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About atm94404

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  1. As someone pointed out, the story kind of proves the point that Nintendo used gamers (trained "Mom Gamers") to introduce the console to those non-gamers. But I'm glad you brought up "hard data". When people throw around conclusions to studies "like 94% of gamers are X" or better yet "93.7%" to make it sound extra science-y, I'm always on alert. I want a link to an actual study or poll, not just a conclusion. I also see people intermingling different numbers (like the number of total gamers in the world and those that said a controller was the barrier a console) and that further confuses matters. When someone alludes to the conclusion of a poll or study, I want to know the specifics. What was the sample size? What was the sample population? What were the exact questions asked? How was it conducted? Was it over the phone? A questionnaire? An online poll? If it was online, what kind of website was it on? Who would see it, could you verify unique individuals or could it be spammed, etc. Without knowing how big a study was, how it was conducted, who conducted, etc. you have no way of knowing if it really means what people are representing that it means. A conclusion drawn from data is only as good as the data. And even then, the conclusions drawn from the data are still often up to debate. I had a Middle School teacher who showed how the same data could be made to look very different. It was a story from a newspaper about an "international racing challenge". It said countries brought their best cars to compete in a friendly race mainly for bragging rights. It then noted that the U.S. entry came in second to last while the car from the USSR (this was in the 80s) came in second. The teacher then asked us who came out better? Most of the students said the USSR car. Then the teacher revealed it was a story from a USSR paper (Pravda, I think) and it was a two car race, so the US car came in first and the USSR came in second (last). The story was true but misleading if you didn't know the full circumstances of the data. Or as Mark Twain said (although he "appropriated" it from someone else): "There are three kinds of lies: lies, damned lies, and statistics."
  2. But total number of *all* Amico games is still going to be less than the hundreds of existing couch co-op games on these platforms. And is there a "casual gamer" (the kind that is too frightened to pick up a modern game controller) who has been holding out for a couch-co-op version of Shark!Shark! ? Funny enough, when I set up the Xbox One for my parents, my mom asked if "that fish game" would still work. She was referring to Feeding Frenzy (a game obviously inspired by Shark!Shark!), and yes I downloaded onto their new Xbox One (they had a 360 in the basement "family room") and she picked it up right where she left off years ago (thank you cloud saves!). You see, the "people are intimidated by the controller" argument of Amico over other consoles- I've lived that with my parents. They're the first generation to buy a console for their kids and they're in the 70s. I'm part of the first generation of kids to have a game console growing up, and I just turned 50. When I got them a 360, my dad's reaction to the controller was initially "I don't know what to do with that"- which is natural. But then I handed it to him. There's really only one way to hold the controller that feels right, so I didn't even have to tell him. In fact the only thing I had to explain to him was that it wasn't like his tv remote and he didn't have to keep aiming it at the tv (which then made him mad that his tv remote didn't work like that!). At first I tried showing him a boxing game. Big mistake. He got frustrated immediately with the controls. But then I realized he loves puzzle games (he was addicted to Minesweeper), so I showed him Hexic. That just uses the d-pad and a button (you can use two-buttons like a "pro"). He took to that in a minute. Once he unlocked his first Achievement, he was hooked. My mom was about the same (I started her with Bejewelled) and she was using it in about ten minutes on her own. It took another ten for both of them to show them how select their games from the menu. And that mostly wasn't on how to navigate but just more "there's nothing you can press that will cause it to self-destruct". Trust me, it took them much longer to get adapted to the VCR and the microwave than the Xbox, and to this day I can't get my mom to use right-click on the computer because she thinks that's "too advanced". But an Xbox? No problem. Now, if I hadn't shown my dad how to play the Xbox, would he ever have bought himself one on this own? No. But guess what? He also wouldn't have bought an Amico on his own either. Four buttons, a touchscreen, and a glowing disc thingy is just as intimidating to a non-gamer (IMHO- and I don't need anecdotes about focus groups to say I'm "wrong" because focus groups aren't hard science and often turn into a confirmation bias system https://www.engadget.com/2018/03/23/xbox-controller-retrospective-hyperkin-duke-gamepad/) as an "8+ button controller". I don't think there is a very large group of people who will accept the Amico controller when someone shows it to them, but at the same time would scream "NO!" and throw a PS4 controller to the ground if their kids handed it to them to show them how to play. One might be more familiar than another is you asked them ("that one kinda looks like a phone"), but that doesn't mean it wouldn't still be intimidating without help. And again, I don't need anecdotes of "marketing data" to tell me otherwise because as (I think) Phil Spencer joked when explaining the fiasco of the Duke controller "according to marketing data, your average customer has one ovary and one testicle". The fact that Wii's were used by grandparents and in nursing homes is nice, but don't think for one second any of those "non-gamers" bought the console out-of-the blue. The Wii was sold out its first Christmas and all of those sales were to GAMERS and mostly Nintendo gamers (because after the Gamecube, many non-hardcore Nintendo fans were skeptical). Over Christmas and beyond, those GAMERS showed it to their parents and grandparents. The GAMERS put the controller in the non-gamers hands and showed them how to play. AFTER that, non-gamers who had played it started to buy it for themselves and others. Without the initial penetration into the gamer market, those nursing homes weren't going to just buy it. The Wii had crossover appeal, but first it had to appeal to the existing gamer crowd.
  3. I don't see why anybody (pro,con, or neutral Amico) keeps bringing up the PS5 and the next Xbox when you can play a bunch of couch co-op games on the Switch, PS4, and Xbox One TODAY. An Xbox One S can be bought for $175. Bundles with games, Game Pass memberships, or extra controllers are plentiful. I picked up a One S for my parents (who still love Hexic, Bejewelled, Peggle, Trivial Pursuit, and needed a blu-ray player for the living room) that threw in two controllers for the normal MSRP. For $225, you can get a One S with a Ultra HD blu-ray player included. They have HUNDREDS of couch co-coop, indie, family friendly right now in the $5-$10 range. You don't have to wait to play a game "like" Overcooked or Castle Crashers or Trivial Pursuit or Monopoly, you can just play those games TODAY. As for party games that four+ people can play for no extra cost- pick up any of the "Just Dance" games (and I'm sure the older ones can be found for dirt cheap) and everyone can use their phone as the controller. Switch, Xbox, PS4 already are in the price range of the Amico and a $200+ games-only device is not an impulse buy to a family just to play casual family games. A lot of real board games could be bought for that. Meanwhile the PS4 and Xbox can do Netflix, Disney+, Hulu, etc and physical discs. The Switch doubles as a handheld. The "casual family buyer" are going to do some research, so the Amico's unique features have to overcome more powerful consoles,with thousands of titles, more features, and a massive retail presence. Maybe the exclusively family-friendly content is enough to overcome all that, but I'm not optimistic that will happen.
  4. Since this Twitter poll was also posted on the Amico thread, it seems only fair it also be here:
  5. Since this Twitter poll was also posted on the Amico thread, it seems only fair it also be here:
  6. But that is the paradox of the Polymega (which is independent of the ability of Playmaji to even deliver the damn thing). The target audience is someone who is enough of a purist to want to use original media EXCEPT they feel something like an Analogue is "overkill". The target audience wants the convenience of an all-in-one box EXCEPT to play original carts and use original controllers requires swapping a module that itself is the size of an Analogue box every time you switch cartridge platforms (or controllers). The target audience are such enthusiasts they want to play original CDs EXCEPT they're not interested in playing games they don't already have copies of. I mean, you're such a huge Sega Saturn fan that you want to play your original discs (that you've probably already played to death) BUT you have no interest in playing ultra rare games like Panzer Dragoon Saga? Now I'm sure someone will point out that they could download the ISOs for PDS, burn them to CD-Rs, and use those with the Polymega. But there goes the "all-in-one, standalone, convenient, push a button" argument. The same for the "Polymega will have a digital store" answer because 1) I highly doubt it will rights to titles like PDS 2) I thought one of the big selling points of these boxes was to get away from the "it's digital, it will go away when the company does" fear because it plays your or physical discs and won't need the internet. Also, how many people