alternate controllers... please tell us more about this adaptor box. Indeed, I too am most curious, both about the stick, and its interface. I wasn't aware that Blue Lightning had code for analog input. Is it the "raw" form (k-series, requires the ADC on the Jag), or "encoded" (m-series, ADC in the controller) ? Who made this adaptor, where did you get it, etc?
  7. I think you mean same style of engine, they were developed independantly and share very little, if any, code (probably have the same startup code, and maybe the same sound engine, since these were things Atari supplied and are very Jag specific. Wolf and AvP are both "classic" raycasters, using, as you pointed out, fixed size walls. Doom, while still a raycaster, uses a BSP tree and more modern polygonal 3D engine technology to locate walls, but draws them more like a raycaster. No, Im not saying doom uses polygons, or rather, I am, but only in 2D, the map is made out of 2D polygons projected upwards into vertical walls.
  8. Somebody really needs to invent markup tags for sarcasm. Club Drive is generally regarded to be one of the worst games on the Jaguar. I dont personally own it so I cant comment, but based on the many reviews one hears, Im in no rush to go out and buy it either.
  9. Power supplies are interchangable. The best way to tell is that the NTSC jag's have a small rectangular opening below the RF socket for a mode switch of some kind, whereas PAL ones do not. Also, the power LED will be red for NTSC, or green for PAL.
  10. Ah dont worry, it was all rather much of a damp squib, these fools didnt even manage to blow themselves up, let alone anyone else. So far the only injury reported was one person who got slightly hurt in the panic of ppl getting out of one of the stations.
  11. Penguins is fun. Its... sort of like a top down lemmings, but with a large frying pan... its... surreal, and funny, and very cute. In other words, its not something I can describe, but you'll love it.
  12. Hmm... I should have posted on this long ago, but I've been kinda out of the loop recently. Spock/Sym: Gorgeous demo (all the bits of it), may it be the first of many. I too would love to see that tutorial, its a nice tunnel, very pretty, Im impressed. Hmm... you mean new import tools for the Atari 3D library? I think when I turn to 3D stuff I'd be more inclined to write my own 3D code, partly because Im not sure how fast or efficient the Atari code is. Given that most of their code has the feeling of "this is just an example, it's really slow so dont use it, but here is how to speed it up" I'd be quite wary of using it for anything, especially demoscene work where you really want to show off your best skills, and not rely on slow libraries from Atari. I'd be interested in a copy of that version too, as I've got some 3D libraries, but not the one that it sounds like you have. Perhaps one day, once I feel I've got most of the tools, I'll upload a zip file of my dev files (I keep my own code separate so that I can do that if I need to). Ok, I'll wait, but I wanna read it (the tutorial and the source). As I said, gorgeous effect. Ooooh yeah *evil grin* Nothing like a little friendly rivalry to motivate people, and what better way than a demo scene springing up for the old cat? Well, *that* tunnel has lost its impact, but there are always going to be tunnels in demos. Hmm... I say write both. Games are inherently bigger projects, and take more time. Many of the routines developed for one can be applied to the other, so do both in parallel, show off your skills with frequent demo releases, and work quietly on games in the background. Indeed, we do . Seconded. One has to love what one does. Thankfully the Jag has so much character (read: fscking annoying bugs) that it seems hard for anyone not to love it (everyone loves a challenge, right?). Yeah the Jag does seem to be seriously lacking in the audio department. If anyone in the non-programming Jag community has any interest in music at all, please get involved, its not that complex and we collectively need more musicians. I suspect there will be a demo scene. I will certainly be trying hard to bring one into being.
  13. Please boys and girls, DONT FEED THE TROLLS!
  14. Well, almost, dont forget the 360 has a VLM by the Yak built into it, that should be enough reason for people to pick one up, and counts as great graphics.
  15. ERROR: The AtariAge automated typo detector has detected an error. The correct message is displayed below. I hope all you Brits are alright, those stupid terrorist, let's unite so that we can eradicate these subhuman scum! 893173[/snapback] (Edited out my earlier post since I dont want to start a flamewar) Lets try to keep this thread on topic eh? It should be about tracking people down rather than pointing fingers or threatening retaliation (which is hard against suicide bombers). There is more than enough blame to go around, and the only thing it will do is cause more pain.
  16. Stone is just fine. JustClaws I havnt heard from either, which isnt terribly surprising as he's quite busy usually, but I suspect he's fine too as he spends most of his time in Holland.
  17. Like hell it is, just ask google how many free message boards and content management / portal systems there are.
  18. S-Video should be better than Composite yes, but RGB is better still by a significant way. Unfortunatly if you're american, you'll have a hard time getting a tv with RGB input (or so I hear). SCART (which is the most common way to get RGB in) never took off over there. Then again, that seems an odd problem for composite video to have, are you sure you mean composite video and not rf out? The Jaguar's RF output is terrible, especially when you have a CD unit attached, but its composite out is usually ok, just a bit less crisp and bright than RGB.
