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thegoldenband

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thegoldenband last won the day on January 4

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About thegoldenband

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  1. Nothing for me this week. (I'll get back in the swing of things next week.)
  2. 38. Peter Pan & the Pirates (NES) When people talk about "worst game ever" they really need to be sure they've played games like this one. It's less obviously broken than the likes of Wayne's World and Rocky & Bullwinkle, but with self-recycling stage design and mangled gameplay, Peter Pan & the Pirates is very much in their league. F. 39. Home Alone 2: Lost in New York (NES) Not as bad as the above, because there's an actual game here with some signs of TLC. But if you're going to have "cute" puzzles that bring the gameplay to a screeching halt, you'd better make them intelligible, make the environment behave consistently -- and offer up a few continues, you little creep! D. 40. Chess (Air Canada enRoute) Beat the Air Canada in-flight entertainment system's chess game with the Black pieces on the highest difficulty. It was far too easy, but then again I'd rather see its CPU err on the side of low energy consumption. n/a
  3. Kind of a weird time to log, but I'm not sure how else to do it: Air Canada enRoute In-Flight Entertainment System: Chess - 40 min. Trivia Tournament - 4 min. ...I mean, it's a game played on a video screen, right? I wish I knew what OS this was running, but I haven't been able to find hard info, and it's probably a company-specific embedded thing. Which makes sense, given strict safety regulations and all that. For the Chess program, at least, I think I spotted a copyright year in the 2000-2003 range. Anyway, Chess had three difficulty levels, and I beat the two tougher difficulties with the White pieces, then the toughest one again with the Black pieces. It was a pushover, but that's fine.
  4. My times for the week: NES: Home Alone 2: Lost in New York - 81 min. Musashi no Bouken - 37 min. Peter Pan & the Pirates - 59 min. Teenage Mutant Ninja Turtles - 142 min. Tetris 2 - 679 min. Beat TMNT, Peter Pan, and Home Alone 2, and also completed Tetris 2 on Low speed (but I want to complete High speed before I consider it beaten).
  5. I'll add it to the first post when I'm able (can't edit right now), but here's another NES completion project, gnarblast's Ultimate NES Challenge, with 65 games done so far.
  6. Is there still a way to disable emoticons for a post? When I used to run the "What have you actually PLAYED" tracker, I'd have to turn them off manually every time I wanted to put the number 8 in parentheses because it would turn into the end of a ROM Hunter post every time. Happily (for Carlsson's sake, since he runs the tracker now), it looks like that doesn't happen any more: (8) ( < with a space after the first parenthesis BTW loving the fact that I can create a custom stream to see all my activity back to day one, not just the past 365 days. The option to remove a custom stream is a bit hard to spot, but I found it eventually.
  7. Heh, I wasn't expecting the video to point right back to AtariAge! Thanks for posting that. BTW it's pronounced "Shadow-ahn", not "Shuh-DOH-un". And I still think of the game fondly.
  8. ^Kind of funny that you and Atari Archive both featured Bowling in your videos within a day or so of each other! I remember seeing that game in the store as a kid -- i.e. they had an Atari set up with a TV and Bowling in the cart slot, and I got to play for a couple minutes. It seemed fun to me, and I would have liked to have owned it.
  9. Interesting -- the "Content I Posted In" has gone from only showing things from the last couple weeks, to only showing things from October 1, 2018 through May 31, 2019, plus one blog comment from 12 years ago. I'm sure it's a transient phenomenon that'll sort itself out, but I thought I'd mention it just in case, since the omission of the most recent activity seems odd.
  10. 35. Mitsume ga Tooru (NES) Wildly overrated platformer is no "hidden gem", though its nice presentation and low difficulty will automatically elicit gushing praise from a certain kind of reviewer. Instead, it's yet another one of those games that's too easy and pat, except when it's obnoxiously difficult. The spear mechanic is poorly utilized, the loss of your weapon upgrades every time you die is overly punitive, and the game lacks "flow", with at least one point where you literally have to stand and wait for 30 seconds before you can progress any further. Yeah, the graphics and sound are nice, but I'd rather have an uglier game that lets me duck or slide. C-. 36. Moon Crystal (NES) This "Prince of Persia meets Hook" platformer is closer to the "hidden gem" mark, but the laggy controls (typical of anything inspired by PoP) become a huge aggravation in the last couple of levels. And the boss fights are generally poor, since a strategic approach almost always fares worse than pure button-mashing. Still, thanks to a nice fan translation and decent stage design, there are some rewarding moments here -- like a protagonist who can actually grab onto ledges (Mario, Sonic, take notes). B-. 37. Teenage Mutant Ninja Turtles (NES) Decided just the other day that I'd make this the next target on my "beating childhood nemeses" list, and to my surprise I beat it on my first try -- no continues used, though I did lose a turtle or two along the way. Shredder, it turns out, is a complete pushover. It all came back pretty quickly, and -- like a toxic yet lovable family member -- I'm willing to forgive most of its flaws since I know the game so well and we go way back. Plus the music is great. But how could the designers possibly justify that insane gauntlet of jetpack soldiers at the end? OK, you can kneel to make them go away once you reach the narrow part of the corridor, but none of the patterns I saw online worked for the wider section. And, more to the point, you shouldn't need a pattern to begin with. Too bad, since (Stockholm Syndrome alert) TMNT is otherwise kinda fun. C.
  11. Thank you! The impact's a bit muted since I did play through it with savestates and a FAQ about 15-16 years ago, but that never really felt like it counted. This time I did it legitimately and even made my own maps -- far more satisfying. I did have to peek at a walkthrough once to remind me where to go next, but other than that it was pretty self-driven. Actually -- from the "must finish" thread -- probably the one that drives me most nuts (and which I didn't mention in that thread) is Teenage Mutant Ninja Turtles for NES. I had that game down except for the last level, which I never could clear. Now I know the trick to making the floating soldiers leave you alone. Maybe time to take that one on sometime soon...
  12. My times for the week: NES/Famicom: Fushigi no Umi no Nadia (Nadia: Secret of the Blue Water) - 3 min. The Goonies II - 327 min. Mitsume ga Tooru - 129 min. Moon Crystal - 194 min. Musashi no Bouken - 111 min. Beat The Goonies II, Mitsume ga Tooru, and Moon Crystal, and made modest progress in Musashi no Bouken.
  13. I see. I used to have page numbers in my "My Content" link, which was my first stop for all AtariAge-related activity. I miss having them -- they gave me a quick way to see at a glance the scope of a thread, among other things -- but I'm guessing from the terseness of your reply that there's no way to do that now. EDIT: Just to be clear, I'm talking about the difference between this (from a subforum page): And this, from "Content I Posted In": If that functionality isn't available in "Content I Posted In" -- which I assume is meant as a replacement for "My Content" -- then it's a minor disappointment, but not a big deal.
  14. I'm seeing page numbers for each thread in the forum indexes, but not in my activity streams (e.g. "Content I Posted In"). Is this: something I need to configure on my end, something that will show up once the background tasks are finished, something that would need to be hacked into the current version of the software, or a large green Winnebago driven by a pair of cormorants? If the fourth option, please let me know so I can adjust my medication...
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