have a large enough collection of original carts or cds from multiple systems to make the "it can play everything" argument worthwhile? Not that many. Sure, some kids were rich or had divorced parents who engaged in escalation of buying their kid's affection ("Oh, your dad got you a Saturn, eh? Well how about this Playstation?") but people with original discs and cartridge tended to stick to a single platform for a console generation. Now I'm curious about about platforms I never owned, but I'm certainly not going to go to eBay and hunt down original discs and cartridges to satisfy that curiosity for something like a Polymega. I'd try a free emulator or two, and after THAT if I REALLY liked it I'd want accuracy with something like an Analogue box (and a multicart) or a MiSTer. I wouldn't "upgrade" to a $200 generic box + more $$$$ for each module and cartridges to play the same free emulators I explored the unit with. I'd throw that money towards a multi-cart. Again, this box uses existing off-the-shelf emulators. You can use Retroarch to play physical discs now with the same (or better) emulators on your own hardware for free. Yet supposedly there is a crowd of people who say "I don't have time to watch a ten minute video on how to setup RetroArch or download the app" but they're willing to wait over a YEAR while Playmaji misses deadline after deadline? You can watch an awful lot of "How-to" Youtube videos in a year's time. The Venn diagram for people who find the Polymega a good value is exceedingly small- as evidenced by Playmaji missing all their initial funding goals and having to extend the pre-order deadline by a month to (allegedly) reach just the first one. People on Twitter asking about future modules (and Playmaji being coy with "we don't have specific plans at this time but we'll see") are really in for a massive letdown.
  7. Over a month since Playmaji's last Twitter post and a couple weeks since their last reply to queries for an update. Even then, all they promised was "we're working on an update". I don't know what more proof people need to see this thing is not coming out anytime soon. Black Friday and/or Cyber Monday would be the time for a company to make a play for disposable income if they had any chance of delivering something in the next few months. They're still accepting pre-orders, so the fact they didn't even try to grab people's attentions when holiday shoppers at their most susceptible with their money says a great deal about Playmaji's lack of confidence in the Polymega shipping in the near future. Maybe they'll claim that "April 1st, 2019" was a typo and they always meant 2020.
  8. I find this one even more illuminating So much for "they're totally done. We're just waiting for Intel chips". I and others have pointed out that the Intel processor they said they were going to use is readily available from multiple online sites. Some Polymega apologists (or employees) tried many impotent defenses like "Maybe they're using a different chip now" or "That's not how chip production works! Those chips online aren't bulk chips, they're retail". Neither is a very good excuse. If they switched chips in April (when they took the exact chip off their FAQ), they're morons because 1) if the chip is pin compatible, they could always use the one that is now readily available 2) If it's not pin compatible, the whole "everything is done, we're just waiting for chips" was a total lie. Also, no chip manufacturer will fill retail orders before bulk orders. The chips for bulk orders are identical, but require extra testing and packaging. You can fit dozens of bulk order chips in a box that is needed for a retail package. Profit margins on bulk orders are way more even with the higher individual sale price for retail SKUs. And if any of these excuses were real, shouldn't this "new, more transparent" Playmaji we were promised in January have communicated it to their loyal followers? They certainly have enough bandwidth to post screenshots of games that in theory will someday run on their console and take vapid polls like "Which Nintendo Power do you think had the best cover?". They are not "working night and day" and have tons of time (waiting for The Great Pumpkin to bring Intel chips) so they could at least spend time crafting a new, more plausible excuse. And if they're JUST NOW getting production samples, they weren't just waiting on Intel chips this whole time unless the person writing their Twitter feed has no clue what "production samples" means or they're hoping people following their Twitter don't know what it means. Meanwhile, people keep asking if it will be ready by Thanksgiving. Don't have the heart to tell them that if they just now got production samples AND they finished all their testing AND they found no issues with their last revision AND they had all the chips bought, delivered, and ready AND they pushed the button right now on the production pipeline, the Polymega isn't coming out this year.
