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Everything posted by Tyrant
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I wasnt suggesting big games be released that way, just little things that would run via BJL.
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But the game (rom image) can easily be copied, and the costs of making carts and boxes up are a lot. Shareware wins because the games dont take long to write, and are cheap (free) to distribute.
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So are you saying to put all three images on one chip? and then use switches on the most significant address lines? or am I getting totally the wrong end of the stick (tho that would work, wouldnt it?) I must confess Im not a hardware engineer at all, so I could use some quite detailed help please. Thats not that bad, when you've spent 20 minutes testing which wire is which, and soldering on the connections to a headphone jack, then you realise the plastic body of the plug is sitting on the desk in front of you, now that is how to make yourself feel stupid (and look stupid ).
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No no no, a demo is a demo, shareware is shareware, dont be confused by the modern abuse of the word. Shareware is when sombody releases a program, says "hay, give this program to everyone you know, even people you dont know, share it arround freely, but if you like it, I would like some money please". If you register, you often get extra things free as an incentive, but the program you get given is in no way a demo or has any of its features disabled.
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I stand corrected. And no, while I've been into Jag's for a loooong time, I've only been in what you would call a "scene" for... well I registered on AtariAge aparently last october, so I guess that'll probably be when I realised where the other Jag fans were hiding.
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Earnt how? While BS may well be a wonderful game (I still havnt played it), it wasnt really something done for Atari's benifit, and it came out too late to save them, thus Im not sure the word "earnt" quite fits. Unless of course you did something else that justified Atari giving you loads of alpines? Also Im guessing you paid in the region of thousands of usd for your original dev kit, thus you paid a lot more than me. Oh and I did get a good deal btw, but it was still a fair bit of cash and I wouldnt like to break it and have to buy another one, which is where this whole thread started.
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True, but I still think they should have loweed it a bit more.
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Well that makes you a very lucky guy then dosnt it? since I think everyone else here has had to buy them after Atari went the way of the Dodo, we have to buy them, and they do cost a "non trivial" ammount of money.
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Oh it is a fairly dumb idea, in normal use it will almost never be used. The only advantage BJL has over an Alpine is that if the BJL breaks, all you need replace is a cheap jag or an equaly cheap eprom chip, but new alpines are slightly more expensive, and of course since it dosnt have a proper case, a lot more fragile.
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Hehe I still think it was a warped case, but its possible its the pins, the question still remains tho as to why games make a perfect connection every time, and the cd never does, it seems bad design to not make the connector reach the bottom of the slot.
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*reaches for his copy* Nah, its not actually that nice looking, I'd have made the eyes bigger. You're best bet is to go and find the catalog scans here on AtariAge's Jag section, find one with big eyes, find the Jaguar word / logo, and combine them yourself in Paint Shop Pro to make something with bigger eyes, and more colours. Because these are printed on to the disk, they dont have as many colours as a domestic printer printing to a circular sticky label.
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Interestingly enough, I bought another Jaguar today, another Pal one, but with a later date, and my CD unit sits on it perfectly, with a good connection. Very curious but at least I have a nice looking system now that runs with the lid on, and I've got another UK power supply so I dont have to keep using a stepdown.
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True true, also BJL games can be done shareware, not the greatest way to make money but not bad, also I dont meen a time limited demo, I meen shareware, real pure honest shareware, I hate the way the PC market has corrupted the word into something horrible and twisted, where the products still cost hundreds you just get a worthless demo free and its called shareware.
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Something tells me once there are emu's and people start trading roms, it wont be long before somebody emulates a catbox over tcp/ip and we can all finally play battlesphere networked :wink:. Seriously tho there is no way to stop pirates, and on other platforms most people dont care. Dedicated Jag fans will still have everything on cartridge, tho perhaps play the ultra rare things on emu until they can find the real thing, but the massed ranks of humanity, those who will only get a Jaguar because "its a cool new download" wont give a rats arse about people slaving away over a hot assembler to create new stuff.
