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thegoldenband

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thegoldenband last won the day on January 4

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About thegoldenband

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  1. My time for the week: SNES/Super Famicom: Donald Duck no Mahou no Boushi (Donald Duck and the Magical Hat) - 149 min. Beat this (very pretty and very easy) Japanese-exclusive game on Easy and Medium, thanks to a fan translation. I'm planning to do Hard soon, perhaps this week.
  2. And, earlier that year, a more straightforward crush against NES Chessmaster on Infinite difficulty -- which didn't give me credit for the win, probably because I had to change colors to play as Black: [Date "2018.07.13"] [White "NES Chessmaster, Level Infinite"] [Black "thegoldenband"] [Result "0-1"] 1. c4 e5 2. e3 f5 3. d4 e4 4. Ne2 Nf6 5. Nbc3 Nc6 6. Nf4 Bb4 7. Bd2 O-O 8. Be2 a5 9. O-O Bxc3 10. bxc3 d6 11. Rb1 g5 12. Nd5 Nxd5 13. cxd5 Ne7 14. c4 b6 15. f4 Ng6 16. Bh5 Ba6 17. Bxg6 hxg6 18. Qb3 Kg7 19. h3 Rh8 20. Rf2 g4 21. hxg4 Qh4 22. Kf1 Qxg4 23. Kg1 Rh7 24. Qa4 Kf6 25. Rff1 Qg3 26. Be1 Qxe3+ 27. Bf2 Qxf4 28. Rfd1 Rah8 29. Kf1 e3 30. Ke2 exf2 31. Kd3 Re7 32. Kc3 Re3 33. Kb2 f1=Q 34. Rxf1 Qxd4+ 35. Kc1 Rc3 36. Qc2 Rxc2+ 37. Kxc2 Qxc4+ 38. Kb2 Qxf1+ 39. Rxf1 Bxf1 40. g3 Rh3 41. Kc1 Rxg3 42. Kc2 Bc4 43. a4 Bxd5 44. Kd2 Bb3 45. Ke2 Ba4 46. Kd2 Ke5 47. Ke1 Rg2 48. Kf1 Ra2 49. Ke1 Kf4 50. Kf1 Kg3 51. Ke1 Kf3 52. Kf1 Ra1# I've beaten a handful of others between 2014 and last year, specifically New Chessmaster for Game Boy, Battle Chess for NES, Chess for CoCo 1/2, Chess for Sega Genesis (a bootleg cart), and Simple 1500 Series Vol. 9: The Chess for PlayStation. In most cases the engine was weak and I didn't bother to write the game down.
  3. A discussion of old-school chess engines in a different thread reminded me of this one. Here's a win I had last year over Chessmaster for Game Gear, in which I botched a winning position horrendously but was eventually able to claw my way back to a win: [Date "2018.08.20"] [White "Game Gear Chessmaster, Level Infinite"] [Black "thegoldenband"] [Result "0-1"] 1. d4 d5 2. Nf3 Nf6 3. h3 e6 4. Bg5 Nbd7 5. Nc3 h6 6. Bh4 c6 7. e3 Bb4 8. Bd3 Qa5 9. O-O Bxc3 10. bxc3 Qxc3 11. Rb1 O-O 12. Bg3 Re8 13. Bd6 Qa5 14. Qc1 a6 15. Bb4 Qc7 16. Qa3 c5 17. Bc3 c4 18. Be2 Ne4 19. Rb4 b5 20. Bb2 Bb7 21. c3 Nd6 22. Ba1 f6 23. Nh4 e5 24. Nf3 e4 25. Nh4 g5 26. Ng6 Kg7 27. Bh5 Nf7 28. Rfb1 Nb6 29. R1b2 Red8 30. Qa5 Bc8 31. Ne7 Rd6 32. Nxc8 Qxc8 33. f3 f5 34. Qa3 Nd8 35. fxe4 Qe6 36. e5 Rc6 37. Bf3 g4 38. hxg4 fxg4 39. Be2 g3 40. Bf3 Qe7 41. e4 Qh4 42. exd5 Rg6 43. Qa5 Qh2+ 44. Kf1 Qh1+ 45. Ke2 Qxa1 46. Kd2 Qf1 47. Kc2 Nb7 48. Qa3 Na4 49. Rxa4 bxa4 50. Rb7+ Kh8 51. Rb4 Qd3 52. Kb2 Rf8 53. Qa4 Qd2+ 54. Qc2 Qxc2+ 55. Kxc2 Rxf3 56. d6 Rf8 57. Rxc4 Kg8 58. d7 Kf7 59. Rc8 Rgg8 60. Rc6 Ke7 61. e6 Rf2+ 62. Kd3 Rxg2 63. Rc8 Rd8 64. d5 Rxd7 65. exd7 Kxd7 66. Rg8 h5 67. c4 h4 68. Rg7+ Kd6 69. Kd4 Rd2 70. Ke3 Rxa2 71. Kf3 g2 72. Rg6+ Kd7 73. Rg7+ Kd8 74. Rg8+ Ke7 75. Rxg2 Rxg2 76. Kxg2 Kd6 77. Kf3 a5 78. c5+ Kxc5 79. Ke4 Kd6 80. Kf4 a4 81. Kg4 Kxd5 82. Kh4 a3 83. Kg3 a2 84. Kf4 a1=Q 85. Kf3 Qe5 86. Kf2 Qe4 87. Kf1 Qc2 88. Ke1 Ke4 89. Kf1 Kf3 90. Ke1 Qe2#
  4. Just wanted to comment -- very briefly for now -- that I love your project with old chess programs. I've got a long-term project of pitting myself against them, mostly console programs, as seen here: https://atariage.com/forums/topic/198604-video-chess-the-first-chess-video-game/ Right now I've beaten: Video Chess (Atari 2600) USCF Chess (Intellivision) Chess (Tandy CoCo; also a Sega Genesis unlicensed game by the same name) Chessmaster (NES, Game Boy, Game Gear) New Chessmaster (Game Boy) Star Wars Chess (Sega CD) Battle Chess (NES, 3DO) Simple 1500 Series Vol. 9: The Chess (PlayStation; aka Checkmate) Some of those games are in the thread, some aren't. I didn't record all of my games, since several of the engines were just pathetically weak. USCF Chess for Intellivision and the various versions of Chessmaster have been the strongest relative to their peers. I don't think I've taken on Video Chess for the TI-99/4A yet...not sure why, though I wonder if it's just that I don't own it? (checks list) Heh, yes indeed, that's the reason: I don't have the cart!
  5. Not too much from me this week: NES: Battle Tank - 15 min. Game Boy: Nangoku Shounen Papuwa-Kun - 23 min. The Simpsons: Bart vs. the Juggernauts - 2 min.
  6. Nothing for me this past week, sadly. Maybe I've got a bit of Bart burnout? I'll be back in the game for this coming week.
  7. I've played both the Genesis and SNES versions of WarpSpeed extensively, and beaten both of them multiple times. It's a mindless narcotic drip of a game, but if that's what you're in the mood for, it's perfect. The Genesis version can be frustrating since it's sometimes hard to get your shots to make contact with the enemy. The SNES version is a cakewalk by comparison -- probably too much so. Also, if you try to beat the Campaign, it's a lot easier if you use pencil and paper to track where you've been, as (among other things) there's a mission that requires you to search systematically for invisible enemies.
  8. My times for the week: Game Boy: The Simpsons: Bart vs. the Juggernauts - 134 min. Tennis - 38 min. Beat Tennis on the highest difficulty (for the third time), and relearned Bart vs. the Juggernauts, a game I beat back in 2012, in which you can win every challenge and still lose at the end.