  19. Yes, in that you can use a pc to write JagCD games, and burn CD's which can be read by the JagCD. No, that is a topic which people often get confused over. It is incredibly dificult to port games from one system to another, and infinately so when you dont have their source code. Basically, its a non-starter. In theory its possible, but only if you're very good at programming on the Jag, and its generally not worth the hassle. Nope, the bypass cart is good for one thing and one thing only: running unencrypted CD's. While it would mean you would not have to encrypt each disk you burn during the development and testing process, one would hope you have a better way to get code into the Jag, like BJL or an alpine, in which case, you could upload the BJL CD bypass code when you need to test actual disks (which does the same job as the bypass cart). Umm... what you're talking about is learning to program, in assembly, on the Jaguar. There are links, and not too hard to find, but be aware of what you're asking. There is no quick fix to getting new games on the Jag, someone is going to have to sit down and spend a long time programming them. If that is something you want to do, then your best bet would be to use the search feature of these forums and read back through some of the innumerable threads where people asked for help programming the Jag, read the advice people gave then, and the links to resources. Optimisation is the process of making something run better or faster or more efficiently, and it happens on all games (or at least should do ). I suspect that what you mean, is that games that were ported to the Jaguar (by the people who wrote them), for example, doom, were first put on so they worked, but were very slow, then over the development time, they changed bits and re-wrote bits to fit the jaguar better and made them faster. Wouldnt we all. Some games come close, but I dont think any game released thus far truely pushes the Jag to its full potential. I'm not . You will need to be really commited to the path if you want to create such a thing. It will take years of your time, and at times be very frustraiting. Then again its also very rewarding, at least in my opinion, but programming is not for everyone.
  20. Im rather late chiming in on this thread, since I've been kinda out of the proverbial loop for a while, but I'd just like to defend myself on the argument I had with Jonathan Ascough, and its resolution, as it seems some people are rather misinformed. When he started making his rotaries, he was not a member here, and the only contact I (or afaik anyone else in the jag community) had with him was via eBay. His eBay history showed that he had bought one of my controllers second hand from someone else, and only a week or two later began selling his own, which looked externally identical, in quite surprising numbers. I was therefore quite rightly concerned that he had taken a design I put significant effort into (locating parts, working out how to attach the encoder into a large void in the front of the case, etc), and was mass producing it for significant proffit without so much as even letting me know. Please also remember that at the same time, people external to the Jag scene were buying prototype disks of Soul Star and selling badly copied cdr's of them on ebay for several hundred pounds each. Which caused significant reaction in the community since apart from being illegal, it is quite immoral and could have hurt us all, since the copyright owners of Soul Star are very protective, and I believe, the person who leaked the original prototype disks could still get in legal hot water from it. After Jonathan Ascough joined AtariAge and we had a discussion on the subject, partly on the forum, partly by email, I learnt that he was not infact a cruel heartless pirate external to the community out to rip us all off, and that his design was developed independantly, based on a different revision of the Jag controller, with its own unique challenges and solutions. Because of that I issued a full formal appology, and have no hard feelings towards him at all. My issue was not that he created something similar to me, my issue was that it looked like he was somebody who had taken something I created, and mass produced it for proffit. Once it became clear that that was not the case, the issue melted away and I have the same fondness and respect for him that I do for everyone here.
  21. I too shall be attending, and dragging a couple of friends with me, its a shame that some of you cant make it, but we'll tell you everything afterwards, and have a drink in your names.
  22. I am also alive and well (yes yes, long time since I posted here, been busy, sorry guys, missed you too).
  23. That looks very lovely, and I'd love one when they're released. Try talking to the makers of the JagLink2 (Else Engineering?) about how to make a networking adaptor, as it would make it a much more desirable product, especially since it ties up the dsp port. Also I for one love the idea of the light gathering sheet under the Jag, that would be very cool indeed.
  24. Apology accepted, from what you’ve said, it seems clear that you are a decent guy selling a unique product, and not simply another outsider attempting to take a rare product *cough*soulstar*cough* and cash in on it by making copies. I too should apologise for slightly over-reacting, but the Jaguar community has had a pretty bad history of similar things happening and I really wasn’t happy about it happening to me too. I'm glad that this isn’t the case. I love your approach to plugging the hole, that’s really a very neat approach, well done. I had to search a looong time to find something suitable to do it with (the d-pads from the ones I use are not really an option, they’re the wrong shape, and too fat, and mostly hollow at the back). Again, I’d like to publicly say that now I’ve read your post about them, I have absolutely no problem with your controllers at all and I wish you the best of luck making and selling them. If I were you, I would consider investing in that second batch, but dont worry if you dont sell them all at once, the demand for them comes and goes, and just because for a while the price may drop or you may end up with some not selling at all, a few months down the line people will be beating your door down for them .
  25. I thought about that a while ago, the engine would be easy to do, the hard part is the music, but if you, or someone you can get to do it, can write lots of good tunes, you're onto a winner there .
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