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Ah, ok, that makes sence, except on one diagram for a 2 chip switch I saw, the resistors were connected to pin32 of both chips. As for the BJL being a dumb idea if I have an alpine... so what? Yeah it probably wont be used much, but it would be nice, for those occasions I want to take my Jag to friends and dont want to risk taking an expensive and fragile alpine. But anyways the important question for now is that to enable the stop cable, does anything need changing on the board apart from putting in a socketed boot chip and actually connecting pins to the connector for the cable? Once I get it back from the repair shop I can start playing arround trying to make a 3 way switch.
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Hmm... thats odd since when I take all the simms out, I still have a 512k machine, and when I put in what I think are 256k simms it becomes a 1Mb machine. Maybe tho when I put in 4Mb it'll drop the internal 512k and just use the simms. Im hoping this is what will happen, and I should be able to test later today, a friend still has some 1Mb sticks lying arround. HTML is on, so why dosnt a draw a horizontal rule?!? Update: I now have 4 1Mb simms in place, and memwatch is reporting I only have a 2.5Mb machine!? Im guessing this meens either two of the simms or two of the sockets are non-functional, unless anyone has a better explanation?
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Well Duh! I've got an alpine, and a devjag, but I'd like one that can be used in pal and ntsc, and I dont wanna start soldering on the board of mine, so if I take a cheap domestic jag and play arround with that there's no harm if it all gets screwed, I was asking if anything else needs doing apart from putting the stubulator rom in and adding a terminal block to the right connections on the board?
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Tomorow I'm going to try to go and get an NTSC Jag half modded in a repair shop, putting the boot rom in a socket, and adding wires for a pal/ntsc switch and led mod (btw people before have been using a seperate DPDT switch for the led, but a single DPDT switch can do it all at once if you use a tricolour led, with a common pin and pins for red and green). Anyways, my question is this: actually two questions. I want to put in all three boot roms, the standard, the stubulator, and a BJL chip. Firstly, how can I make the switch between them? is it just one pin that needs to be switched? why is there a need to play arround with resistors? I havnt found much definitive info recently. Also, if I get them to add a plug for the stop cable, will it work as a devjag (with the stubulator rom) or do further modifications need to be made to enable the stop cable?
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Once a working Jaguar emulator is out, cartridge images will be traded about all the time, without regard for copyright. It sucks I know but it WILL happen, and I think the MAME programers are still working on it hard so as to emulate CoJag hardware, thus a real Jag emu cant be far behind.
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Ok having dived into my STFormat stack (and my ST ) I found a lovely article about ram upgrades, and worked out that Im 99% sure Im on an XTra-RAM Deluxe, and using a little utility I was able to work out that I actually posess four 256kb simms, which as expected do only work in pairs, and only one pair since you cant have 1.5Mb on an ST. STF does say that the board can take 4Mb but they dont specify how, since the onboard ram is still connected, and the only way to get 4Mb into 4 slots is four 4Mb simms, but that would be 4.5Mb with the half meg onboard, so Im more than a little confused, can anyone help?
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Thanks, and its ok to be upset, I would be too, just try to let it not matter (yes, lots harder said than done).
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Life sux sometimes, but a) you can say "I owned one" and feel proud, b) everything can be rebuilt, and c) remember a line from american beauty that always makes me feel better in this kind of situation. Btw, whats happening with that package your sending me? I assume you recieved the paypal transfer? posted it yet?
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Think you could be a little less decisive there?
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Many many moons ago, back when ST's were still popular and supported, I had a 1Mb upgrade put into my 520ST. The upgrade used simms, and if I remember correctly there are two slots used and two unused. However, now I'd like to put it up to 4Mb, add a hard drive, and basically make it a totally uber machine. However, does anyone know if most simm upgrade kits use the internal ram as well as the simms or not? In other words, are the two simms in mine 256k each (making half a meg, added to the half onboard to make one meg) or are they 512 each, making a meg and now using the 512 that was in the ST when it was bought? This also raises the question of what size simms the ST can take in which slots, since I think most systems using 30 pin simms required them to be in pairs the same size. Logically I could use four 1Meg simms, is the onboard ram isnt used, if it is however, I cant work my head round how to get 4Mb on using only 4 slots if they have to be in pairs.
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Ah that'll do it, Im on a sony tv, able to handle almost any kind of signal you can give it, I'd never go back to another brand now I've had sony </advert>