  9. 62. Looney Tunes: Back in Action (GameCube) If collectathons are going to insist that you get every item (or most of them, anyway) in order to complete the game, they need to have some sort of radar system to point you to the general vicinity of said items. This one doesn't, and relies too much on triggered events for this style of gameplay to work well: a character you need to meet at a certain location is present in one scenario, absent in another, for no apparent reason. Could be worse, but should have been better. D+. 63. Navy SEALs (Game Boy) Despite a plethora of minor irritations -- can't jump and shoot, all enemies take 2 hits -- and a total lack of bells-and-whistles, this ZX Spectrum port is tight, challenging, and fair. Not psyched about the one stage exit that requires a leap of faith, though. B-. 64. Toys (SNES) Beaten for the umpteenth time, no need to grade it. 65. Yogi Bear's Gold Rush (Game Boy) ...and speaking of leaps of faith and collectathons! This one-button platformer (you can't attack or run, only jump) is generally quite easy, so it decides to add challenge by requiring you to find 12 bonus items along the way to get a good ending. Problem is, there are more than 12 stages, so you can't be sure if you've missed one until it's too late and your entire run is wasted, since the game has no passwords. Making matters worse, several of the bonus items are hidden in such a way to require leaps of faith, i.e. into a pit or into water, with no way to look down. Worst of all, one requires you to walk through a wall of spikes, and then cross a series of invisible platforms, with no visible cues to suggest the idea. Look, if you want me to deal with stuff like this, then block me if I don't collect the all-important item and make me replay the stage! Other miscues: the game has picnic baskets everywhere but you get nothing but points for collecting them, making the whole thing pointless; the collision detection is occasionally questionable, and I fell through a moving platform at least once; the bonus rooms are nothing but busywork; the text crawl in the ending credits shows one word at a time for some reason. On the plus side, it's got decent stage design (except for the too-secret secrets) and controls. C-.
  10. My times for the week: Game Boy: Yogi Bear’s Gold Rush - 200 min. SNES: Toys - 57 min. Two games, two wins.
  11. My times for the week: GameCube: Fantastic 4 - 79 min. Looney Tunes: Back in Action - 496 min. Picked the Looney Tunes game back up after a long time away from it, and beat it (though not 100%, and with the help of a video walkthrough in a couple spots). Then my wife and I resumed Fantastic 4 for the first time in an even longer while -- since 2015 or 2016, probably? -- and cleared a level, including an extremely irritating boss fight.
  12. My times for the week: Game Boy: Navy SEALs - 426 min. Tetris - 122 min. Beat Navy SEALs, while in Tetris, I cleared 200k points in Type A, which is enough to get that mode's best ending. In Type B, after beating Level 9, Height 5 earlier this month (which gets that mode's best ending), I decided to try Level 9-heart (aka Level 19, more or less). I was able to clear Heights 0-3 relatively easily, but Height 4 is extremely difficult, and I'm not sure if I'm capable of beating Height 5. I'm hesitant to say that I've "beaten" Tetris until I can clear those modes, and there are people online who have cleared 9-heart/5, but...
  13. My times for the week: Atari 2600: Pursuit of the Pink Panther - 23 min. Arcade: Mega Man: The Power Battle - 30 min. Mega Man 2: The Power Fighters - 48 min. PlayStation: Mega Man 8 - 462 min. Beat the latter three games. Mega Man 8 was played via the Mega Man Anniversary Collection (as were the two arcade games), and as far as I know it's the PlayStation version emulated.
  14. 60. Mega Man 8 (PlayStation) Despite the infantile aesthetics and hilariously bad voice acting, I think I liked Mega Man 8 a bit more than Mega Man 7. It's more varied, at least, and more forgiving, and I think the "bolt" concept for item-building is better implemented -- though it doesn't do a great job of making it clear why and when certain bolts aren't accessible. But when my game crashed at the final battle with Dr. Wily, and I restarted only to discover that I was back at the beginning of all four Dr. Wily stages, I felt myself wondering what on earth all those save screens were for, and why I'd had to wait through them. And why do MM7 and MM8 both refuse to display the names of the Robot Masters on the selection screen? C-. 61. Mega Man Anniversary Collection (GameCube) By beating #60, emulated via the MMAC, I beat #61 since it was the last remaining game in the collection I hadn't completed. Since I played with a Raphnet SNES > GC adapter the biggest flaw in the collection -- the reversal of the jump and attack buttons -- was obviated, but I'm still annoyed by the cumbersome interface (run 7-8 seconds to the right to select a game!) and somewhat messed-up sound. Still, it's a decent compilation. B-.
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