  9. In the meantime, RetroArch has added the ability to play from real CDs (one of the big marketing bullet points for the Polymega) and has added support to perform on-the-fly translation of game text from one language to another. Playmaji's excuse that there is an Intel chip shortage becomes less believable each day when the chip they originally said they were using, the Intel® CM8068403377713, is readily available online from places like TigerDirect, NewEgg, and Amazon. That's probably why on April 4th (after missing their original ship date), they changed the FAQ page to simply say "Intel Coffee Lake S Series Processor" (thank you, Wayback machine). So as we near the one year anniversary of pre-orders, who wants to make a guess as to what new excuse they will use? Will it be: A) "We decided to switch to AMD processors because they offer more performance for the dollar. This means we will have to design a new motherboard and scrap the existing design (that we pinky-swear was complete, debugged, and in no way suffered from thermal issues)." B) "Because of new tariffs, we had to move manufacturing out of China. We are now waiting for our turn to come up at our new facility in South Korea|India|The North Pole." C) "Because we love our customers (and the interest their pre-order money continues to give us), we decided to wait until Intel switches all its processors over to their new 10nm process. We are assured this will happen any week or year now." Bonus points if you can tell what is wrong with this sentence from the official Polymega FAQ: Emulators: Legally licensed versions of Mednafen, Mesen, Kega Fusion, and MAME with additional bug fixes, CD BIOS development, and replaced YM2610 for Neo Geo CD from Playmaji.
  10. The new "pre-order" for Polymega is up, although from all the technical glitches they are having they learned nothing from the previous pre-order fiasco. Just before it went up, they had this post: Followed by this You would think after all the warnings bells that people might be a little more cautious, but then you see replies like this: "clear and consistent"? .
  11. A couple highlights (as in milk squirting out my nose trying to contain my laughter): "people who want a 60fps UI"- yeah, because the game selection screen is the part everyone wants optimized "this is a 14-layer PCB"- because that's the magic number to make it a legitimate product? Bryan is clearly not an engineer but a "big idea guy" a la Mike Kennedy. He actually name drops Playmaji's FORMER CTO (so the guy had no involvement in the current SFF PC version) and BRAGS he's now the CTO at Atari. Bringing up the guy responsible for the "new" Atari VCS DUMPSTER FIRE is supposed to impress us?
  12. While Kega Fusion is good, it's not perfect. Digital Foundry did a review of the Mega SG and compared it extensively to other emulators including Kega and the Mega SG trounced them all. In fact, the Mega Drive's famous "Blast Processing" is perfectly replicated on the SG, while on others not so much: https://youtu.be/_ZCQ6kN9Ie0?t=883 Similarly, audio on the Kega was good (but not perfect) while the Mega SG was indistinguishable from the real thing (or better). So if you want as close to the real thing as you can get, you'll have to go with either the Mega SG or possibly a MiSTer if you're more tech-capable and patient for the community to perfect each core.
  13. I hope the people who are licensing their emulators to these guys were smart enough to be paid upfront and didn't fall for the "We can't pay you now, but we'll give you a percent of each unit sold*. Well, after the first batch ships out...". Of course, by licensing some (all?) of their emulators, it just gives them more potential excuses to delay. "Due to licensing disputes, we have to delay shipment until we can write our own emulator inhouse...". I mean, they're already using an Intel chip shortage as an excuse even though their software isn't done. And of course nothing is preventing them from showing us a stack of hundreds of finished Polymega cases and motherboards just anxiously waiting for those precious Intel CPUs to arrive...
  14. Kevtris, Random question. Since I'll soon have a Mega SG in my hands AND I have 3D TV, I was wondering if it was possible to add a "3D Mode" option for Master System games. I know the Sega glasses won't work without an analog output, but I would think it might be possible to take the SMS field-based 3D and turn it into a mode usable by "modern" 3D displays. I don't know if the Mega SG supports 1.4 HDMI, but even if it just did simple Over-Under or Side-by-Side mode over 1.3, that would be fantastic (even if it did require manually selecting the 3D format).
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